Better Depth of Asteroid rings for combat.

Hello, Mr Anders. :)

This is all very well, but one need only go and visit Saturn to see how accurately the game depicts ring systems.

In real life, it's apparently mostly ice particles, with occasional moonlets here and there.
In ED, it's chock-full of ice asteroids.

In real life, it's a complex three-dimensional structure, with spokes and corrugations that rise and fall kilometres from the orbital plane and moonlets drawing all manner of swirly patterns through it.
In ED, it's as flat as a pancake, with no such complexity.

ED's version of Saturn's rings doesn't seem to be factually accurate.
FD have used their artistic license and the game is all the better for it.
A little more inaccuracy for gameplay's sake really won't hurt. :)

I have to assume you didn't notice but nowhere in my post do I actually say that any aspect of the game is 'factually accurate'. I did say that Ant would have a far better idea than any of us what factually accurate would look like but that's all. That was deliberate. (I'm not getting into whether your own claim is factually accurate just because it has no real relevance to the issue at hand anyway.)

Of course there have to be some compromises because this is after all a game. I've actually been quite vocal about the fact that in a game, there are times when gameplay needs to trump 'accuracy'.

However you could make the asteroid fields 5km deep and if OP's desire is to have epic fights zooming around in them it won't work for the same reason it doesn't work now and it has nothing to do with the accuracy or otherwise of the depth of the rings.

Think about what happens in a res site. Most of the miners spawn outside the asteroid field and fly into it. A few spawn in stationary positions within the field. The pirates generally spawn outside the ring and fly into it. I've always assumed that in both cases this is because spawning anything that is moving directly into the asteroid belt is asking for trouble in terms of collision detection.

Some NPCs miners get attacked by pirates as they are flying into the rings. Some get attacked by pirates in the ring and if they're getting walloped their default behaviour is to try to escape; that means waking out and in order to do that they try to fly out of the ring. Either they make it or they don't but even if they get blown up before they exit the ring, they have drawn the enemy closer to the edge of it. They're now much more likely to find new targets as they are on their way into the ring and attack them there.

That's why after 30 minutes in a res site, virtually all the fighting is happening a kilometre above it.
 
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I thought the depth was variable

I have been in rings that you can cross in seconds and ones that take a noticable time to cross.
 
At the end of the day guys and girls this is primarily a video game, you know for fun and playtime. This game was not created to be a proffessional science experiment on par with something like the Hadron Collider, no matter how much some people may fantasize that it is. FD wanted realism to be at the core of their video game in terms of the size of the galaxy and the way the galaxy works and that's it. That's the goal of the stellar forge engine in a rather simplistic nutshell.

There is nothing stopping the devs from implementing the OP's request via good old fashioned hand crafting an asteroid field in a system of their choosing. It won't break anything in the game's code because it will just be adding a custom creation in a single area without requiring the Stellar Forge to assimilate it into its proc gen algorithms.
 
At the end of the day guys and girls this is primarily a video game, you know for fun and playtime. This game was not created to be a proffessional science experiment on par with something like the Hadron Collider, no matter how much some people may fantasize that it is. FD wanted realism to be at the core of their video game in terms of the size of the galaxy and the way the galaxy works and that's it. That's the goal of the stellar forge engine in a rather simplistic nutshell.

There is nothing stopping the devs from implementing the OP's request via good old fashioned hand crafting an asteroid field in a system of their choosing. It won't break anything in the game's code because it will just be adding a custom creation in a single area without requiring the Stellar Forge to assimilate it into its proc gen algorithms.

Which is not what the OP was requesting. The OP was requesting the rings in general, not just one. And if they were to do just one, the next issue would be, "which one?" Because anyone wanting to have such a feature will of course want it nearest their preferred home base.

Better to leave things as they are and let them focus on the things they're working on.
 
It's not anything to do with artistic licence, it's to do with the way physics work, modelling the complexity of Saturn's ring system may certainly be beyond our current abilities.

I doubt so, they could use RNGs to vary the with of the rings, after all, they aren't specially complex as they are fixed in their positions, just rotating around the planet.

If you are modelling the basic physics accurately you will get a given result, you alter the rules of the physics in ED to get thicker rings who know what else will be affected, certainly not you or I, but I suspect the devs have people who do know.

For what I saw from the video of how to make a galaxy by Anthony Ross, they don't use universal physics but instead create different rules for different objects and instances.

And yes, the modelling is not anywhere near as accurate as real life because I suspect the cpu time required to generate a 100% accurate galaxy will take as long as, well the galaxy has existed because it would require us to model the galaxy down to subatomic level.

That's overcomplicating things a lot. At most, they could try and make a digital galaxy that satisfies current astronomical observations which doesn't include specific data regarding the (one of many estimations) 400 billion stars and you can forget about subatomic particles.

As is our current ships couldn't even mine or dogfight in the rings if they behaved as they do in real life, they generate a static instance for us to play in based on the properties of the ring system. And it does this for every one of the trillion or so ring systems in the entire galaxy, it's how procedural generation works. Start playing with your inputs and who know what will come out at the other end, you are trying to remodel the entire galaxy based on what is basically a whim.

Gameplay over realism, it's understandable.

