Patch Notes Update Beta 2.03 incoming

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Good evening Cmdrs,

Beta 2.03 will be available by 19:30 BST. Thank again for your patience and your continued feedback. This game wouldn't be able to happen without your input.

The team will continue to iron out any further issues - we will keep you updated on their progress.

Change log for beta 2.03:

- Fix the MTU discovery code
- Reduced mission system causes for kicking players from game while in hyperspace
- Prevent the client from dropping connections with an ED server while we are waiting on responses from the server
- Crash fix for some cargo drops using the wrong symbols
- Stopping the divide by zero when the light is obscured by the planet
- Crash fix for text box list
- Prevent star system errors clogging the server
- Cut down the logging of overdue machines to avoid making an overloaded server any worse
- Fix players not being rewarded (and not punished) for killing wanted ships
- Stop the galaxy map binding while in a hyperspace transition
- Some guards for entering bad star names into the galaxy map nav bar which end up being interpreted as generated names
- Ensure that objects shut down cleanly when closing down ships and stations
- Clear AI groups before destroying them
- Enable mouse headlook while docked
- Fix for missing stars after opening galaxy map and main menu during same transition
- Handle the case where a StellarForge request times-out but something else has already generated the same star system
- If a get star system request fails the signal we’ve been disconnected from the server
- Right hand HUD element sometimes displays blank now fixed
- Prevent Cockpit panel focus when we're in the preflight check
- Limpet network fixes
- Update patrol paths around stations
- Prevent spurious first disconnect if it isn’t really a disconnect

See you in space Cmdrs
 
I hope there's a fix for the menu freeze as well.
fixed great. :)

Just getting client to new now.
 
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Excellent.
Now, any word if something is being done about the HUD effects causing people headaches? Because all the fixes to connectivity mean nothing when theres a bunch of people who are unable to play the game anyway.
 
Upgrading now.... fingers crossed .... don't see anything on the change log that relates to my issue, but who knows!
 
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