Hi. Actually I run a 8x heavy duty shield booster configuration. In the meanwhile I got some hints that a combination with some resistant boosters is more effective. What is the best configuration of engineered shield boosters?
Depends on your shields.
PvP: Reinforced Shield, 2x Thermal Resistant Boosters, the rest evenly split between Heavy Duty and Resistance Augmented.
PvE: Thermal Resistant Bi-Weave, only Resistance Augmented.
Depends on your shields.
PvP: Reinforced Shield, 2x Thermal Resistant Boosters, the rest evenly split between Heavy Duty and Resistance Augmented.
PvE: Thermal Resistant Bi-Weave, only Resistance Augmented.
Is there some reason that it would be bad to use your suggested PvP shield configuration for PvE, or do you feel it's just unnecessarily strong?
Hi. This suprises me. I thought a combination from heavy duty and some thermal, kinetic resistence is best. Why do you prefer the total general resistence?
Hi. This suprises me. I thought a combination from heavy duty and some thermal, kinetic resistence is best. Why do you prefer the total general resistence?
Is there some reason that it would be bad to use your suggested PvP shield configuration for PvE, or do you feel it's just unnecessarily strong?
My Anaconda config, partially engineered (still gathering some materials to get to level 5)... mainly PvE, can survive some forced PvP encounters (or long enough for me to high wake anyway)
7A shield generator - reinforced - level 3
2x heavy duty shield boosters - level 1
2x thermal resistant - level 3
2x resistance augmented - level 3
Total shield strength is around 1600mj iirc
The PvP build would not work well in PvE because the shield recharge rate is 4-5 times slower. PvE is all about sustain.
With a Thermal Resistant Shield, your ceiling for resistance is both higher and well-balanced because the shield resistance DOES NOT COUNT toward the soft cap; that means that the 60% you can get completely offsets the shield base penalty against thermal and then some.
Diminishing returns kick in, but after taking into account the 4 pips to sys it's still worth it; with 0 shield boosters you take 24% of thermal damage, with 6 Resistance-Augmented Shield Boosters you take about 13% - almost 50% less; that 1-2% of effective resistance for each booster may seem a small amount, but it's actually significant compared to the portion of damage that is passing through.
This advantage, furthermore, gets carried over to any SCB you carry.
There is a common misconception about PVE shields: thermal-resistant bi-weaves coupled with resistant boosters are the best solution for any PVE ship.
No they don't. They are fine only for small and medium ships. They are fine for Vulture, they are fine for Federal ***ships. They are NOT fine for Big 3. If you fly, say, a Vette, you will take hits. LOTS of hits, since you can't avoid incoming fire and chaffs are useless due to their size. You need hybrid shields with both good resists and fair amount of "fat". Do not worry about recharge - you have reboot.
There is a common misconception about PVE shields: thermal-resistant bi-weaves coupled with resistant boosters are the best solution for any PVE ship.
No they don't. They are fine only for small and medium ships. They are fine for Vulture, they are fine for Federal ***ships. They are NOT fine for Big 3. If you fly, say, a Vette, you will take hits. LOTS of hits, since you can't avoid incoming fire and chaffs are useless due to their size. You need hybrid shields with both good resists and fair amount of "fat". Do not worry about recharge - you have reboot.
On my main account, I have a Vette with 7A reinforced prosmatics and 7-8 boosters - 2 thermal, 2 resistant and 3-4 heavy (depends on where I want to take it - in RES I swap one of heavy boosters for KWS). This gives me 4.6 - 5.3 GJ with very good resists, basically a godmode. There is a caveat, however - such a shield cannot be recharged in field. You have to use reboot to get it to 50% capacity (which is more than 2 GJ). I do not use SCBs with it - you need heatsinks to avoid damage from big SCBs (class 6 and 7), and small SCBs do not pack enough charge to be useful on that monstrosity.
On my 2nd account, I have an universal Conda with 7C reinforced(!) bi-weave and 6 boosters - same setup as Vette (2 thermal, 2 resistant and 2 heavy). This gives me 2 GJ of shields that can be recharged in field (takes some time, though). I also use a single 5A SCB coupled with heatsink (+1 ammo mod) - not exactly useful in battle, but can be used to speed up the recharge (1 cell = about 1 minute of normal recharge).
that's an interesting set up! i have flown a corvette and cutter in combat only in beta (i'm currently trying to get into huge ships combat in a python, as i have preferred the smalls an mediums up to an FDL till now - more fun for me), both with bi-weaves.
a question would be, how to measure this ... basically, what you are describing means disengaging - rebooting - returning (with 50% shield). that process takes how long? 2 minutes? if it is 2 minutes, in the same time an 8A bi-weave shield would have recharged only ~700 MJ, while you gain 2000 MJ.
on the other hand, any time in between engagements the biweave recharges 4.4 mj/s more than your prismatics. if you sit at 1300 MJ, and have 20 seconds shield recharge to the next fight, you have already gained 80 MJ from the bi-weaves, every time.
i can see that your method is working much better in CZ than in RES, where time between engagements is lower (and NPC are ganging up, so you'll loose ore in shorter time) (and actually, let's face it, a corvette or cutter is build for CZ, not for shooting Adders in RES).
and i'll give it a try next beta!
I would suggest you develop your big ship flight skill before making this kind of assertion.
Not a big fan of git gudding.
Then don't give bad advice
So little should stress your defenses in PvE that there's just no requirement to go extreme on defenses. If you can't handle a big ship without buffing its shields to the absolute max then rebooting just to get some back then fine, but don't suggest others take it on.
It's like the polar opposite of "git gudding".