Beyond comprehension... little rant

Wing missions.
in 2.3 you nerfed Multicrew income into oblivion before it even hit the server,
but now you release this strange construct called "wing missoins" with a reward system that isd beyond comprehensions.
What is your goal there? can you put that into words?

Yeah, Multicrew needs more love - like being able to co-op solo missions. Wing missions would be too painful. Both Multicrew and Wing missions could use some more work? Also, I wish Wing Missions had a separate category - like Passenger Missions do - so they wouldn't hog missions spots for solo missions.

you implement a new galmap filter for station services
yet, you add two arbitary limits to it that are totally pointless. one that i have to be been at the station already, and then a 40ly limit for those that are displayed

Wow, I was not aware of this. That's kind of sad. I haven't noticed, because I use the EDDI plugin, which keeps my location up to date as I play, and then use Inara to find Station Services I need close to me. Some of the things that has turned up have been a real shock - like finding an Anarchy base, with Interstellar Factors, in a system otherwise controlled by Imperial Factions. Was a major time saver when I needed to clear that Empire super power bounty I had.

are you aware, that when you are in a ship with 30ly+ jumprange that you cannot even see those tiny dots because of so many lines blocking your view?

Yep, that's annoying, but I'm not sure how they could fix it.

I understand the rest of your criticisms. Yes, it could be better, but I truly feel they are working hard to constantly make the game better.
 
Dear FDEV,

did you swap lead designers for beyond?

i can't understand it.
during the whole last year, you talked about how you want to fix griefing through ramming at stations,
but then, i see patchnotes that state "no notoriety gained through ramming kills", and later that beeing expanded to everywhere

does that mean i can go now on a ramming spree to avoid those ATRs from spawning?

then, Wing missions.
in 2.3 you nerfed Multicrew income into oblivion before it even hit the server,
but now you release this strange construct called "wing missoins" with a reward system that isd beyond comprehensions.
What is your goal there? can you put that into words?

you implement a new galmap filter for station services
yet, you add two arbitary limits to it that are totally pointless. one that i have to be been at the station already, and then a 40ly limit for those that are displayed

are you aware, that when you are in a ship with 30ly+ jumprange that you cannot even see those tiny dots because of so many lines blocking your view?

next thing,
an upgrade to the market interface. yay, we can now compare the prices with other markets ingame.
but only the "export" direction is usefull here, because you cannot see the supply level of the other market.
ofc. i need to visit all the markets first to get the data, and the "buy trade data" feature on the galmap is only for some fancy colorfull lines

C&P -
interstellar factors. its nice to have one in your neighbourhood, but again, you first need to visit the station to be able to get them highlighted on your map.

Limpets:
great there are filters now. i call back when i managed to have all possible items added to the filter... when the only thing i would have been "filter illegal loot" and "filter materials that are already at maximum"
for real? who did this half thing?

Storyline:
2.4 countless CGs to unlock stuff, informations on twitter instead of Galnet, cinematics on youtube
3.0 Tech traders offer stuff before it was developed - storyline desynched. cinematics still on youtube

Synthesis:
why does that list permanently list ALL possible synthesis things, even for weapons that are not released yet,
do you love scrolling that much?

I actually agree with a few points. I didn't have a problem with reducing payouts for multicrew based on the difference between ranks, because it made sense to restrict high payouts for newbies. Wing missions are now a way to help newbies to get even more credits in less time. I don't even care for one way to do that or another, but the design decisions for multicrew and wing missions are quite ambivalent.

Getting information about material traders only once we visited is also something that doesn't really fit in I think. It's not that their existence is a well kept secret or something and Elite is not set in a medieval world where information is hard to get. Quite the contrary. With a bit of imagination I can get that trade data and system data might be not available for free, but trader locations? Interstellar factors are supposed to be shady people who perhaps don't have an official entry in the station services, so those might be hidden as well when not in the system.

The whole ramming thing is a bit tricky, because there are those nice 1% hull Sidey pilots who like to get into your way when leaving the station making others murderers. I guess finding rules for ramming is hard.

