Best Vulture loadout! My opinion.

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I prefer Fixed beams, it puts hair on your chest.

I also use a fixed plasma accelerator. Two shotting an Anaconda powerplant makes it worth having, though you have to pick and choose modules to power it.
 
totall rubish load out im my honest opinion point defences and a advanced discovery scanner for what exactly ? and i bet you beams fire for about 7 seconds before powers gone my 2 gimballed pulse laser fire with out stopping with 4 pips in weapons
 
I just picked up a Vulture today. I have mine equipped with a fixed D3 burst and a fixed C3 Frag Cannon. Is working well against big ships in a Capital SHip zone. I would like to have them gimballed, or at least have the laser gimballed, or maybe even turreted.

Other mods I have are the A4 Engine, A5 Power Distro, A4 Shield Gen, and A Shield Boost. and A 1 Fuel Scoop, cause that 8 LY jump range makes me nervous!

Will upgrade other stuff soon.

Dunno if I like it better than my A-kitted out Cobra, but it's leaps and bounds better than my Asp! (Although, a couple extra guns would be nice. But, at least I have two BIG guns!)

Okay, swapped the burst for a gimballed pulse, holy crap! Going to replace the frag cannon with one. Since the Vulture is nigh invulnerable between shields and hull, I can stay out all dang day with a couple Gimballed Beams!

Another edit: Okay, 2 gimballed beams heat up a lot faster! But...still seems to chew through stuff till I get bored! (although, might head to Founder's and see if there are any Big gimballed Pulse or Burst lasers available.)
 
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I'm not disagreeing with you Op, just offering some of my thoughts. :)

Missles have been severely nerfed so you don't need the point defence, and this thing is agile enough to dodge missles anyway. Shield boosters would be better if you can spare the power. If not then chaff launchers (it will stop other ships with gimbals tracking you properly).

I'd only bother with the discovery scanner if your venturing into places you've not been before.

I'd consider getting either a class A life support or a class D. Class A if you find yourself getting beat up a lot, class D if not (less weight and less power than class C).

Why the class C thrusters? Given this config I'd have thought you'd have gone with class B burners.
 
No disco ball, no jacuzzi, no pool table even? That ship is right spartan, I would hardly call it the best. ;)
 
Exactly what they say: drop that point defence, and get a shield booster. Shield recharge rate on a vulture is below terrible, it's its only major flaw, one that is easily overweighted by its qualities.

And just get rid of those beam lasers, while you're at it. They're munching through your power supply for no good reason. If you're looking for rentability and industrial bounty hunting, try those pulse lasers (gimballed), you'll be surprised ;)

With those very efficient babies, you'll be able to get A stuff almost everywhere. A thrusters, A power plant, A FSD, A power distributor... Hell, the whole A team.

You may need power management in flight. For example, disable your FSD while fighting. But with that kind of setup, fleeing won't be your concern anymore.

Edit: forget adding more shield boosters, in fact. Where the heck is you chaff launcher??? Get one!
 
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Mostly agreed, but don't overlook the B team too. B stuff is useful on ships like this sometimes.

It's too late for mine anyway. It got used to luxury equipment :p

But yes, B class is cool for many reasons. It's far less expensive and will significantly cut the insurance costs, among other things. Wich is nice if you're still training a bit with the ship.
 
Seriously OP try plasma. t's insane if you can hit. I won against 3 other vultures in a CZ the other day purely with chaff and plasma's insanity

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Mostly agreed, but don't overlook the B team too. B stuff is useful on ships like this sometimes.

Soooo heavy though. I always cut down to D for weight and low power if I wanna downgrade
 
I used to swear by fixed beam lasers. I tried several configurations before I finally got enough credits to afford C3 Gimbaled Beam Lasers. Now I won't go back to the fixed beam. Better aiming accuracy with the fixed beam but not nearly enough on-target time. With gimbaled, I'm able to give a full 5-10 sec blast to dump my capacitor into their shields or power plant. Popping the ships has never been easier. I do have to give consideration to heat and pause between full blasts but the enemy is usually evading or fleeing at that point, not firing at me. Of course, with this configuration, the first step is to turn off that annoying "Power Exceeded" message that blasts in my ears when I deploy weapons!

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It's too late for mine anyway. It got used to luxury equipment :p

But yes, B class is cool for many reasons. It's far less expensive and will significantly cut the insurance costs, among other things. Wich is nice if you're still training a bit with the ship.

I think it's more durable too. If so it's a big advantage at the moment with everyone headshotting the powerplant.
 
It's too late for mine anyway. It got used to luxury equipment :p

But yes, B class is cool for many reasons. It's far less expensive and will significantly cut the insurance costs, among other things. Wich is nice if you're still training a bit with the ship.

B equipment is heavier than C or A so you pay a price in reduced jump range. This is why I don't use B or E rated equipment. Too much hit to the jump range.
 
I run with 3x A shield boosters and 2x fixed pulse.
Missile protection is not really required as with 160% shields they just bounce off since the nerf and the Pulse lasers just allow pewpew all day long
The recharge time on the shields seems high but as I have +60% shields I expect that to be the case, one ring is equal to over half the vultures base shield
 
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AH, dat loadout. i realy hope for your sake its an aprills fools joke

Do you say that because of the duplicate shield boosters and duplicate point defence or because of the gimbaled beam lasers?

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I run with 3x A shield boosters and 2x fixed pulse.
Missile protection is not really required as with 160% shields they just bounce off since the nerf and the Pulse lasers just allow pewpew all day long
The recharge time on the shields seems high but as I have +60% shields I expect that to be the case, one ring is equal to over half the vultures base shield

Which shield generator do you use?
 
I'm still confused as to why people stick to the every-module-deployed model of managing power. You never need all of them.

I think my Vulture's currently running at around 18.5MW fully-deployed. C5 shields + 3 x A0 boosters, 2 x E3 pulse lasers, point defence, A5 distributor, A4 FSD, B4 shield cell...what else do you need? Hull reinforcement is pointless, since PvP folk go for modules and NPCs aren't likely to get through those shields unless I'm flying like a complete moron and engaging in fights I clearly don't have enough shield charge for.

The only annoyance with my loadout is that I went to experiment with 2 x gimballed pulse lasers and forgot that C3 gimballed beams are hard to find...my preferred option is a pulse and a beam, since beams are more accurate on target for modules and melt shields quicker.
 
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