Best Primary Facility For Holding System

For a great system for development, primary port flag on a otherwise useless planet... what is the current thought on best primary build?

Desiring safest minimal impact on the rest of the system with unknowns on what I might build in a month or two, and background economy rules that might change.

Is it Orbital Commercial Outpost?
 
You probably need to think ahead. Whatever you do is likely to have some effect. If you have an idea of what your future development might be, that would indicate a good choice.
 
I'd say it's a Coriolis or Asteroid station. Large landing pad and for a coriolis an adjustable economy, but not nearly as expensive as a massive T3 orbital. Also nets you a shipyard, outfitting, decent system effects, and an IF on a large pad.
 
If I'm not decided on a specific economy build before going into a system yet, I pick one of the two colony types. Civilian if it's say above a water world that is terraformable (as an example), otherwise I think the commercial outpost's standard of living bonus might be more helpful as a means to allow more constructions that pull it into the negative (I haven't seen any documented effect for it being higher than 0). Some people also vouch for the industrial outpost, which I guess is also not a terrible choice with +3 tech and dev level, with no security penalty. Might also do something if it's above an ice world (if it can take the base economy and add it to its inherent industrial, which I don't know).

But I've lately just gone with the commercial or civilian because it leaves options open, even if it was orbiting a gas giant with no extra build slots.
 
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What kind of "useless" planet? An icy, non-landable, no biosignals one?
I'm looking at a couple different systems, but by ''useless" I mean relative to everything else in the system. The planet will certainly not be a focal point of the system colony.

In my examples, icy with no surface slots, and no bio or geo. Truly placing the primary port just to hold the system for future use.
 
I'm looking at a couple different systems, but by ''useless" I mean relative to everything else in the system. The planet will certainly not be a focal point of the system colony.

In my examples, icy with no surface slots, and no bio or geo. Truly placing the primary port just to hold the system for future use.
In that case I would probably go either with a colony port (if you're ok with it picking up the base industrial influence and/or not using other orbital slots to modify it in the near future, if ever), or just the industrial outpost anyway, since it would take up that economy regardless.
 
It depends a lot on how great the system is. And what kind of planet it is, and what your economy will be.

If it is an outstanding system, building a Coriolis will allow you to build one more large stations before the construction point increase kicks in.
This is, of course, not useful when the Coriolis will have an economy that is harmful for you (e.g. industrial for an intended refinery system).
 
Military or civilian outpost for most people. Either get your security or standard of living up.
Commercial is OK but it's bonuses are less passive than the other 2 since wealth is mostly a BGS impact.
Criminal outposts are also great their market has no demand of it's own so it's safe to add to all systems regardless of economy.
 
The issue you have is that if you build a Commercial or Civilian Outpost as your holding port, no matter what else you do, you now have an Industrial Outpost (Icy body and Colony port = Industrial). As we already know, a system of mixed economies isn't particularly good with the current implementation from FDev. One market Supplies, the others Demand and before you know it, you don't have any of the commodities you wanted.

If I were you, and I just wanted to hold the system and not plan an economy right now for it, I would build a Military base, or at a stretch, a Pirate base. The former gives +2 security and has minimal impact on the commodity demands.

o7
 
The issue you have is that if you build a Commercial or Civilian Outpost as your holding port, no matter what else you do, you now have an Industrial Outpost (Icy body and Colony port = Industrial)
According to Frontier's documentation a link-receiving port should not be issuing any economic influence of its own, beyond the planet it's orbiting at least, so that is not going to be a problem if it is accurate (and according to reports post-update 3, it is).
 
According to Frontier's documentation a link-receiving port should not be issuing any economic influence of its own, beyond the planet it's orbiting at least, so that is not going to be a problem if it is accurate (and according to reports post-update 3, it is).

You're right. However, it's not the Economy Links that's the issue, it's that there's now a port in the system which has Commodity Demands, rather than Economy Influence. We want to mitigate, as much as possible, that future decision isn't negatively impacted by the build today.
 
You're right. However, it's not the Economy Links that's the issue, it's that there's now a port in the system which has Commodity Demands, rather than Economy Influence. We want to mitigate, as much as possible, that future decision isn't negatively impacted by the build today.
No. There's no actual passive trade between stations. Just links we don't care what the other stations demand that's self contained. We only care about what links are at each station as that causes them to start production and demand of the items linked.
 
No. There's no actual passive trade between stations. Just links we don't care what the other stations demand that's self contained. We only care about what links are at each station as that causes them to start production and demand of the items linked.

That's not what i'm seeing.

I have two orbital ports over different bodies with different economies. When I go to the Commodities of one of those ports, I can see the Supply volumes are:
ED_SupplyDemand.png

The first four are being Consumed by the other port.
Uraninite is not.

This is good evidence that supply and demand is effected within a system, between ports.
 
Are you 100% sure there's no links. If not then that's a new change for me but I'll keep it in mind from now on as it's not been the case previously.

Body A: Orbital Port A (zero strong links) - Primarily Extraction Economy
1,200 Ls distance
Body B: Orbital Port B (4 strong links, 2xEx, 2xHT) - Primarily High Tech Economy

Port A is consuming Bauxite, Bertrandite, Coltan and Indite from Port B. Both Ports produce Uraninite.
 
That's not what i'm seeing.

I have two orbital ports over different bodies with different economies. When I go to the Commodities of one of those ports, I can see the Supply volumes are:
View attachment 428755
The first four are being Consumed by the other port.
Uraninite is not.

This is good evidence that supply and demand is effected within a system, between ports.
No it's not - Uraninite is the strongest baseline production for an Extraction export by a very long way. You should expect that one to survive better in the presence of consuming things on the local station. All Extraction exports have unfavourable production:consumption ratios except Uraninite (which is even-ish).

What are the exact Extraction and Refinery proportions (and others, I guess, though for those five it shouldn't matter) of ports A and B?
 
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