Though I really like what Q1 brought into the game, some things are quite ambivalent and doesn't seem to fit the game's world logic.
 
are you aware, that when you are in a ship with 30ly+ jumprange that you cannot even see those tiny dots because of so many lines blocking your view?

But you can turn those lines off. Just deselect the route selector (where you choose efficient or fastest route), and all the lines disappear (it will use the last setting for route plotting). :)
 
im 100% confident, that there a propper place to display that information too, but having to scroll through 50 difference synthesis recipies for stuff i don't have equipped, just to create me a few more limpets to be able to pick up the stuff that is degenerating in space around me...

they could have at least put the things i have equipped on TOP of that list.

but the GUI-DEV at frontier seems to be a scrollbar-fetishist

I dunno man, if I could have atmospheric planets, space legs, or the above, I’d choose either of the first two. This seems to me to be like starting a fight in an empty house.
 
The fact that they implemented such arbitrary restrictions on showing you trade/station data speaks volumes about their lack of design understanding. Consider that this is all available via third party sites, and you can only conclude that wasting a player's time is literally seen as a valid form of gameplay in Elite.
 
I have to say, whoever thought that it was a good idea limit the service filter by distance AND whether or not you've visited the station must have been smoking something real weird. Especially since you can MANUALLY check the serviced of any station in a system you have the system data for (which is WAY more than you visited) at any distance just by opening up system map.

Like wt​f fdev, did you really think adding a filter that is lightyears (literally teehee) less useful than manually searching was a good idea?

And all this time I thought the filter was just broken. I figured it was some kind of weird network issue that was preventing systems from showing up when I KNOW they have the service I am looking for, and have even visited and used those services before. Turns out it's broken ON PURPOSE. Good job you guys!

In practice this just means I waste tons and tons of bookmarks on these systems now.
 
Mission updates dont mention which mission they are for. general suchasndsuch says bonus if you get your boom delivery on time, oh I am carrying 4 boom deliveries, which one?
dunno have to look through each transaction and scroll down...
The service map tip on turning off the lines is good, i zoom out a bit and then can see the tiny dots, for IF I look at low security map, it is clearer.
mats hunting is a pain and i gave up trying to find military grade alloys and somehow niobium is in lotsof recipes now
 
I dunno man, if I could have atmospheric planets, space legs, or the above, I’d choose either of the first two. This seems to me to be like starting a fight in an empty house.

the difference is - your two choices is nothing they have actually worked on, or are they QoL features that are part of "beyond".

they synthesis list contains 23 lines, with the 12th the designer adding them should have noticed, that its getting longer then one page.
he may have also noticed that the list is sorted just randomly, revealing story based stuff (guradian weapons) and all those things...
 

Rafe Zetter

Banned
It's really super easy to open your Contacts Panel before the first limpet is launched, and Ignore that Illegal Cargo.

But Limpets do NEED to be able to collect Illegal Cargo, or Piracy dies a very fast and painful death.

Have doubts? Collect a signal source full of materials without a limpet or 5 once time.

choice... we need a choice button.

Just like so much of everything else - because some people say "I don't want that" about all sort of game aspects FDev only deliver one or the other, but never an option to allow the player to choose the flavor they want.
 
choice... we need a choice button.

Just like so much of everything else - because some people say "I don't want that" about all sort of game aspects FDev only deliver one or the other, but never an option to allow the player to choose the flavor they want.

Welcome to the Vanilla Ice Cream Emporium.
You may have any flavor of Ice Cream you desire, as long as it's vanilla.
 
It's really super easy to open your Contacts Panel before the first limpet is launched, and Ignore that Illegal Cargo.

But Limpets do NEED to be able to collect Illegal Cargo, or Piracy dies a very fast and painful death.

Have doubts? Collect a signal source full of materials without a limpet or 5 once time.

Oh, I certainly wouldn't want limpets to ONLY pick up legal cargo.

