As the title says. I been wondering if there is a ship weapon that is best to deal damage to shield and hull. Like, if you have a ship that in theory only have a single hardpoint, then what weapon would be best to get that is able to deal with shield and hull.
I know, as I understand it, themeral seems to deal better shield damage, but not that well on hull, while kinetic does the opposite. I also know weapons like plasma accelerator can petty much deal with both too. But that needs some kind of skill to use effectively. I also know in the end DPS has a say in things too. Like if you have 8 multi cannons firing, the it will overload the target's shield and them shred the hull.
That is more TL;DR of it. But if there is more detail needed, then:
It is more I playing in my head with an idea of building two ships for more towards combat bonds (Like the conflict zones). I had tried to enter such one and choosed a side, only to have the enemy do a chaos formation into a neat one, like that one episode from Battlestar Galactica (2004 tv series) and begin to unload their hate on me.
I thinking on either a small pad ship and/or a medium pad ship, where I will try at first to focus more on it to be able to tank with both shield and armour as to try to offset my terrible pilot skills. Those ended up being FDL and Vulture.
The problem, which leads to this question, is that Vulture only have two large hardpoints. I know that I could put a thermal and a kinetic on those two. But I rather not try to get cross eyed as to have one that fires in straight line and one that needs to be lead to the target. I could put two plasma accelerators instead, but I would like some kind of back up, that my monkey battle stressed brain can default into, as I would need to learn those weapons.
So, I dont know if there is any weapons that is good at both shield damage and hull damage. I wouldnt care if it is a weapon that isnt even that good. And before someone ask, I rather not go into the larger ships for this kind of build, as I know they can be alot more tankier then the medium and smaller ships. But I would like to be able to land on an outpost station, while also wouldnt need to worry about a huge rebuy cost.
I know, as I understand it, themeral seems to deal better shield damage, but not that well on hull, while kinetic does the opposite. I also know weapons like plasma accelerator can petty much deal with both too. But that needs some kind of skill to use effectively. I also know in the end DPS has a say in things too. Like if you have 8 multi cannons firing, the it will overload the target's shield and them shred the hull.
That is more TL;DR of it. But if there is more detail needed, then:
It is more I playing in my head with an idea of building two ships for more towards combat bonds (Like the conflict zones). I had tried to enter such one and choosed a side, only to have the enemy do a chaos formation into a neat one, like that one episode from Battlestar Galactica (2004 tv series) and begin to unload their hate on me.
I thinking on either a small pad ship and/or a medium pad ship, where I will try at first to focus more on it to be able to tank with both shield and armour as to try to offset my terrible pilot skills. Those ended up being FDL and Vulture.
The problem, which leads to this question, is that Vulture only have two large hardpoints. I know that I could put a thermal and a kinetic on those two. But I rather not try to get cross eyed as to have one that fires in straight line and one that needs to be lead to the target. I could put two plasma accelerators instead, but I would like some kind of back up, that my monkey battle stressed brain can default into, as I would need to learn those weapons.
So, I dont know if there is any weapons that is good at both shield damage and hull damage. I wouldnt care if it is a weapon that isnt even that good. And before someone ask, I rather not go into the larger ships for this kind of build, as I know they can be alot more tankier then the medium and smaller ships. But I would like to be able to land on an outpost station, while also wouldnt need to worry about a huge rebuy cost.