There are other ways to provide what the OP wants without remodelling several trillion ring systems, I just don't understand what the obsession is with badgering FDEV to break their galaxy model, it makes no sense.

I want to hear those ideas.
 
No, actually, in RL it's nothing like you describe.

https://www.space.com/23235-rings-of-saturn.html

Excerpt:
"Saturn's rings are made up of billions of particles ranging from grains of sand to mountain-size chunks. Composed predominantly of water-ice, the rings also draw in rocky meteoroids as they travel through space."

Also, the view on approach to Saturn's rings are echoed very nicely in ED:

https://www.nasa.gov/images/content/62478main_Saturns_rings_up_close.jpg

Your source doesn't seems to be very good, just look at it's advertisements at the bottom.

Here's the real ****.

https://www.nature.com/articles/309333a0

"(1) the rings have a thickness of at most 150 m and probably several times less"

"(2) the rings are mostly composed of ice particles ranging from centimetres to metres in size"

"(3) the rings are subdivided into a large number of ringlets with a radial dimension ranging from 10-km down to the several metres resolution of the Voyager spacecraft's camera" Bingo.
 
Which is not what the OP was requesting. The OP was requesting the rings in general, not just one. And if they were to do just one, the next issue would be, "which one?" Because anyone wanting to have such a feature will of course want it nearest their preferred home base.
That's up to the OP if they want to incorporate that into to their original request. I am saying there is nothing stopping the devs from doing it in that particular way, if there is enough interest and they are so inclined to oblige.

Better to leave things as they are and let them focus on the things they're working on.
Fair enough to give your opinion but ultimately the decision is not up to you, that's up to FD. This is the suggestions and feedback section where people post their suggestions and feedback in as direct a way as we have to reaching Frontier so they can read them and decide what they want to do.
 
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Your source doesn't seems to be very good, just look at it's advertisements at the bottom.

Here's the real ****.

https://www.nature.com/articles/309333a0

"(1) the rings have a thickness of at most 150 m and probably several times less"

"(2) the rings are mostly composed of ice particles ranging from centimetres to metres in size"

"(3) the rings are subdivided into a large number of ringlets with a radial dimension ranging from 10-km down to the several metres resolution of the Voyager spacecraft's camera" Bingo.

Not sure why number 3 is highlighted..."radial" meaning the direction toward and away from the planet itself, not thickness. Nor do I see the significance of what ads get served up have on the story itself.

I do, however, think your source is a solid one to look into. Thank you for the link.
 
Not sure why number 3 is highlighted..."radial" meaning the direction toward and away from the planet itself, not thickness. Nor do I see the significance of what ads get served up have on the story itself.

It cannot be that definition, Saturns rings are thousends of kilometers in extention if you are talking about that.

What I think of radial dimension is the radius of an individual ringlet which has nothing to do with the planet itself, now, since the radial dimension measures the width of the cross seccion of a ringlet, then it measures it's "depht" and according to Nature, it can be be as large as 10 Km which is ideal for a combat zone.

This source also denies the existance of mountain sized objects within the rings in seccion (2).

I do, however, think your source is a solid one to look into. Thank you for the link.

No prob, next time you may want to use google sholar.
 
It cannot be that definition, Saturns rings are thousends of kilometers in extention if you are talking about that.

What I think of radial dimension is the radius of an individual ringlet which has nothing to do with the planet itself, now, since the radial dimension measures the width of the cross seccion of a ringlet, then it measures it's "depht" and according to Nature, it can be be as large as 10 Km which is ideal for a combat zone.

What you think of radial dimension is not how it's defined. It's defined as the dimension from a center point to a point on the outside of a curve/circle.

geometric-dimension-and-tolerance-9-638.jpg


This source also denies the existance of mountain sized objects within the rings in seccion (2)..


If we're going to go with which sources are more credible, I think NASA would have the final say, and yes, they state some are mountain-sized.
Source: https://solarsystem.nasa.gov/planets/saturn/indepth

Excerpt:
QEKWEtl.png



No prob, next time you may want to use google sholar.

As you can see, I can use google just fine. :D
 
What you think of radial dimension is not how it's defined. It's defined as the dimension from a center point to a point on the outside of a curve/circle.

https://image.slidesharecdn.com/gdt...mension-and-tolerance-9-638.jpg?cb=1486795795

True, which is what I meant, the side seccion of a torus which is the name of the shape of a ringlet is a circle and it's radial dimension is the distance from its center to the circumference which means you can begin a fight at it's center and then move up to 10 Km in any direction before you could leave the ringlet.

If we're going to go with which sources are more credible, I think NASA would have the final say, and yes, they state some are mountain-sized.
Source: https://solarsystem.nasa.gov/planets/saturn/indepth

Excerpt:

I guess I chose my words incorrectly, the rings are mostly made of particles ranging from a few centimeters to meters.
 
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True, which is what I meant, the side seccion of a torus which is the name of the shape of a ringlet is a circle and it's radial dimension is the distance from its center to the circumference which means you can begin a fight at it's center and then move up to 10 Km in any direction before you could leave the ringlet.

Then I'm guessing it depends here on whether astronomers measure the radial dimension through a cross section of a ringlet or along the radial line drawn from the center of the planet to the edge of the ring system. None of our sources indicate either or, it seems, but now it's an interesting puzzle to unravel.
 
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