Best weapons to take out anaconda with cobra mk iii?

Recently discovered that taking out the subsystem Power Generator on almost all large class ships is so much more effective than destroying the hull...

Anacondas go down almost twice as fast with my 2 C2 Pulses and 2 C1 Multi Cannons when i aim for just the power generators.... Usually it has about 30-50% hull left before blowing up :] Oh always Warrant scan them, it raises the bounty between 20-60k usually that + Mission payment of between 100-200k. its a good grind. I usually find a star system with a high tech-industrial/refinery location and travel within 1-2 systems wwithin that, talking to all the stations and accepting as many Anti-Anaconda missions i can. Then once i have a few i go hunting for them, usually getting all the "Oh did you hear X name traveled here" etc etc.

though since im only in a Cobra MK3, i repair each time i kill one and do the next.... Shield Cell banks WILL SAVE YOU BTW and pretty muich necessary for small ships combating giant ones. Almost noticed Class A Shield cell banks have LESS capacity than Class , though they are worth almost 3x more creds.... Class As are for me 1.5tons lighter, but.... have i think only 6 recharges, while the Class B has 11 recharges. Always go for Class Shield banks they simply hold more....
 
Shield cells, dumbfire missiles, or rail guns if you aim for his drives + power plant.

Once you get his shields down you can neuter him with 4 rail gun hits if you target his drives. Then he just flips end over end until you finish him.
 
Last edited:
Class 2 pulse lasers. And two Gimbled cannons.. Not multi cannons.. Actuall cannons. Class a shields .. And 1 A class 2 shield bank . 1 pip into shields other even into engine and weapon. Target power plant. And stay away from the annaconda facing you.. If you can't see the Condas rear main thrusters your doing it wrong
 
I found the Anaconda has the same turn rate/maneuverability as the Viper .. in fact, I think most ships have the same turn rate as the Viper, even the Lakon T6. But it seems one sided .. if youre flying the Viper then everything turns the same as you .. but if youre flying sopmething else, then the Viper can out turn you easily .. dunno why, think its a recent nerf.

Blue zone, use vertical thrusters. The more vertical thruster you add, the less power you want to put to the main engines in order to keep the overall throttle in the blue zone.

Viper has a tighter turning radius than most ships besides the eagle and the sidewinder. The other thing that might be happening to you is the bigger ships are boosting and turning, which can flip them 180 much faster than normal. You can do it too, give it a shot.
 
I kill elite Anacondas regularly for the assassination missions. The essentials are:

One shield cell bank which matches the class of your shield generator. Try to use the banks around 1 pip of shield health remaining.

One (or two, if you want to play it safe) chaff launchers. Some people set up a macro to auto-fire these. I prefer manually firing them and only during periods where the Anaconda is shooting. If you use two, try to time them roughly ten seconds apart.

Weapons are a little more by preference. Personally, I go with gimballed class 1 beam lasers to deal with the shields, and gimballed class 2 multi-cannons, which target the Power Plant sub-system and kill the Anacondas rather quickly and cost-effectively. So long as you have some lasers for the shields and either something precise or gimballed for the Power Plant, or something explosive to just shoot at the hull.

As far as the rest of the internals go, I've been killing Anacondas long before I could afford the upgrade the military grade armor or high-end shields. The best thing to upgrade first would probably be the power distributor though, as it will allow system powers and weapon cooling to be more efficient. So long as you have that shield cell bank, anything else can wait until you can afford it.
 
Anacondas are fun to take on. :) There's other ways to deal with one than just pop the power plant right away. Take out it's sensors, it can't lock on to you to shoot. Take out it's drive, it (usually) can't get away. I saw one manage to jump out though because when I took it's drive down it was already running flat-out. Then before you kill it's power core, you can break the cargo door and see if it has bonus prizes inside. Like a pinata that thwacks back.
 
Anacondas are fun to take on. :) There's other ways to deal with one than just pop the power plant right away. Take out it's sensors, it can't lock on to you to shoot. Take out it's drive, it (usually) can't get away. I saw one manage to jump out though because when I took it's drive down it was already running flat-out. Then before you kill it's power core, you can break the cargo door and see if it has bonus prizes inside. Like a pinata that thwacks back.

What I want to try is: destroy the drives and then blow up the life support and then just wait until they pop.

Hope they don't have the 25min oxygen supply or it'll be a long wait.
 
If the Conda is over 60k there is a tactic I use and it works every time.

Four pips to engines and two to systems.

