No, I wasn't talking about PVPMy question is more related to Vulture that only have two large hard points. I already do have an idea with my FLD, which does invovle mounting a huge plasma on it. But I didnt knew that laser weapons are able to dump my heat onto a target (As I understand here) But wouldnt beam weapons really quickly run my weapon powers down? Plus it also sounds like you talking about PvP, which I wont go into. I had seen AI using chaffs, which confuse any gimble weapons I will put on
I don't see how a Vulture is going to be of any functional use in combat for your needs even with its 2 large hardpoints. That literally limits it to 2 plasmas or frags or 1 of each.. and it will require a lot of good flying ... so it's rather incompatible with your stated needs and limitations.
The way I see it, if you need low flying skill requirement but effective PVE performance then you are better off giving up the raw damage path and going instead for effects applied to target.
Possible options for PVE effects:
Thermal 'StunLock' : NPCs will not use high heat weapons (like plasma) or boost if their heat level is high. This is why thermal vent, thermal shock and thermal cascade effects are very effective if you can saturate the target with it.
Subsystem Wrecker: High Yield and Scramble Spectrum effects used in conjunction with subsystem targeting lets you knock out NPC ships out of a fight quickly.
.... and if you are having issues with chaff , use a single weapon with emissive munition effect plus upgrade your sensors to 'long range' . That will significantly reduce the effect of chaff as well as improve any gimbal or turret lock on distance (it does not improve accuracy but it does help a lot).
A Fer de Lance can combine all the above too.
3 beam turrets with thermal vent + long range
1 pulse laser turret with emissive munition + long range
1 huge cannon turret with high yield + long range
Upgrade sensors to best A grade and give them long range (which synergizes with long range on weapons)
... and you'll have a ship that can start stripping shields and heating up target from long range and uses its cannon to subsystem target thrusters or the power distributor will literally knock the ship out of the fight. The reason you use cannon is for its turret and high armor penetration.. modules dont take that much damage to delete and many times you just need to drop shields and get in 3 or 4 cannon hits to take out the module. With a Huge cannon its going to be less hits (my only experienc is with mediums and larges).
So.. I guess this build would let you lock down the target via heat as its strips the shields and by the time shields down it wont be able to boost...which increases the chances of your cannon doing the damage. Thermal damage from lasers also helps damage subsystems without applying much damage to the hull so its a synergy for disabling working there. Once thrusters or power distributor are gone, you can just target reactor and pop the ship.
Or you can just focus on thermal lock and go full beams, with the mediums thermal venting and the huge beam with overcharged+thermal conduit so it becomes the sole source of huge heat spike. At grade 5 upgrades the huge beam would be stacking +75% damage and +75% heat generation of overcharged on top of conduit scaling up beam damage once heat is past 90% up to 160%. Since the huge beam will be shorter range than the rest and your target wont be able to boost due to heat levels... your flying is then limited to just controlling the distance. If your huge beam is getting your ship too hot then boost away so its out of range and the medium with vents cool you down while keeping target hot. Rinse and repeat.
Depending on your piloting ability you can use gimbals rather than turrets for increased damage. I've an arm injury that dont let me use joystick or swirl a mouse that good so I fly both hands on keyboard with a tiny jstick throttle lever on the side which I just leave on 'most maneuverable' setting and brake/max speed with keyboard W and S as needed. I can't aim fixed and gimbals still require a lot of nose pointing for my tastes... I find turrets effective enough in PVE if they stack effects and they work great with unassisted flight drifting and rolling.
You could also consider using the Python Mk2 though.. 4 larges and 2 medium weapon slots is a pain train waiting to happen.
Im no pvp nor combat expert but.. it works for me at least. I love beam turrets