Game Discussions Bethesda Softworks Starfield Space RPG

My God, it's full of stars! :)

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Oh I will definitely be getting it, and likely I'll pay full price for it (ouch), but I do think I'll wait another month or so to let Bethesda release the bug fixes and other QoL updates they recently announced. Thankfully I've got another game or two to distract me in the meantime (but not so much as to interfere with IRL, mostly...)
Yup, and in the meantime you won't be able to forgett about Starfield and can't wait to play it.
I thought I could wait until the official release day,....nope, bought premium and played six days early, and I don't regret it one bit.
 
Free PSA, seems like I encountered this fairly serious bug. I had to revert saves back in time about an hour. Seems to be caused by registering ships you boarded and took at The Den. Once this glitch happens reloads and restarts dont fix it. Definitely make sure you have some core backup saves as you progress.

Edit: For more detail if you don't want to to read reddit you will know you have the bug if the Trade Board at New Atlantis landing zone is gone and some of the panels at the ramp beyond are missing. If you get to this point the only fix is going to a save previous to registering the ship at The Den. It was a replicatable bug that can't be fixed for me.

Source: https://www.reddit.com/r/Starfield/comments/16d9quz/missing_na_trade_kiosk_and_other_bugs/
Can you elaborate?
I have the missing ramp tiles and kiosk in New Atlantis, I reported it at the Bethesda support site and made a ticket.
So the only thing I shouldn't do is register captured ships at the Den?
I have sold ships at New Atlantis and nothing went wrong.

Btw, you can drop under the city through the missing tiles and access the ship engineer's chest which sits right below him, it contains all the money you've spent there.
 

rootsrat

Volunteer Moderator
I have romanced Sarah. Lovely talk by the waterfall, she's all about having to organise our wedding ceremony and suddenly mentions that her mother is coming to town. I'm like, gurl we not even married and your dear mother is already coming to stay with us?

So anyway I leave her in Atlantis City to prepare everything and I'm back adventuring. So it happens that Andreja is travelling with us this time. I come across this ship, I won't spoil anything for ya, but me and Adreja end up on this super important mission in Paradiso Hotel, a lovely resort which turns this whole thing into Starfield: Vice City Edition:

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The mission goes on, we have this amazing Executive Suite booked for the whole week... Days go by, we sleep in the same bed, eat together and all that and before you know it this happens:

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I'm sorry Sarah. I think the wedding's off :ROFLMAO:

P.S. A very cool tribute to Close Encounters of the Third Kind
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Finished it, TL;DR I'd give it a 60%, I only spent the equivalent of $8 and I still feel scammed. Would not recommend.

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There was never a reason to really do anything. I mostly ignored skill points, ship upgrades, dragonborn powers, outposts, weapon upgrades, suit upgrades, research, etc. and I doubt I missed out on anything. It's the first game I've played where the whole game felt like an afterthought. Other than a couple forced fights, spaceflight could just be ignored, and you're forced to fast travel, anyway. I still don't know all the keybinds for space flight as they never mattered. There was little reason to upgrade either as one of the earliest quests gives you a set of unique armor and a ship and they function just fine all the way through the game with only one modification needed near the end to increase the ship's jump range, and a good noob weapon is a good weapon at any point in the game. That left looting feeling pointless, and I eventually ended up only picking up ammo.

It's a console game that is begrudgingly on PC. There's no hold to crouch bind, no way to disable temporal AA or mouse smoothing, there is no contrast and black is grey, there is no FoV setting, there are a lot of hold-button actions, it defaults to upscaling even at the highest setting, and it has extremely poor optimization. Given how many loading screens they are in this thing, I almost feel sorry for console gamers who spend about 1000% more time in loading screens (and boy are there a lot of loading screens), but I don't because them throwing money at locked-down DRMboxes is why this game is in such a sad state for everyone, and they deserve to suffer for that. Price out how much xbox live gold lame pass is costing you over the lifetime of your console, you're probably paying PC prices for garbage.

