Beware: Dying on foot in an Odyssey Conflict Zone instantly fails any passenger missions you have active.

what wrong with yellow snow?

agree thou i did do it myself when i first started in edh, i was in a t7 and saw the station approaching and was it misaligned with a combat zone stuck under the hud ,,,, yes it was.... there goes a t7 and 256t gold .jump out too early and ended in CZ. decision is not to hit the faction key selected :)
 
Pilot:
- Dispetch!.. Dispetch!.. This board 132, bombed successfully. I carry tens two passengers and ten, no, twenty, not thirty tons of BIOWASTE
 
ohhh! yes maybe an indication of the type of zone would of been helpful but still... you are taking a bunch of passengers on a sight seeing mission and you suddenly decide to disembark your ship and go and fight a war leaving all your passengers sat in a pilotless Ship... and you die meaning you cant complete your missions because you dont exist any more ... i think they all would of got off and got there money back and made many complaints about a rogue commander stranding them on the outskirts of a war with no way to get back ..
Well he is disembarking his ship in a nice, safe space station. The passengers could theoretically even get out and stretch their legs while the pilot is away.

Him dying while deployed from a Frontline solutions dropship should not cause the passengers missions to fail any more than it should cause any other ship based mission to fail, or Universal Cartographics information lost, etc. The ship is fine. The passengers are fine. The pilot took an extended break/excursion in a CZ on a dropship and had a medical emergency. That shouldn't be grounds for mission failure.

I know the VIP passengers can be a pain, but them bailing because of this is crazy. lol
 
Wait a second... when I was running passenger rescue missions from a burning space station half of the gits were lodging complaints about my tardy flying before we were even clear of the docking bay. This guy picks up a bunch of them, leaves them to their own devices on a random space station while he goes off on a state-sanctioned murder spree, and they don't even notice he's gone until he turns up dead? I think I've been picking the wrong passengers.

More seriously, while this odd scenario probably is the result of the player=ship weirdness at the core of ED, passenger missions failing when the CMDR gets shot and incapacitated seems perfectly reasonable to me. FD should acknowledge it as an issue and resolve it simply by changing the wording of the message to something more in keeping with the already shaky lore. "Your passenger missions failed because you abandoned your passengers," or similar.

I love that the unrestricted nature of the game's mechanics sometimes allows silly behaviours like this (a more locked-down game might have prevented the player from leaving the ship with passengers aboard) but "play stupid games, win stupid prizes" should be the underlying philosophy here.
 
@Dillon Fallon - it seems appropriate to me to use Steve again....

Do you die on foot?

or do you just get momentarily knocked out.

In ships, the game lore and mechanic around ship destruction is that you do not die. You are shuffled via escape pod. That's why your character isn't over and you have to start over with a new one after it happens. There's no "cloning" or anything going on in this loop.

For on foot, we would have to assume you are never killed. Because otherwise what would the in-game explanation be for how you are still you afterward? Did we suddenly start cloning ? Is everyone just a hologram?

if the passengers are otherwise fine stopping at a settlement and waiting for a given amount of time, then the whereabouts of the cmdr of the ship obviously dont play into the mission succeeding or failing. A momentary detainment at a medical facility or not is irrelevant. Unless he exceeds a timer, the passengers should be fine waiting, regardless of the things he's doing off-ship.

That would be the expected consistency in-game. And that's broken here.

I think you just uncovered the ugly truth about the galaxy in elite dangerous. We are all AI. Humanity was wiped out - not the other way around. That's why the thargoids are so confused in their return and delaying what should have been a quick war. We are robot shells....ships. ..if you will.. it explains how we survive our ship destructions... it explains how we can telepresence sometimes but not others. It's all arbitrary programming rules built into our AI code.

They're not going to engineer it or anything. the reverse inflation in the game means anything that just costs credits is basically free with just the littlest effort.

ok-cranky-face.gif
 
It failed because my ship was destroyed, though. Not because I was dead.
Well yes, but that's just a message in-game that needs updating to "You died so were unable to ferry your passengers to their destination. They didn't want to be in the same ship as the undead."
 
Well yes, but that's just a message in-game that needs updating to "You died so were unable to ferry your passengers to their destination. They didn't want to be in the same ship as the undead."

I wasn't unable to do anything. I respawned instantly and for free via the odyssey mechanics. I didn't lose my exploration data or any other missions I had active at the time.

Seems silly to artbitrarily punish players for this specific circumstance, especially without telling them. I suppose you could add, 'Mission fails if player incapacitated' to the description, but again, why? Why change passenger missions to be different from everything else for no reason?
 
Knowing FDev, that's more likely an oversight or a bug than a conscious decision.
Given the failure message said "Mission Failed - Ship Destroyed", you're probably right. If you don't mind, confirm the issue in the OP? Every little bit helps to make the game better.
 
Given the failure message said "Mission Failed - Ship Destroyed", you're probably right. If you don't mind, confirm the issue in the OP? Every little bit helps to make the game better.
I'm currently out in the black, so I couldn't in good conscious confirm a bug that I haven't reproduced myself yet. Also, since FDev has now publicly admitted in the Update 10 Hotfix thread that they're basically playing Russian roulette with every hotfix and update they churn out, having this bug fixed might break something completely unrelated. We have to ask ourself if it's worth the risk or if we should just put out more PSAs.
 
You are right OP.

If the passengers are able to wait for a commander to go afk and comeback before the mission expires, then they can wait for you to recover and comback to your ship. The mission should only fail if the ship is destroyed or the timer expires.

All the trolls here came up with explainations why the mission failed, but nobody explains why it doesn't fail when you log-off. You all know you rather have a pilot safely land you at a station and head off into war, than your pilot vanish from his seat while the ship is undocked in space.
 
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