Game Discussions Bethesda Softworks Starfield Space RPG

Tools were floating in the Ship services workshop in Akila City yesterday evening. When I nudged them they fell on the floor. I don't remember seeing this before.
Check the skies above that room (or in floors above if it's multi-storey). This looks the same as the bug I have with the furniture shifting up into the sky above the outpost. All the stuff that was placed on the furniture just hovers in space until you touch it.
 
Am I done with the game?
Nothing's really grabbing me ATM, missions have become bland, I have the ship and gear to go anywhere.
Exploration is frustrating due to the pixel hunt for a biome boundary landing site and invisible walls.
Not interested in the magic powers or Groundhog Day thing.
Got it free for a month so can't say I didn't get my money's worth, but I would have been feeling ripped off if I'd payed 70 quid for it.
Boarding actions and especially zero G is incredible.
So long and thanks for all the fish.
 
Am I done with the game?
Nothing's really grabbing me ATM, missions have become bland, I have the ship and gear to go anywhere.
Exploration is frustrating due to the pixel hunt for a biome boundary landing site and invisible walls.
Not interested in the magic powers or Groundhog Day thing.
Got it free for a month so can't say I didn't get my money's worth, but I would have been feeling ripped off if I'd payed 70 quid for it.
Boarding actions and especially zero G is incredible.
So long and thanks for all the fish.
Well I'm actually enjoying exploration, found a planet with some interesting weather and fauna, after I installed call your ship mod it was getting a bit more fun, kind of fun walking trough a dense jungle and not knowing what animal will jump on you, luckily my companion killers everything lol
 
Exploration is still keeping me busy. I have no companions, so it's only me when animals attack. Of course I'm playing to avoid killing animals, even attacking ones. Knocking them unconscious is (sometimes) workable, I even managed this on a couple of Terramorphs.

But usually, exploration is a more quiet, peaceful, affair.

Occasionally I'll take a detour into violence when some lawless sorts come around. But even this has a sense of quiet solitude. I have tuned a selection of suppressed sniper rifles, and have spacesuit and helmet which give bonuses on sneak attacks. On low-G moons, it sometimes takes a few seconds to see my target begin to fall after the shot. They just seem sit/stand there as though nothing happened... surprise attack indeed.

I just built a new ship at the Deimos Staryards. Looking forward to it's first exploration journey.
 
I came across a very nice detail in Starfield today.
I finished the Vanguard quest last week and for those who have done also know what I'm talking about.
At the end I choose to deploy the, Aceles to solve the problem.
Today I landed on a random planet and there was an unknown structure on my scanner.
It turned out to be a UC operation deploying one of the first Aceles, they asked me to patrol the surroundings and I came across two Terrormorphs, while I started to shoot the damn things the Aceles stepped in and just wiped them out in no time.
Loved seeing that, and loved the follow up on the outcome of a quest line I finished and the consequence of my choice.
 
I came across a very nice detail in Starfield today.
I finished the Vanguard quest last week and for those who have done also know what I'm talking about.
At the end I choose to deploy the, Aceles to solve the problem.
Today I landed on a random planet and there was an unknown structure on my scanner.
It turned out to be a UC operation deploying one of the first Aceles, they asked me to patrol the surroundings and I came across two Terrormorphs, while I started to shoot the damn things the Aceles stepped in and just wiped them out in no time.
Loved seeing that, and loved the follow up on the outcome of a quest line I finished and the consequence of my choice.
I encountered soldiers guarding an Aceles on Jemison. A bit further ahead an Aceles was fighting 2 terrormorphs but succumbed. I finished the rest. I also found a deserted base with a peculiar booming sound, very ominous and a bit scary.
I finally found the clone mission and finished it. They are kinda Starborn lite, aren't they? I went with the boring outcome, I guess. Lots of jumping and I had to upgrade the grav drive to finish it.
Also the Eleos retreat I hadn't yet found.
I deployed farming and ranching equipment, had to provide fiber per hand - the planet lacked farmable fiber plants. The starmap should give info what you have discovered - without you're stuck to keeping notes. Anyway, there is a source of lubricant now.
Also plonked down additional outposts for mats. Some daisy ressources are still lacking like Lithium and Tantal, Caesium, basically most gasses and liquids. Which I haven't needed yet.
I noticed the payload crew chief doesn't always seem to apply the bonus wight capacity. Sometimes the UI doesn't update the total cargo capacity.
 
Well I'm actually enjoying exploration, found a planet with some interesting weather and fauna, after I installed call your ship mod it was getting a bit more fun, kind of fun walking trough a dense jungle and not knowing what animal will jump on you, luckily my companion killers everything lol
Can I ask if you played Far Harbour in FO4?
If so did anything seem familiar?
 