They must have never playtested this mess, either. Basic things like being able to bookmark locations, or even have a list of where your outposts and houses are is missing. People are having to keep track of them on paper. The ship upgrade menu has limits that the build menu does not and a lot of people will never realize this as ship upgrades are largely pointless and very confusing. There are no DPS values on ship weapons, and stats change in each menu. Inventory weight is a major issue and weight is constantly on your mind up until you decide to just ignore everything but ammo, I spent a lot of this game just running while overweight and ignoring the damage. Only(?) the lodge has unlimited storage and it also has all crafting stations, can be fast-travelled to, and is free, so the other housing feels pointless. Ammo is way too expensive and there's never enough of it, so I ended up carrying around 9 weapons each with a different ammo type just to not be as limited. The ailment system is overcomplicated and can be ignored, I never bothered to cure anything. The spongy, spammy combat is absolutely disgusting. Designing a game where mag dumping into someone's unprotected head only makes them flinch is a crime against video games, and it's especially bad here with the rarity of ammo. Ship stealing is super confusing and overcomplicated and I lost ships I thought I had claimed because I didn't land them elsewhere(?). The lockpicking is tedious and largely not worth bothering with due to the weak loot.

The story was terrible and the writing was painful to read. It's full of zoomerisms like it was written for free on twitter by someone still in middle school. "that's a big ask" to have real writers, I guess. At 117GB, it was "a lot to unpack", too. The story also just lore dumps you near the end rather than have any of that really matter during the game itself. I apparently did the true ending, but your choices do not matter.

And just to top it off, the game is breathtakingly ugly and feels like it belongs in a different decade. Ponder this: the time difference between the original Elite on the BBC Micro and Quake 3 Arena is less than the time difference between Crysis and Starfield.

It is simply a bad game.

FIFTEEN YEARS HOLY SH.png
 
I have romanced Sarah. Lovely talk by the waterfall, she's all about having to organise our wedding ceremony and suddenly mentions that her mother is coming to town. I'm like, gurl we not even married and your dear mother is already coming to stay with us?

So anyway I leave her in Atlantis City to prepare everything and I'm back adventuring. So it happens that Andreja is travelling with us this time. I come across this ship, I won't spoil anything for ya, but me and Adreja end up on this super important mission in Paradiso Hotel, a lovely resort which turns this whole thing into Starfield: Vice City Edition:

View attachment 367285

The mission goes on, we have this amazing Executive Suite booked for the whole week... Days go by, we sleep in the same bed, eat together and all that and before you know it this happens:

View attachment 367286

I'm sorry Sarah. I think the wedding's off :ROFLMAO:

P.S. A very cool tribute to Close Encounters of the Third Kind
View attachment 367284

That mission was indeed great (y) Choices, decisions and consequences. One of the improvements in Starfield compared to older Bethesda games that I really like.

I friend-zoned Sarah, but still haven't made up my mind whom to romance. Andreja seems like the obvious choice, but I'm still looking for a better option somewhere else. I came across a potential crewmember to hire in a bar who looked a lot like Naomi Nagata from The Expanse, but she's with some psycho gang so I gave her a hard pass. Yeah, total tinder syndrome. But after Shadowheart, who could be worthy? ;)

In other news, I'm level 42 and only now decided to explore Jamison in Alpha Centauri. Well worth the afternoon I spend there. Screenshots behind the spoiler tag
Contemplating life and decisions at the beach
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The coastal forest
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Moutain Biome with a POI and my ship in the background
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still mountain biome
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Apparently I failed with my screenshot skills and only made ingame photos of the actual forest biome. Nothing I could upload here, but that biome is certainly woth a visit as well. That's really what I love about planetary exploration in Starfield. One single planet and you have multiple distinctly different biomes to explore
 
Also, I'm curious if the Starfield we got was an emergency plan B. Wasting an hour of my life to abuse low gravity and boost packs, the landscape rendering actually supports planet curvature. You never see this during the game, though. Were they attempting a game with proper space flight and failed, then quickly make it into a fast travel loading screen mess to salvage it?

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I hadn’t realized until today that when in space you can get up from your pilot seat and go for a wander around the ship - I’d previously thought that you “were” the ship while flying.

There’s no reason to do so at the moment as the ship throttles down and interplanetary travel is only the fast type, but modders have already shown what can be done with that…
That's how much Frontier has conditioned you... :)
 
You see this almost drags me in to buying it, these are the sort of exploration missions needed in Elite, not just, map as many ammonia worlds as you can find, something meaty for explorers, something meaningful for exploration. Exploration in ED certainly need some sort of upgrade like this to appeal to more players......maybe one day.
That one day died the first time Starfield entered the scene. Frontier would have to completely re-write the game, and it wouldn't sell, because too many had already bought Starfield.

Even Ducky.
 
Also, I'm curious if the Starfield we got was an emergency plan B. Wasting an hour of my life to abuse low gravity and boost packs, the landscape rendering actually supports planet curvature. You never see this during the game, though. Were they attempting a game with proper space flight and failed, then quickly make it into a fast travel loading screen mess to salvage it?

