Just try to stay on their tail - that's all. That's what dog-fighting is all about - flying and vying for position. If you fly to stay on their tail then they can't joust you. For me, I find part of the difficulty is simply the result of representing 3-D imagery on a 2-D medium. I'm sure the VR would help. If you are playing on a simple screen then it is hard, if not impossible, to determine the movement in 3-D space of a vehicle when it gets more than a couple of hundred meters away (unless it is one of the big ones of course). Up/down and left/right is ok but is their nose turning away or towards you? Can't tell. So I always assume it is towards you and try to resolve the imagery into 3-D that way, but it isn't easy I grant you. But flying this way means I haven't used the fly backwards tactic in ages - in fact, since FD reduced the speed of backwards flying which is before release I think. The thing is, if you use this technique then you are wasting valuable practice time - better to do anything to avoid that - try anything and everything EXCEPT backwards flying in order to learn new techniques because while you use the fly backwards technique you are not trying other things and won't move forwards in your ability.
My advice (FWIW)? Spend AGES practicing nothing but staying on their tail. This includes getting out of the opponent's sights and onto their tail in the first place. CZ's are great for this. Use thrusters whilst turning (especially up and down), discover rapid turning via FAOFF, learn to use your own throttle to best advantage, use your eyes to keep situational awareness on their speed relative to you through the changing distance indicator (tells you a lot about where they are going), your pips (practise changing pips frequently), your own ship's health - all at the same time.
I'm no expert by any means (although E: D considers me Dangerous) but I know I won't get any better unless I continually try new things and SJA's impending AI improvements will make me do that so I'm looking forward to the next edition when me and my Vulture will be challenged to a higher level.
My advice (FWIW)? Spend AGES practicing nothing but staying on their tail. This includes getting out of the opponent's sights and onto their tail in the first place. CZ's are great for this. Use thrusters whilst turning (especially up and down), discover rapid turning via FAOFF, learn to use your own throttle to best advantage, use your eyes to keep situational awareness on their speed relative to you through the changing distance indicator (tells you a lot about where they are going), your pips (practise changing pips frequently), your own ship's health - all at the same time.
I'm no expert by any means (although E: D considers me Dangerous) but I know I won't get any better unless I continually try new things and SJA's impending AI improvements will make me do that so I'm looking forward to the next edition when me and my Vulture will be challenged to a higher level.