I find the planets and the stuff on them to be more interesting in this game than those in elite. Elite was horribly boring (IMO) from an explorer perspective. But I'm not really an explorer. Elite did/does have lots of small dead rocks to wander around on though.

I find it laughable that people are all up in arms about relatively inconsequential bugs in a game that has been out for what, weeks? Many of whom (I suspect) have been playing elite which has been seriously bug-riddled for years, with most never to be fixed. But hey, everyone is entitled to an opinion on things.

Are there bugs. Yup. Nothing like I remember seeing in Elite when I started playing in '16 though. And then I was forced to wade through that 'engineer' crap. Lovely. Again, thank goodness for single-player games where I can make my own choices. And since Starfield is my first RPG, I'm still learning what that means. Lots of folks going on about how 'this and that' was/is better in some other game. Whatever.

Enjoy the game. Or don't. Me, I've got to take a few more trips to the Unity as somehow my saves got messed up (thanks Steam) when I upgraded to a 2TB M.2 and Win 11 pro. Everything works again, but I have to do some leveling up. :)

Now where's my coffee? :coffee:
Bethesda RPGs are quite unique. One of the strongest is probably Skyrim. Also it's the last released with the "learning by doing" skillsystem. You level up by doing the stuff you do. Starfield is some kind of a hybrid where you unlock milestone by somewhat doing something related to the skill and then you invest a skill point. Skyrim skill system was about adding perks to your skills but they levelled to 100 by practice. Some use that for "power levelling" or grinding - I think it's one of the best systems since you get good at what you prefer doing. It also has a coherent world that connects all the PoIs and that is supreme for exploration. Doesn't have many dynamic encounters but the game allows to set out with a character idea and play that through.
The Fallout games had a different skill system, more aking to spend points to get better and later just picking perks. Many regard it as being watered down. The world building is however top notch, just like Skyrim. But they have the Pip Boy which adds a bit of a turn based layer to an otherwise real-time world. Great for aging players.
The older games like Morrowind are still great experience but quite dated visually and combat-wise.

A game like Baldur's Gate sets you up with a band of prefabricated and voiced and storied characters to make an adventure. These rely more on story-telling, adventure.
A Bethesda 1st person action RPG is where you can be a thief. A mage. A bulwark in the weathered sea. I consider them better role playing experience since you decide what to do and how to do it.
 
I think players like to hunt. SF is not really hunting experience. It was decent in RDR2. Warframe introduced some clue based tracking and baiting. Players like collecting clues and then sneak to get a good shot. Only to get sprung by wolves who had the same idea, lol. Similar goes for fishing. SF is real simplistic - the only thing you need to do is be in the right biome and maybe figure out where good spawns might hide. Or if it's a good time to hunt.
I'm actually not keen on hunting in games, however I think a cool and more interesting mission in a space game would be to track and tranquilize some rare alien beast, then move it to a nature reserve on another planet - space conservation
 
I'm actually not keen on hunting in games, however I think a cool and more interesting mission in a space game would be to track and tranquilize some rare alien beast, then move it to a nature reserve on another planet - space conservation
But that is essentially hunting. You track and you get your quarry. I like the idea.

In Evolve one of the characters was the one who had to set up the arena to trap the monster and deploy restraining harpoons. There were some variations, but I liked those roles best. Felt like real hunting, not just shooting. You had to be on your best to intercept the monster. Maybe separate and cut off a route. And sometimes throwing a dome on your gut feeling. The initial hunter also had a pet that would revive players.
 
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Yeah but it's hunting without killing things, I'd rather be a space conservationist/biologist than a hunter. also it involves shipping the creature to somewhere, and you'd have a cargo hold with life support.
RDR2 had bounty hunting missions, but they were limited in number. You could opt to bring them in alive and you had to make a plan for that.
 
Can I ask if you played Far Harbour in FO4?
If so did anything seem familiar?
No FO4 escaped my steam lib, however a lot what made FO4 good I'm told is not in SF.

A game like Baldur's Gate sets you up with a band of prefabricated and voiced and storied characters to make an adventure.
BG3 is just a better RPG, and it's due to the writing and how the player can solve problems and puzzles.

Yeah but it's hunting without killing things, I'd rather be a space conservationist/biologist than a hunter. also it involves shipping the creature to somewhere, and you'd have a cargo hold with life support.
You can build cages in outposts, however there is no use for them ATM, and that is one of many issues with the game.

I don't really care about the bugs as long as they are not game breaking, it's more like all the handholding, to make it short they needed 12 more month to polish the game
and a lot of it is very shallow and there are basically no consequences for your actions.
 
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No FO4 escaped my steam lib, however a lot what made FO4 good I'm told is not in SF.


BG3 is just a better RPG, and it's due to the writing and how the player can solve problems and puzzles.


You can build cages in outposts, however there is no use for them ATM, and that is one of many issues with the game.