View attachment 367305
That is my guess, there is some complication with full plan and they went with the contingency.
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I made a fetch quest to put up posters of a kid on Cydonia. Now I've seen one of them on another planet. Spooked me out.
 
Can you elaborate?
I have the missing ramp tiles and kiosk in New Atlantis, I reported it at the Bethesda support site and made a ticket.
So the only thing I shouldn't do is register captured ships at the Den?
I have sold ships at New Atlantis and nothing went wrong.

Btw, you can drop under the city through the missing tiles and access the ship engineer's chest which sits right below him, it contains all the money you've spent there.
So there's a trade remote terminal screen next to the ship service technician, in my instance of the bug it was missing and the ramp tiles were also missing. As at the reddit link some other people also have the same bug and was told it was caused by registering a ship at The Den which I confirmed. Game restarts and computer restarts dont fix this bug so once it happens unless you revert to a save prior to the registering of the ship that caused this it appears to be permanent for now. Hopefully Betheada patches in a fix. The part that sucks is how much more could be missing wrong with the game from such a bug who knows. Knowing something I could have potentially done dozens of hours ago and is knocking things out if the world that I can't fix is annoying. Luckily It only undid about an hours worth of story missions when I reverted to an older save.
 
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Woah, i also noticed:
  • Nvidia DLSS Support (PC) is coming
  • Full Mod support is planned to launch early next year
Support for HDR is apparently in the works, too:
  • Brightness and Contrast controls
  • HDR Calibration Menu
And not the least:
  • FOV Slider
I would very much appreciate HDR support in this game in which much of the gameplay activity happens outdoors.
Looks like I have one more reason to wait before getting the game. Really curious how the GPUs will compare.

Basic DLSS has been working, via mods, since the day after the pre-release launch. DLSSG frame generation has been available almost as long, though only the most recent versions of the .asi are what I'd call stable.

True HDR support will probably require Bethesda's intervention, but it's possible to run mods that upgrade the render targets and framebuffer formats, allowing that data to be used by ReShade or the like, with a pretty convincing HDR effect that does actually double or triple the effective dynamic range, above and beyond what color grading LUTs alone can do.

I've spent the last week dialing in my DLSSG + HDR settings and have finally got results that I consider pretty solid.

Some example videos (in an archive I uploaded to ufile, cause they are HDR, and YouTube could take days, or weeks, or never, to transcode them):

Edit: That link should lead to the file listed "Starfield DLSSG+HDR examples.7z" and nothing else. It's an uncompressed 7z archive with only .mkv video container files inside. If you see something else, don't download it, and certainly don't run it.

Keep in mind that an HDR display and video player will be required to watch those videos, in as close to true quality as possible. They are also very high bitrate AV1 and probably won't play back on a system that doesn't have hardware AV1 acceleration...but anyone thinking about playing the game with HDR should have GPU new enough to play these videos.

I'm using the following mods (none of which change any game content) to achieve the above:

Beyond that, ReShade, with exactly one plugin enabled, is required, as described by the Native HDR mod.

I prefer the standard version of the NaturaLUTs, as Enhanced is oversaturated in HDR and the Vanilla+ version retains a bit too much of what I didn't like about the base look.

My DLSSG settings (in the mod's config.json):
Code:
{
    "dlssMode": "MaxPerformance",
    "dlssPreset": "F",
    "dynamicResolutionEnabled": false,
    "enableFrameGeneration": true,
    "enableNisSharpening": false,
    "enableReflexSleep": true,
    "enableStreamlineOta": false,
    "enabled": true,
    "reflexFpsCap": 0,
    "reflexMode": "LowLatencyWithBoost",
    "version": 6
}

What I'm using with NativeHDR (in NativeHDR.toml):
Code:
[Main]
# This improves color banding if set to 1 or 2 (2 should improve things more than 1), but currently breaks photo mode screenshot functionality (you can still take screenshots with other tools).
ImageSpaceBufferFormat = 2

# Improves color banding on UI.
UpgradeUIRenderTarget = true

# Upgrades other render targets. 0 - unchanged; 1 - only upgrade R8G8B8A8 buffers to R10G10B10A2; 2 - upgrade R8G8B8A8, R11G11B10 and R10G10B10A2 buffers to R16G16B16A16. Potentially comes at a slight VRAM cost.
UpgradeRenderTargets = 2

[HDR]
# Only change the following setting if you have a HDR monitor! This enables HDR. 0 - unchanged, 1 - HDR10, 2 - scRGB.
FrameBufferFormat = 1