It might be nice if the default setting was "legal only" though, so the player doesn't unwittingly commit crimes.

Similar to how a limpet can currently be "blocked" after picking up a mat' that you already have a full allocation of, it's another one of those things where it seems like the game is saying "Aha! Gotcha!".
It's kinda like setting a non-standard speed limit on a road, removing all the road-signs and then giving drivers speeding tickets.
 

Jon474

Banned
Can I add a tiny thing that makes me cross?

When you open the System Map and hover over a planet/star you get the UNEXPLORED/ARRIVAL POINT info text...but it doesn't turn off/fade away when you stop hovering over the planet/star...it just stays there until you "touch" something else...but it doesn't go away when you hover over empty space (literally, the empty space between planets)...it...stays...there...until you close the SysMap and re-open it making sure that this time you don't hover over anything...<breathe>. Try it for yourselves.

Now, of course this is a tiny thing but I am a deep space explorer and I like to open the SysMap and take a screenshot...to record the systems I've visited...and it is so aggravating to open the SysMap and accidentally roll over a planet and...well, you probably get it, eh?

Flying happy (well, mostly happy)
Jon
Type-6E
 
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Oh, I certainly wouldn't want limpets to ONLY pick up legal cargo.

It might be nice if the default setting was "legal only" though, so the player doesn't unwittingly commit crimes.

Sounds good in theory, but then... why not have a default settings for Weapons so they only fire at confirmed Wanted or Lawless Targets as well? See where I'm going with this?

Similar to how a limpet can currently be "blocked" after picking up a mat' that you already have a full allocation of, it's another one of those things where it seems like the game is saying "Aha! Gotcha!".
It's kinda like setting a non-standard speed limit on a road, removing all the road-signs and then giving drivers speeding tickets.

I thought Auto-Ignore was supposed to be a new feature in one of the past half-dozen post-release patches?

And non-standard speed limits, no signs and speeding tickets is the MO of some rural towns already. How do you think they pay for those Police Cameros that pull you over?
 
Sounds good in theory, but then... why not have a default settings for Weapons so they only fire at confirmed Wanted or Lawless Targets as well? See where I'm going with this?

Because weapons don't automatically fire upon everything in sight unlike limpets who will happily collect every single item they can get their tiny limpet claws on?
 
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looks like the SJWs of elite already have arrived here :)

the point about limpets is - the ignore list can only be modified as long as you have the item on radar.
thats like only beeing able to set the different turret modes when i combat, or your power priorities only when you are already low on power because someone shot down your powerplant.


btw, edited first post. after opening the commodity market i noticed something else
 
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looks like the SJWs of elite already have arrived here :)

the point about limpets is - the ignore list can only be modified as long as you have the item on radar.
thats like only beeing able to set the different turret modes when i combat, or your power priorities only when you are already low on power because someone shot down your powerplant.


btw, edited first post. after opening the commodity market i noticed something else

Yeah they'll show up no matter how emotional or level headed, thought out or poorly constructed your op is. The best thing you can do is argue with them for free thread bumps. Don't worry about changing their opinion, cus you can't, just focus on explaining your position as best you can for any third parties.

I agree on the limpets, its silly we can't at least un-ignore commodities without having them in front of us. Or at the very least an option to "ignore this canister" instead of ignoring the commodity as a whole so that you can keep your limpets away from illegal salvage without having to worry about your ignore list getting humongous.
 
Because weapons don't automatically fire upon everything in sight unlike limpets who will happily collect every single item they can get their tiny limpet claws on?

Turret Mode: Fire At Will

And let's not forget about NPC-operated Fighters that very much will get it in their digital heads to open fire on random things when RNGesus demands a sacrifice.
 
Turret Mode: Fire At Will

And let's not forget about NPC-operated Fighters that very much will get it in their digital heads to open fire on random things when RNGesus demands a sacrifice.

turrets set to "Fire at Will" will never open fire on a neutral or green target on your radar on their own.
 
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