Better player faction integration between outside and inside the game

rootsrat

Volunteer Moderator
I post this thread to see what the support for my idea would be from the community.

Before I start, I'd like to explain the context of my post and show people where I'm coming from. If you're a group leader, you can skip this part, as you will most likely understand. The intro is aimed and people who perhaps never belonged to a group/clan/guild or don't understand that "guilds" (I call them FACTIONS) are actually part of the game now.


INTRODUCTION

There are many player groups in Elite now, many of which also have their player factions in game. I'm sure that most of the members of such groups feel attached to their in-game factions and affiliate with them, supporting their influence, expanding to other systems, winning wars etc.

This is the closest equivalent to "guilds" or "clans" we have in Elite now. Whether you support the idea or not - the fact of the matter is, "guilds" exist in this game. Now, before you start protesting, let me put some context of what I mean by that, so that you understand where I'm coming from.

It's the nature of such games and their communities - people will naturally start cooperating to achieve common goals and then form a certain bond. When Frontier introduced player factions in Elite, it was only natural for the people that created these factions to form a connection and emotional attachment to their creations. I will use my own example.

My group has around 250 people in it. Shortly after our group was formed, our faction was added to the game. We have created it, gave it history, lore and description. We have been supporting it for over 2 years now, controlling the expansions, wining wars and playing together to achieve the goals we set for our group. We've seen our in game faction expanding to surrounding systems and at this point we control 24 systems or so. We have separate forums with over 65k posts, we have our own TS server, Discord and so on.

We consider ourselves a FACTION in Elite world (or a clan, a guild, whatever you want to call it - I prefer faction, as it's in line with Elite lore and nomenclature) and we don't separate our out-of-game entity and our in-game entity. The Winged Hussars is our faction and we are extremely proud of what we've achieved. We also fully accept the fact that anybody can support or work against our faction. This is perfectly fine. But I think it's totally understandable that after 2 years of working our bottoms for the entity we have created, after 2 years of ups and downs, wins and loses, wars and peace treaties, diplomatic actions, community events, NPC's we've created to support our lore and history, all the role playing and all the other things we've achieved, after all this, we consider The Winged Hussars OUR faction.

I'm sure there are many other groups like our one and that's what I mean that there are "guilds" in Elite. This is the context. So, if you are a stark adversary of the idea of guilds - please try to be objective and look at things from our point of view. Because the player factions are a thing in Elite and the game is not about a single player vs the universe anymore - however I believe it is still the biggest part of Elite. But the player groups (guilds/clans) are definitely part of Elite now - in the context I have presented above.



Now that we have that clarified, to the main part of my post:

PROPOSITION:

In the context of the above, I think that there is one feature missing from the game to better support player factions: the ability for the faction members to affiliate themselves with their faction IN GAME. We have forum signatures to show, we have external forums, we are flying under our faction banner for all this time and yet the only place where we cannot show we are part of this faction is the most important place - IN GAME.

This is very important for many groups out there. We are proud of what we've created and achieved as a group - and we'd like to show for it. Up till 2.3 there was no way to show the faction allegiance. With the arrival of ship names and ID's, it's the closest to what we have to be able to do that. In our group we use Ship ID as a "faction tag" to show we are working for The Winged Hussars, but anyone can add the same Ship ID as we use and that's no good.

So my proposal is to implement some basic faction management tools and faction recognition on the HUD. Just like the NPC's show which faction they belong to and Power members show their power allegiance.

All I'd like to see, as a group leader and creator of The Winged Hussars player faction is the ability for other players to pledge to my faction and for me to accept these requests. Then "The Winged Hussars" would show under their Commander names to indicate they are members of that faction.

This would be available only to the person that submitted the group and faction creation form to Frontier.

All the rest of the current implementation would stay the same - I don't want control over our assets, I don't want system restrictions or anything like that. I simply want to be able to pledge allegiance to my faction and have some basic control over who can be a member of my in-game player faction.

To the people that oppose the idea - please try staying objective and look at it from a large group's leader point of view. All I ask for is the ability to show my faction name in HUD, so I - and other group members - can be recognised as part of our faction in game. The people that are not part of our faction would still be able to support it, take missions, passengers and do all the other things they do now. I am not proposing to take anything away from anybody and I don't want to change other people's game or force them to do anything.


This change would not affect anybody's gameplay, it would only add integration between player factions outside and inside the game.


I wonder what the support for this kind of idea is out there in the community... Please post your thoughts below and [modhat on] may I ask to refrain from vitriol, sarcasm, personal remarks, offtopic posts about how bad Elite is or derailing this thread to Open/Solo debate. Let's have a civilised and meaningful discussion for once.