[RenderTargets]
# Only change if you know what you're doing
RenderTargetsToUpgrade = [
    "SF_ColorBuffer",
    "HDRImagespaceBuffer",
    "ImageSpaceHalfResBuffer",
    "ImageProcessColorTarget",
    "ImageSpaceBufferB10G11R11",
    "ImageSpaceBufferE5B9G9R9",
    "TAA_idTech7HistoryColorTarget",
    "EnvBRDF",
    "GBuffer_Normal_EmissiveIntensity",
    "ImageSpaceBufferR10G10B10A2"
]

And my specific PumboHDR settings in ReShade (which will need to be tuned slightly to taste and the display used):
sTWKTEI.png

I'm using the 2.4 gamma slope to lower the black floor as much as possible, then setting the SDR whitepoint to a value that leads to acceptable brightness overal, then capping the AutoHDR peaks to about triple that level with the target/max brightness setting. Lastly, I'm jacking up the saturation 10% to match the rough difference between BT.709 and the wider BT.2020 color space. Some displays can handle a bit more of a gap between the SDR whitepoint and max brightness, but this method of HDR does not handle settings above 600 nits or so (which is still retina-scorching in a dark room) without losing information.

I also have a handful of .ini tweaks, but those come down to pure preference.

I had my first disappointment tonight with Starfield: the randomly generated surface installations. Even though I haven't done very much surface exploration, I have seen the same two facilities pop up twice now. I forget the name, but one is an outpost of some sort that spans a narrow crevice. It always has human mercenaries patrolling it, and as far as I can tell, they always spawn in the same place. The second one is more annoying. It is a rather large magma pumping station where some sort of research is being conducted in obsidian, IIRC. This one annoys me for two reasons. First, it is a large, multi-level facility that takes some time to clear of its robot enemies. So, this means you either need to ignore it when it spawns or commit the time to clearing it out. But even more annoying than that is that this facility spawns with the same story every time you encounter it (it has to do with the facility's boss replacing his staff with bots that later go rogue). It's bad enough to encounter the same facility over and over, but the same story, too? I consider this to be a surprisingly amateurish decision on the part of Bethesda. Encountering the same facility over and over again is disappointing, but then to have the story inside that facility repeat itself again and again (complete with the corpse of the boss) is like rubbing salt in the repetitive wounds.

Yeah, I was a bit disappointed with the repetition tonight. I am hoping the randomization dice just went against me tonight because, otherwise, surface exploration is going to get boring fast. I don't mind having surface facilities repeat, but they should be generic (i.e., there shouldn't be a story hardwired into the facility), and the enemies you come across should vary in type and spawn location to keep it fresh. Having the same facilities spawn with the same enemies in the same spots is a big no-no, as far as I am concerned, because it ruins any suspension of disbelief.

There is a lot of cookie cutter content in Starfield. It's very much like it's predecessors in this regard.

The more random areas won't have as much repeated side story content, but if you go to the preplaced facilities in the prepared tiles, you'll see the kind of stuff you describe.

I have romanced Sarah.

Some of these companion story interjections occur at the oddest times and in situations that can really change the perceived tone of things...
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I kinda like the idea of Sarah being a barely controlled psychotic who would extort affection with a phaser set to incinerate. That's some quality emergent content.

My character is telling her whatever she wants to hear...wouldn't dare do otherwise!
 
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That is my guess, there is some complication with full plan and they went with the contingency.
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I made a fetch quest to put up posters of a kid on Cydonia. Now I've seen one of them on another planet. Spooked me out.
No the problem seems to be Bethesda's game engine. Thus the issues when people remove the invisible walls.
That obviously has nothing to do with consoles nor do the difficulty settings.
 
I have done some of the starborn and the odd side mission , and I haven't had so much fun in a long time . I like just doing inconsequential stuff I have so many missions open just to finish off . I nicked a ship but can't fly it. So I have to up my pilots license, my favourite is going around looking for suppressed weapons . I haven't looked at missions the mission boards yet . Exploration means scanning stuff but you can scan different stuff and not lose it and different biomes . Travel isnt relegated to time but you have the option or not to fast travel . The town's show humanity at its best rich types living in as they do with the rest just surviving in abject poverty . You go into a sleep crate and know you are at the lower end of the food chain . The vibe is about right I hate hearing Scrabbling noises cause things that Scrabble are not nice and hard to kill .
All in all a very good game with lots to do and even more to find to do .
 
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