This should give you three boosts in a row and your shields should hold whilst you get away back into friendship drive.

There, I just saved your ship for you :).
 
to reduce ammo costs i started with 3 gimballed multicannons and 1 class 2 fixed beam at a cobra -> shot the shields down - then the drives and after that i kept distance to finish of the powerplant (i heard fsd is faster)

BUT that is a really long fight

so i switched the small mounts to dumbfires - costs between 10 and 15k ammo to blow one up

see also...
http://youtu.be/rwXS4H9hv1M
 
There are a lot of opinions on this thread, which is of course to be expected. One thing I'll point out is that all Anacondas are not created equal. The Elite variety are tough to take down - they maneuver well, making it almost impossible to stay behind them. The use plasma accelerators, heat seeking missiles and turreted beam lasers. Their shields can really take a pounding. I have not yet found the idea load out - have taken down just 1, and have bailed from 3. Usually it's an unexpected shot from their plasma accelerator that takes out my canopy - even though I'm constantly applying vertical thrust to avoid them.

I will say that the advice re: targeting their power core is spot on. This will take them down quickly, but you'll need gimbaled weaponry. I would stay away from heat-seeking missiles as most Elite have point defense turrets. I'm going to experiment with gimbaled lasers for taking down their shields faster - as that appears to be my biggest challenge with these ships. MCs are fun, but not as effective against shields as lasers, obviously. Question is: will I run out of WEP charge so quickly with lasers that I won't get enough benefit from lasers? Part of me says "perhaps" - one benefit to MCs is that they consume less WEP charge than say, beam lasers, so the question is: do MCs or lasers take down shields faster on an Elite Anaconda?
 
There are a lot of opinions on this thread, which is of course to be expected. One thing I'll point out is that all Anacondas are not created equal. The Elite variety are tough to take down - they maneuver well, making it almost impossible to stay behind them. The use plasma accelerators, heat seeking missiles and turreted beam lasers. Their shields can really take a pounding. I have not yet found the idea load out - have taken down just 1, and have bailed from 3. Usually it's an unexpected shot from their plasma accelerator that takes out my canopy - even though I'm constantly applying vertical thrust to avoid them.

I will say that the advice re: targeting their power core is spot on. This will take them down quickly, but you'll need gimbaled weaponry. I would stay away from heat-seeking missiles as most Elite have point defense turrets. I'm going to experiment with gimbaled lasers for taking down their shields faster - as that appears to be my biggest challenge with these ships. MCs are fun, but not as effective against shields as lasers, obviously. Question is: will I run out of WEP charge so quickly with lasers that I won't get enough benefit from lasers? Part of me says "perhaps" - one benefit to MCs is that they consume less WEP charge than say, beam lasers, so the question is: do MCs or lasers take down shields faster on an Elite Anaconda?

they will not shoot missiles when you stay away from the front -> they have to get target lock

using 2x class 2 beam lasers with dumbfires should be the fastest way - but i would prefer fixed ones as the target is slow and it is easy to keep it in sight

the most important thing is when coming out of supercruise concentrate on getting out of the front fire arc and get behind them as fast as you can - dont shoot meanwhile - after the first shot they go "wild" - i scan them during that phase

edit: half an hour ago i was killed the first time in an anaconda fight - just because i was so dumb to fire the dumbfires from 1m away :D - killed myself....
 
Last edited:
most efficient way i have found, with a viper but hard points are the same, is 2 C2 fixed beams and 2 C1 dumbfires. I only use one rack off missiles on it to keep costs down. prolongs thr fight but lets me hunt 2/3 in a row for a nice sexy ~500K total payout when i return to the station.
 
I try any of these setups with mostly A/B rated Cobra and get wasted.

I've tried pure missiles, can only get him down to about 60% hull before I have to get out. Aiming for the subsystems is useless with missiles (dumbfire and seeker). I've tried pure multicannons, and I can't even get his shields down. I've tried pure pulse lasers, can eventually get the shields to stay down but can barely scratch the hull. I've tried every combo of weapon. I even tried four torpedoes, which didn't even take out the shields.

Yes, I'm managing my power settings as needed. My shields and distributor are both A rated and I have military grade armor.

Can someone please upload a video of annihilating an elite Anaconda in seconds because I'm really starting to doubt it's possible at all. I can't begin to think what I'm doing wrong. It's certainly not easy.
 
dont know what to tell you, i take em down in my viper with a B rated shield, an A rated distributor, and a chaff launcher for defense, no shield cell banks
 
Back
Top Bottom