BGS bugs in Odyssey Alpha need confirmation

The are a few BGS-related bugs that could do with additional player confirmation in the issue tracker, as included in this thread: https://forums.frontier.co.uk/threa...-on-bug-reports-to-get-them-confirmed.572275/
If anyone has a few minutes to check them in Odyssey and add a confirmation to the bug report, it may help get them fixed.

Two particular issues:
Of course, if you've noticed other issues please feel free to report them and include a link to the reports here.

EDIT.
 
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Rounded INF is a doozy when attempting retreats but if I remember right that is how it was? When I was retreating a load of systems (admittedly a while back) I noticed only stations had 'the real' INF in station reports.

BTW it would be great if all the info was the same0 so even if its not a bug please change it FD because rounding makes retreat sometimes really puzzling.
 
Rounded INF is a doozy when attempting retreats but if I remember right that is how it was? When I was retreating a load of systems (admittedly a while back) I noticed only stations had 'the real' INF in station reports.

BTW it would be great if all the info was the same0 so even if its not a bug please change it FD because rounding makes retreat sometimes really puzzling.
There was a short period after an update where the decimal places disappeared but it was fixed fairly quickly and Horizons currently shows them.
 
Is that missing from the mission completion screen or not having an impact on the sliders/states?
Missing from the mission completion screen (which might be intentional, of course - it's not as if anything other than missions tells you that sort of thing)

Very difficult to tell in Alpha if anything is affecting the actual BGS - ticks do occur, but the traffic patterns are all wrong, and with the bug that makes local news traffic reports disappear, no way of telling if you've managed to find a quiet system.
 
Missing from the mission completion screen (which might be intentional, of course - it's not as if anything other than missions tells you that sort of thing)

Very difficult to tell in Alpha if anything is affecting the actual BGS - ticks do occur, but the traffic patterns are all wrong, and with the bug that makes local news traffic reports disappear, no way of telling if you've managed to find a quiet system.

Is that missing from the mission completion screen or not having an impact on the sliders/states?
What Ian said. I haven't been watching the bgs anyway since things like forced conflicts and such are in play, and it's such a small play area, it would be hard to isolate
 
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