Thanks.
 
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Robert Maynard

Volunteer Moderator
Sounds like something that could be managed in a similar manner to Private Group membership - and only if a member of a particular Player Group could the player display the Faction Affiliation of that Player Group.

I'd like to see this happen.
 
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That's a lot of text... but it makes a lot of sense as well.

I'm not part of any player faction at all. I've never really even thought about joining one. In game, I see 3 powers, perhaps broken into powerplay factions (which seem to have little impact at all on the BGS). I see faction names, sure - as part of the "providing missions" list, and that's it, for now. I know my actions have an effect on the BGS, that they might influence the control mechanics within a system, or space station, or the economic state of a faction, but I have nothing at stake in the success or failure of any of these factions.

That said, if such tools were introduced into the game, I see it as a good thing. I can't see it being bad or negative, though perhaps others can. I suspect it would get more 'roaming' players like myself interested in player factions, and through that, perhaps we'd also be more... invested in the game, in the BGS than perhaps we are at the moment. If more players were in factions, would we see more conscientious actions within the game? More 'emotion' over the interactions between systems or regions of the bubble? Powerplay at a player level, rather than a Fed/Imp/Alliance level? Powerplay that might have the potential to have a difference?

I don't see this as introducing guilds - I see it as a way of empowering players, and bringing out-of-game roleplay more into the game.

[up]
 
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What may work better for Elite is not players requesting to join a player defined faction, but players when they become allied to an in game faction having the option of adding that faction name to their display.

ie. This eliminates the need for someone to control access, if a player has worked enough missions and is allied then they can join that in game faction.

If they become allied with another faction they then have an option of swapping factions, the one they leave automatically drops to cordial (or below).

Thsi way the game itself just "polices" membership.

the existing factions aleady in game can be supported by players, and there isn't a need for some person to be online 24x7 to manage players joining or leaving.
 
while i share your sentiment, i'm strongly against your proposal as it is creating a bottleneck (and a powerfull one).

as with private groups acting as "servers" having one to accept pledges isn't working nicely, it is a tedious workaround. sometimes leading to burn out, power plays and similar things.

instead of it, i'd prefer picking up the pretty inclusive minor faction mechanic, and allow anyone to pledge, as long as he is allied (and stay it till friendly/cordial, as we do know that working the bgs sometimes require to work against your faction).
 

Robert Maynard

Volunteer Moderator
What may work better for Elite is not players requesting to join a player defined faction, but players when they become allied to an in game faction having the option of adding that faction name to their display.

ie. This eliminates the need for someone to control access, if a player has worked enough missions and is allied then they can join that in game faction.

That would be, in my opinion, how it could work for non-Player Factions, i.e. the BGS permits / denies the "flying of a Faction's colours".

For Player Factions I can accept the desire of those who have taken the time involved in creating the lore, requesting the injection of the Player Faction and then working in that Faction's out-of-game reputation to control who can (and can't) fly the colours. For those with benign intent it's not an issue to request access from the Player Faction "Creator".
 

rootsrat

Volunteer Moderator
That would be, in my opinion, how it could work for non-Player Factions, i.e. the BGS permits / denies the "flying of a Faction's colours".

For Player Factions I can accept the desire of those who have taken the time involved in creating the lore, requesting the injection of the Player Faction and then working in that Faction's out-of-game reputation to control who can (and can't) fly the colours. For those with benign intent it's not an issue to request access from the Player Faction "Creator".

Yes, very much this.

I'd say that the most usual pattern is that a player group or a community is created first, then after they play together for some time and at some point think "it'd be nice to have our own faction to support in game". Next step is to then register the group with FDEV and put a request for the player faction.

Most of the time such a group would have a separate forums or Discord, so there already is a need to manage members in the external communication channels anyway.

:EDIT:

I have no thoughts one way or the other on this, but can I just say that it's a pleasure to see someone requesting something and then clearly and politely explaining what it is they're requesting.

Well played, OP. +Rep.

Thanks. The subject of "guilds" and "clans" is a touchy one and I wanted to fully explain what I mean when I say "player faction". I truly believe that there are other games suited better for full-fledged "clan" mechanics and gameplay, like asset or system control, fleets etc. I don't want Elite to be that kind of a game.

ED's current solution of player factions is a nice idea that fits this game well. It allows for player groups and communities to have certain identity within game, but now after it's been in the game for a while now and with many different groups being included and evolving over time - the implementation lacks certain features, that would make our lives easier.

