Best VR graphics settings in Odyssey?

Couldn't think of a better title, yesterday I dug out my HTC Vive and decided to give ED another go with VR, but text is still extremely blurry ...
Is there any way to fix this without upscaling it to like 8k? Because I have only GTX 1080 and due the bad optimization of Odyssey, I can barely get 40-50 fps inside stations and on planets as it is.

So is there any other way of making the UI look better while in VR? I wish developers would re-work the UI and make it a separate thing. For example running UI alone in 4k wouldn't require much GPU power at all, so why not make it possible to change UI resolution / quality separate from everything else? General game quality looks quite nice in VR, if some environment is bit blurry, it doesn't bother me much, but text is almost unreadable and that is a big problem when using VR.

I made this post, hoping that maybe there's some kind of a trick for changing the font / UI quality without upscaling the entire game that would then require RTX 3080 or 3090. Would like to play ED more in VR, but this blurry text just gives me headache after a while :(

Offtopic, but I know there will be people who start saying "omg 1080 is a dinosaur and you have potato PC", well this "potato" can run Forza Horizon 5 in 4k 60fps with AMD upscaler on "quality" and with most things on max and it only uses 50-90% of my GPU. If you graphically compare FH5 to EDO, then FH5 looks better. I can go into big city areas in FH5 and no lag, solid 60fps and crystal clear visuals. I only have 60hz monitor, but I bet I could get 120fps if I'd lower graphics a bit, but EDO lags even in 1080p with upscaler on "performance"... so please keep your potato stories to yourself. Thanks.
 
If you're using AMD upscaler, turn it off, that's what's making the text super blurry. I generally follow the guidelines from here:
and up until mid last year I was happily playing on a 1070 / i5 in VR (admittedly that was Horizons).
Hmm but with AMD upscaler I get much higher framerates, I used to run Horizons in 4k with resolution scale on 0.85 and it looked crystal clear and had solid 60fps with below 80% GPU use, but Odyssery eats up so much GPU so I have to resort to upscaler. I mean it's fine in space, I can still run it in 4k with even 1.0 resolution scale, but I prefer leaving bit of room for intense scenes. In space Horizons often uses 30-40% GPU.

I'll check the guide, thanks.
Now that I started thinking what I'm writing in reply, I should try nVidia's filters. I remember this is why I turned resolution scale to 0.85 because I used nvidia filters to sharpen it, it might work better for VR (if it's not already mentioned in the guide). If I get it working well, I'll leave my own feedback / guide on how to optimize for VR.
 
This game is so broken and confusing! I see it has graphic settings separate for monitor and VR ... like what? So I should reduce monitor resolution and supersampling to as low as possible to prevent it from double rendering? It makes NO SENSE, never seen any other VR game that does this, why does it double render? Other games just show VR display on monitor without doubel rendering, but in ED it seems like I can have different quality for monitor and VR at same time.

Also it's very bugged, i turned monitor to 640x480 in window mode and set HMD to supersampling 2.0x and it started lagging down to 10fps ... so I changed HMD back to 1.0x supersampling, but lag remained .. I had to change monitor to 3840x2160 to get rid of lag. It seems there are serious issues of ED not applying settings I choose! Anyone else having such issues?
This makes it impossible to test which setting works, because I have no idea if the settings I applied, are actually in use!

cmon devs, fix this already.. it's super annoying. been wasting over 1h in VR trying to get decent quality, but it's just not working. I wasted lot of time with AMD fidelity, just to realize it doesn't even seem to apply to VR ... great job not explaining that VR and monitor settings are separate and that it has to double-render when using VR, no wonder it's so laggy. Who does this?
 
I use a Quest 2 here, over PC Link with a 3080ti.

Found the best settings are to simply set ED to Ultra, turn off anti-aliasing and 1.0x Normal Supersampling - but then handle all the video encode and quality settings directly in the Oculus Debug Tool & app. (Encode width is set to the Quest 2 max resolution - 3664)

I appreciate you said you had a Vive but hopefully some of that translates.
 
Sir, You can not have both sides of the coin. Choose either framerate or eye candy. One of both should suit your HMD best.
Start with settings in default and set the resolution how you want it. Then add eye-candy till FPS become too low for your liking.
Also; for some setting you need to restart the game
 
I think that until Frontier have 'finished optimising' there is no sensible suggestion that would 'work' for everyone - but @GroG79 did sum it up nicely - experiment to get the best your hardware can deliver, then experiment some more with each performance update.
 
Back
Top Bottom