Wrong, a RTX 2080 TI can run 2x 2560x1440, ask the Pimax 5K+/5K XR Users. The XTAL use the same resolution on his two displays and you should get more FPS out of it than on the Pimax. So no problem to run the ultra high end XTAL headset.
But the other headsets like the Pimax 8K X shows that this is the wrong direction. There is no graphic card that can run 2x 4K. What we really need is not more resolution, we need other Lenses than Fresnel one. The XTAL didn't use Fresnel and it have a much better image without a very high resolution and that means a much better image without the need of more powerful graphic cards. And graphic cards are the reason why higher resolutions are a dumb idea right now.
Also don't forget XTAL is a 170° FoV VR headset, with a lower FoV we would have Rift like displays but absolutley no SDE anymore. But I don't know if this XTAL Lenses would work with lower FoV.
About Star VR, the website didn't say what panel resolution the headset use, but it says 16.000.000 Subpixels and AMOLED, a AMOLE Display have 4 Subpixels (RGBG), so that are only 4.000.000 Pixels, the XTAL have 3.686.400 Pixels on ONE eye, so a total of 7.372.800 Pixels. And Star VR only use Fresnel, they wrote that on their website. And because StarVR should have 210° FoV, the resolution must be even more worse.
I don't know what should be so great on StarVR, the resolution can it not be also not the optics, so in the end the resolution. The Rift S use 1.280 x 1.440 per eye, so 2560x1440 in total with a FoV around the half of the StarVR, so the SDE of StarVR should be only a little better than the Oculus Rift S.
I'm sure that is also a reason why StarVR get stopped, it sounds nice as it was announced, but it took to long and other headsets reach that pixel density too. So the only thing is the FoV of 210°.