So I wanted to make my point clear :)
 
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As a further addition to your proposal I would like to be able to search for a faction on the gal map. So if I came across a Winged Hussar I could see if I was in his turf.
Might be helpful to prevent any accidental cross border skirmishes.
Or cause them...
 

Goose4291

Banned
1nfraz.jpg
 
Even if not being too much faction affiliated I support the request to open up
the possibility to join (pledge) a faction and give faction leader the opportunity
to accept / deny this request.

On ther other hand players are to be able to drop the pledge at any point in time
just because they feel like this. Faction leader is to be informed about a leave event.

(Players should be able to also access any NPC faction if they like to. Just some
auto accept function is to be created here.)

Taking into account all the pro's and con's that arise from a pledge. Maybe you get
haunted just because of being a Winged Hussar. This can happen in unstable systems
quite easy.

Regards,
Miklos
 

rootsrat

Volunteer Moderator
As a further addition to your proposal I would like to be able to search for a faction on the gal map. So if I came across a Winged Hussar I could see if I was in his turf.
Might be helpful to prevent any accidental cross border skirmishes.
Or cause them...

You can do that in the right panel - it does list all the factions in the current system. They are also listed on the System Map and in the station's menu. But yes, search function would be useful too.
 
Unfortunately when asked about this FD seemed to be of the opinion that anyone could join a minor faction and the clan/guild/faction leader would have no say on them joining.

Great system... can't see any issues with that idea /s

Its worth remembering that player submitted factions do not own their groups in game in any way...all we did was "add colour to the galaxy" by submitting our faction names to be added.

I really hope after the shock of the audience when Sandy answered this question that they have a serious rethink.
 
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rootsrat

Volunteer Moderator
Unfortunately when asked about this FD seemed to be of the opinion that anyone could join a minor faction and the clan/guild/faction leader would have no say on them joining.

Great system... can't see any issues with that idea /s

Its worth remembering that player submitted factions do not own their groups in game in any way...all we did was "add colour to the galaxy" by submitting our factions to be added.

I am hoping to change their stance. Perhaps if enough player faction members will support the idea (and I realise they may not, which is fine), FDEV will re-evaluate the player factions feature.

For me personally it is a very much missing part of the player faction mechanics, but perhaps other faction leaders/members think otherwise. This thread is also a way for me to find out. If people don't think it's required - fine. I'll accept it and live with it :) But if the community thinks it is an important part that is missing from the game, maybe we will be able to bring FDEV's attention to it.
 

Jane Turner

Volunteer Moderator
As you can guess we would be right up for it in - though we'd not be in favour of anything that required a judgement call by any individual. We'd much prefer a situation where you need to be allied, and perhaps allied for a considerable time to a faction to pledge to it and there to be a strict limit on the number of factions you can pledge to.


Yes of course this is open to abuse, and if someone took the time to become pledged to a faction then went and caused trouble in their name, that would be part of the game, akin to 5th columning in PP. It would have to be managed in PR.
 

Robert Maynard

Volunteer Moderator
As you can guess we would be right up for it in - though we'd not be in favour of anything that required a judgement call by any individual. We'd much prefer a situation where you need to be allied, and perhaps allied for a considerable time to a faction to pledge to it and there to be a strict limit on the number of factions you can pledge to.

That too - although it's relatively easy to become Allied with a Faction.

I'd limit pledged Factions to one.
 
I would wish that you had avoided using the term guild in your proposal as it is counter productive.
The fact that you write it in quotes shows you are aware of this, so why try to trigger people?

Elite is a social game and has lots of opportunity to engage in both competitive and cooperative activity within the established PG system.
Talk of guilds, with all the associated anti-socialism, negative attitudes, immersion breaking regimes and above all insidious desire for player ownership, will only alienate people.

For the record. I support the idea of an optional player faction tag being available in game.
 
I doubt that the FD will like it, but I will support this idea. It will be pleasant to realize that I'm really a member of the faction and not an outsider who supports the faction.
 
...
instead of it, i'd prefer picking up the pretty inclusive minor faction mechanic, and allow anyone to pledge, as long as he is allied (and stay it till friendly/cordial, as we do know that working the bgs sometimes require to work against your faction).

.....
Its worth remembering that player submitted factions do not own their groups in game in any way...all we did was "add colour to the galaxy" by submitting our faction names to be added.
....

This is the sort of system I'd prefer to see. A way to declare support for any in-game Faction.

To expand on that, I think it should also come with both benefits and responsibilities. I.e. now you're a member of the Faction, rather than just a freelance supporter, there could be some additional missions offered that could provide the benefits but also sometimes those missions would be a requirement. Perhaps with a reduction in your Faction rep if you refuse/fail.
 
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