best ship for killing NPC only

hey guys, what's the ok ship to kill NPC? i want to get federal assault ship but some say is slow and stuff :/ i have my krait mk2 MC engineered but i didn't manage to get a clean shot because some NPC are more movable then krait mk2... any suggestions?
 
Uh. Hmm. I by now almost exclusively fly my Krait MK II when going for combat.

And all in all, there's plenty of ships suitable for killing NPC. Some people here would even say that any ship is good for doing that. (Edit: point in case: those posting which were written here while I was writing the longer text. )

Top picks in my eyes are:
  • Fer de Lance
  • Vulture
  • Federal Assault Ship
  • Chieftain/Challenger
  • Krait MK II
Some would point you to the Federal Corvette, but considering how you describe your issues, it definitely won't be of help. So as you do fly a ship which is reasonably good for hunting NPC, the problem might be in other aspects.

The easier one is the question how your ship actually is set up and engineered? It's quite likely that you can squeeze out some more agility (and perhaps also durability) out of the ship by making comparatively small adjustments.

The other question is how you fly. And here the list can get quite long.

Do you keep your speed in the blue zone when turning? Are you good in handling a ships drift? (Krait MK II drifts a lot for a ship of its size. ) Are you aware that the lateral thrusters of the Krait MK II are subpar and other ships do much better there? Have you trained to compensate for that? Do you manage your pips or do you fly with a fixed pip configuration? Do you boost-turn? If yes, have you practiced boost-turning, so you do it at the right time and don't overshoot? Do you know how to bleed off excessive boost power by using lateral thrust? Do you have FlightAssist bound as toggle, so you can use it on time to turn your ship quickly?

As you can see, there's a lot of ground to cover here. But if you can describe your problem in a bit more detail, we might also be able to give more and better help. :)
 
Uh. Hmm. I by now almost exclusively fly my Krait MK II when going for combat.

And all in all, there's plenty of ships suitable for killing NPC. Some people here would even say that any ship is good for doing that. (Edit: point in case: those posting which were written here while I was writing the longer text. )

Top picks in my eyes are:
  • Fer de Lance
  • Vulture
  • Federal Assault Ship
  • Chieftain/Challenger
  • Krait MK II
Some would point you to the Federal Corvette, but considering how you describe your issues, it definitely won't be of help. So as you do fly a ship which is reasonably good for hunting NPC, the problem might be in other aspects.

The easier one is the question how your ship actually is set up and engineered? It's quite likely that you can squeeze out some more agility (and perhaps also durability) out of the ship by making comparatively small adjustments.

The other question is how you fly. And here the list can get quite long.

Do you keep your speed in the blue zone when turning? Are you good in handling a ships drift? (Krait MK II drifts a lot for a ship of its size. ) Are you aware that the lateral thrusters of the Krait MK II are subpar and other ships do much better there? Have you trained to compensate for that? Do you manage your pips or do you fly with a fixed pip configuration? Do you boost-turn? If yes, have you practiced boost-turning, so you do it at the right time and don't overshoot? Do you know how to bleed off excessive boost power by using lateral thrust? Do you have FlightAssist bound as toggle, so you can use it on time to turn your ship quickly?

As you can see, there's a lot of ground to cover here. But if you can describe your problem in a bit more detail, we might also be able to give more and better help. :)
i did put my speed on the blue zone it just not fast enough
 
i did put my speed on the blue zone... it just doesn't turn that fast....

Depends. I guess you refer to rather short distance, where the lateral speed of another ship can easily be enough to defeat your ships turning rate. As a first thing you might want to try a simple maneuver: when passing the enemy, boost. Fly straight for two seconds, then start turning.

The additional distance between the two of you will allow you to turn to face him before he manages to get past you again. Just make sure you do the turn before the boost on the thursters wears off. As long as your thrusters are boosted, you are not only faster, but your ship also turns at its maximum turn rate.

Mind you, this is just for teaching purposes! This by no means is a good maneuver which you should apply all of the time. It inevitably results in a jousting fight and, as you're the one constantly boosting, requires you to some degree compromise on your energy distribution.

But with all that said, it should be a good first step to teach you how to manage distance. The further the enemy is away from you, the less he can use his speed to stay outside of your firing arc.

Edit:
The next step after this indeed, as others already pointed at, is to learn to use the lateral thrusters. Here your Krait MK II indeed is a bit of a disadvantage. It has comparatively weak lateral thrusters and much more drift than most other ships of it's size. (Although the Chieftain and Challenger are almost as bad. )

Make sure you have your lateral thrusters bound conveniently. Then try to assist your turn by using these thrusters. Unfortunately it's quite hard to describe how to use the thrusters, as it really is about the distance you have to the enemy, then angle you have on your target, the angle it is heading to, etc. There is a somewhat older video of Vindicator Jones around, which helps teaching the basics there. See:

Source: https://www.youtube.com/watch?v=hElXzArVdmM&list=PLST2VzDxDCrwvkU6wYfo-z4UhGbObjl_M


While the video is a bit older and NPCS have gotten a bit smarter since that time, the basics of the video still very much apply. (And Vindicator Jones has a number of other good teaching videos there. I can only advise to take a look. )
 
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the grind for the thrust materials is not easy especially when reach G4 and G5
These are all the materials you need to engineer thrusters for Dirty/Drag. It's really not much of a grind to get them.

147295
 
the grind for the thrust materials is not easy especially when reach G4 and G5
Uh oh. Thruster grind is only the beginning. Everything in this game is a grind, best to accept it now.

You can certainly fly stock but engineering improves everything. Look for planets with geological sites and the materials you need so you don't have to drive aimlessly for hours looking for the occasional rock that might not have what you want. Finding components is another matter though.
 
the question is... should i buy the federal assault ship to rip annoying NPC? i kind of wasted my time engineered my multi cannon to G5, only 3 of them....
 
the grind for the thrust materials is not easy especially when reach G4 and G5

No need to immediately go for G4/5. Even just G2 or G3 engineered thrusters can make a massive difference. That being said, I still follow the line that engineering is the last step, not the first one.

To explain this: whenever we get a new ship in the game, I pick it up and equip it. I do not apply any engineering, though. Then I take it for a ride to a HAZRes site and proceed killing enemies of all sizes and rankings. Not all ships FD introduced the last years earned a spot in my ships collection. Some were tested and sold again. But in all of them I was able to take down enemies of Elite rank of any size.

So if a mediocre pilot like me can still use any ship to take down Elite rated Anacondas in a non-engineered ship, engineering is not necessarily the focus for improvement.

Edit:
So yes, plenty of people here are already on the "improve your ship" line. It's the easier way to go. Even the grind in the end is easier. Especially it's easier to tell people to grind. :D

And indeed I also think that it might help if you give us more detailed info about your ship. We have very experienced ship builders here, who almost certainly will give you good advise on how to improve on your ships setup.

But in my eyes piloting skills are the big thing to aim for. Even more so when the Krait MK II is your combat ship. It's my personal choice of combat ship and does perfectly fine there, but its flight model has some unique quirks, which you really have to learn by using this ship for a while. Only once you got used to how this ship behaves, it starts to shine.
 
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