Patch Notes Update Beta 2.02 incoming

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For the team!

Medal__Awesome_by_WendyAtticus.png
 
- Tone down star streaks - halved the number of star streaks and reduced their opacity
- Scratches on sidewinder cockpit are overpowering - reduced dirt intensity

Wow, they really do listen to the community - impressive stuff!

Let's hope and pray we can play (sorry, "test") some ED tonight :cool:

Thankyou guys and gals
 
The servers will be going down in about 10 minutes time to allow us to apply the update. Beta 2.02 should be available by 20:30 BST.

Once again, the team would like to thank everyone who waited so patiently for this update. The beta testing you do on E: D is incredibly important.

If there continue to be issues with the build, please keep in mind that this is the nature of beta tests. There are more updates to follow.

Here’s the change log for 2.02:

- Multithread crash in stellarforge fixed
- Make each of the disconnects from missions have their own unique reason
- Turn off date stamping of log files for beta 2.02
- Don't let overachieving AIs send cargo collect requests
- Fix flipping direction on supercruise entry
- If we get a call to disconnect from main game flow then write the reason into the network log file
- When entering new location expect the PrimaryServerLink may be in Disconnected state for a few frames, only give up if it stays that way for a few seconds; add more explicit logging if giving up here
- Fix for AI group duties crash
- Tone down star streaks - halved the number of star streaks and reduced their opacity
- Scratches on sidewinder cockpit are overpowering - reduced dirt intensity
- Fixing naming error that was stopping a medium hard point door from opening
- GUI fix for missing rating on modules
- Distance on purchasable data now displayed
- Fix for network MTU size mismatch
- Prevent crash from network stall and resulting replication errors
- Force requests closed on shut down

Enjoy Cmdrs

Very good, but does this address the core problem that many of us are experiencing of the 'client too old/new' and the black frozen screen?
In addition to both of these we also have the 'play' option permanently red so not selectable.

I've tested my connection and everything is 100% apart from ED.
 
I'd only just managed to get in lol!

Never mind, I'll have a play later ;)

Great work getting the fixes out so fast devs! You're doing an awesome job!
 
...and I've only just updated to 2.01 :D Although I can't get it into full screen (although full screen is selected, on) - it just shows in a window that fills the desktop. I don't see that in the list of fixes, just me?

*sigh*

Good work though, excited! Thank you!
 
The servers will be going down in about 10 minutes time to allow us to apply the update. Beta 2.02 should be available by 20:30 BST.

Once again, the team would like to thank everyone who waited so patiently for this update. The beta testing you do on E: D is incredibly important.

If there continue to be issues with the build, please keep in mind that this is the nature of beta tests. There are more updates to follow.

Here’s the change log for 2.02:

- Multithread crash in stellarforge fixed
- Make each of the disconnects from missions have their own unique reason
- Turn off date stamping of log files for beta 2.02
- Don't let overachieving AIs send cargo collect requests
- Fix flipping direction on supercruise entry
- If we get a call to disconnect from main game flow then write the reason into the network log file
- When entering new location expect the PrimaryServerLink may be in Disconnected state for a few frames, only give up if it stays that way for a few seconds; add more explicit logging if giving up here
- Fix for AI group duties crash
- Tone down star streaks - halved the number of star streaks and reduced their opacity
- Scratches on sidewinder cockpit are overpowering - reduced dirt intensity
- Fixing naming error that was stopping a medium hard point door from opening
- GUI fix for missing rating on modules
- Distance on purchasable data now displayed
- Fix for network MTU size mismatch
- Prevent crash from network stall and resulting replication errors
- Force requests closed on shut down

Enjoy Cmdrs


Thanks for the update and all the hard work all at FD are putting in. :smilie:
Shok.
 
please tell me we get the stars back when we're flying?

otherwise, it's a bit like spending the evening in the cupboard at home! :D

Really should just ditch the space dust all together and make it like in the cap ship video where they have graphics on the hud displaying how fast you are going and the direction etc.
 
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