I don't really care about the bugs as long as they are not game breaking, it's more like all the handholding, to make it short they needed 12 more month to polish the game
and a lot of it is very shallow and there are basically no consequences for you actions.
BG is more of a story book. You play fixed characters. It's not the role-playing experience I prefer.
 
BG is more of a story book. You play fixed characters. It's not the role-playing experience I prefer.
Still the whole interaction dialogue are just made better including the storytelling, now the problem is that I love space games and if there are RPG elements I just try to work around the issues, but SF could be so much better if they removed all the handholding and improved the storytelling. I mean to drag ED into this again, the storytelling in ED is actually good it's the execution that socks [pun intended] sometimes.
 
Still the whole interaction dialogue are just made better including the storytelling, now the problem is that I love space games and if there are RPG elements I just try to work around the issues, but SF could be so much better if they removed all the handholding and improved the storytelling. I mean to drag ED into this again, the storytelling in ED is actually good it's the execution that socks [pun intended] sometimes.
SF storytelling is a bit simplistic. Nevertheless, the best RPG are those that have players tell their own story. You can't tell your own story in adventure-type games, where the story is fixed and freedom is limited. Story in a free-form RPG is more a framework. You do it for sights, you do it for funds, you do some for XP. The meat is what you do in between.
I'd play BG3 if I wasn't such a space nut, but I had my fill of elves and orcs.
A more rigid RPG was Kingdom Come Deliverance where you play Henry whose story is pretty much fixed. You get to develop the skills and have control how you tackle things. I ended up a hunter most of the time. With a blunt tool, I just couldn't get enough of the weighty sound of a mace impacting hard and soft armour.
CP2077 - the world is limited to the city - this game has a story first and foremost and role-play is more or less secondary. KCD and CP2077 are similar - they have some level of freedom but not enough to be a hardcore RPG experience - they rely on the story.
 
SF storytelling is a bit simplistic. Nevertheless, the best RPG are those that have players tell their own story. You can't tell your own story in adventure-type games, where the story is fixed and freedom is limited. Story in a free-form RPG is more a framework. You do it for sights, you do it for funds, you do some for XP. The meat is what you do in between.
I'd play BG3 if I wasn't such a space nut, but I had my fill of elves and orcs.
A more rigid RPG was Kingdom Come Deliverance where you play Henry whose story is pretty much fixed. You get to develop the skills and have control how you tackle things. I ended up a hunter most of the time. With a blunt tool, I just couldn't get enough of the weighty sound of a mace impacting hard and soft armour.
CP2077 - the world is limited to the city - this game has a story first and foremost and role-play is more or less secondary. KCD and CP2077 are similar - they have some level of freedom but not enough to be a hardcore RPG experience - they rely on the story.
True, however the quests are there to fill that universe and to make you immerse into the world, SF quests are just not as good as the previous games, also
a game in a RPG environment need to support what the player could do and not guide the player in a locked direction, all companions are basically the same, only the flavor makes the different, and it's like ah i want to be a big game hunter, but i want to catch them alive because you can build cages in your outpost, well nope can't do that, or
ahh i want to be a bounty hunter because I got a brig on my spaceship, well nope you can't do that because the only way to interact with stuff is to kill it, the list is very long in that department. In BG3 there are real consequences for your actions, in SF you can join a pirate fraction, and be a vanguard and a undercover agent and on top of that a space ranger? I mean what, who honestly thought that is great gameplay? Again, I gave SF a thumbs up on steam, and wrote some of the negatives, because it's not a bad game, it's just very very unfinished and if they claim it cost 400 million USD to make they need better project manager and overall direction how to make good games, and COVID is not the reason here.
 
True, however the quests are there to fill that universe and to make you immerse into the world, SF quests are just not as good as the previous games, also
a game in a RPG environment need to support what the player could do and not guide the player in a locked direction, all companions are basically the same, only the flavor makes the different, and it's like ah i want to be a big game hunter, but i want to catch them alive because you can build cages in your outpost, well nope can't do that, or
ahh i want to be a bounty hunter because I got a brig on my spaceship, well nope you can't do that because the only way to interact with stuff is to kill it, the list is very long in that department. In BG3 there are real consequences for your actions, in SF you can join a pirate fraction, and be a vanguard and a undercover agent and on top of that a space ranger? I mean what, who honestly thought that is great gameplay? Again, I gave SF a thumbs up on steam, and wrote some of the negatives, because it's not a bad game, it's just very very unfinished and if they claim it cost 400 million USD to make they need better project manager and overall direction how to make good games, and COVID is not the reason here.
I think we're not fully there with procedural quests and activities. Stuff that enriches the world but is "endless". Games have an end when the story finishes, but some games can go on forever, like Minecraft, Valheim, NMS. They just lack more worldbuilding and story support. Who's gonna write the endless stuff though? We had a bit of hype around AI storytelling, but that has its downsides, too.
 
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