Better Dust Effects for Sandy Terrain

Can we please have better dust effects while landing a ship and driving the SRV on sandy terrain? This would be optional for high, ultra graphics.

Such as the gif below of an ED: Horizons cinematic.

pzzjvYh.gif
 
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A long time ago in a universe far, far away called beta, they dialed up the dust to max, I guess just to see how far they could push it and what it effect it would have on performance. Following the beta they dialed it way back, I guess the strain on equipment just wasn't worth the extra effects, it may eventually come when we all have upgraded and have better performing systems, but for now we have what we have. Beta dust storm;

HrOVRQS.jpg


Ud9jLTC.jpg
 
A long time ago in a universe far, far away called beta, they dialed up the dust to max, I guess just to see how far they could push it and what it effect it would have on performance. Following the beta they dialed it way back, I guess the strain on equipment just wasn't worth the extra effects, it may eventually come when we all have upgraded and have better performing systems, but for now we have what we have. Beta dust storm;

HrOVRQS.jpg


Ud9jLTC.jpg

If they did this in the current incarnation of Odyssey, my faster RTX 4090 would get about 20 fps.

Which beta was that, BTW? I'm pretty sure I played all the Horizons betas and I don't recall such dense particle effects at such scales.
 
A long time ago in a universe far, far away called beta, they dialed up the dust to max, I guess just to see how far they could push it and what it effect it would have on performance.

If this was a long time ago then high end GPUs should be able to handle it. By making it optional and adjustable (detail) would be for those who want it.

The current in-game ultra graphics settings are below the capabilities of high end gaming PCs. They should increase these effects (optional) to make ED prettier like a current-gen game.

If they did this in the current incarnation of Odyssey, my faster RTX 4090 would get about 20 fps.

We don't know until we can test it ourselves and by making the level of detail adjustable the FPS should be good on various PC specs.

When we get full atmospheric planets there will be more effects like rain, snow, ocean waves, wind, clouds which should be possible as well.
 
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If they did this in the current incarnation of Odyssey, my faster RTX 4090 would get about 20 fps.

Which beta was that, BTW? I'm pretty sure I played all the Horizons betas and I don't recall such dense particle effects at such scales.

That was the Odyssey beta, and you had to have the right planet and conditions for it, so I am not surprises many people never noticed it, they were mostly looking for bio and other cool stuff at the time, your plain sandy light atmosphere planets weren't that interesting, well unless you are me and wanted to test everything.
 
That was the Odyssey beta, and you had to have the right planet and conditions for it, so I am not surprises many people never noticed it, they were mostly looking for bio and other cool stuff at the time, your plain sandy light atmosphere planets weren't that interesting, well unless you are me and wanted to test everything.

Wasn't that the Odyssey 'alpha'? I played a fair bit of that one.

Do miss the 'ultraforcapture' terrain quality, but the performance was abysmal (and not just with that setting).
 
Wasn't that the Odyssey 'alpha'? I played a fair bit of that one.

Do miss the 'ultraforcapture' terrain quality, but the performance was abysmal (and not just with that setting).

Yeah sorry you are indeed correct, Odyssey alpha, they never actually went beta did they, it was alpha and release.
 
Would like to have it. With Sand storms, where you can hear the sand and little rocks hitting the canopy :D
Yes it would be a nice feature to have once we can land on any world with enough atmosphere to move anything much heavier than dust.


In reality the performance hit would be nasty, look what vapour effects do to performance in stations.
 
I reckon most of us would struggle to get as high as single figure FPS speeds in Odyssey with that much going off in view.

Apart from Commander Thrust with his 4th generation quantum computing GPU.
Not necessarily. If you do it right, it would actually save you FPS, because it would block more distant objects from View and needing to be rendered.

Dust / Haze is one of the classic ways of limiting rendering distance.
 
The recommended system specs for Odyssey are far below high-end PCs in 2024. These graphics effects have been done in other games with playable framerates. It depends on the level of detail too.
 
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