https://forums.frontier.co.uk/showt...-reports-are-inaccurate?p=7265758#post7265758
We only had 50 conflicts till I manually checked 18 missing so far
there is far to much i need to say about that to make my point, and i just can't be bothered
Can we just start listing things that aren't broken?
Can we just start listing things that aren't broken?
bugs aside, which are to numerous to list, these changes are just horrible, they are turning the BGS into one big horrible mindless grindfest just like the rest of the game
there is far to much i need to say about that to make my point, and i just can't be bothered, i think i'll just go play something else at this point, i'm not getting any younger here
thanks for all the tips, tricks and know how Jane, but this is just rubbish now
While the capship sounds like a bug, Corvettes are normal. Rank and "punchiness" of ships is what changes in different intensity.capital ship or 2 Corvettes in Low CZ;
That's normal. Spec Ops ships which are heavily engineered can randomly spawn as an objective for the other side to destroy.special Fed wing ships (incl. a FDL) heavily engineered fighting for a minor faction
Without knowing what the progress bars looked like at the time, could be entirely normal. The pre-canned quotes do suggest "progress" and there is a point (80-90% full) where they claim "they can win this one!" but it would still be entirely possible to lose at that pointminor faction CMDR commenting they are winning the battle and then 10-15 mins later called for Retreat;
Again, engineered/tech brokered ships. Can't remember specifically which mod that is, but it's a thing.NPC ships firing red lasers - made me think there were other players in CZ.
Not sure what you mean by "No daily progress update". The war status on the right panel updates daily.In summary, it has become significantly more difficult to win a war or conflict in game with no daily progress update.
That's my point. FD, for most of those things regarding the engineered NPCs, it's entirely intentional.All the above (except capital ship) you mentioned as normal or intended I have experienced post-3.3 update only.
NPCs in the conflict zone are using engineered stuff, and tech broker stuff... is this intended?
Yes, this is intended.
There is no progress bar that I could see. What I'm referring to is the NPC comms and comments you get after you have chosen a minor faction in CZ. I get a notification about minor faction retreating, Battle Won and minor faction decreased in influence and an indicator about factions who won/lost in Status of right panel. However, the indicator is reset shortly and now minor faction influences are locked for a period of 7 days hence you can't tell how much influence did a minor faction gain or lost on a daily basis like pre-3.3.
The War status of minor factions have never changed until war is finished.
No. You just need to hand in one combat bond if you're unopposed. Actually, you don't even need to go to the CZ - a bounty will do.I thought wars/conflicts have been extended from 3 to 7 days now and you need to win battle in a CZ every day to win the them 4 of 7 days, no?
I don't think that's the case - I try to go by the faction status logs in starport services, but they're almost completely broken right now.Are you saying the colour horizontal bars against each minor faction in Status changes daily and are used to indicate the progress for each war/conflict? If so, I shall take note of them now.
No. You just need to hand in one combat bond if you're unopposed. Actually, you don't even need to go to the CZ - a bounty will do.
I don't think that's the case - I try to go by the faction status logs in starport services, but they're almost completely broken right now.
By unopposed, I mean there's no one working for the other faction, dropping combat bonds and bounties. Bounties have always counted as bonds, provided they're handed in in the same system as the conflict.What do you mean unopposed and you confirm bounties count as bonds now? If so, why change CZ for you to win a battle?
There is (or should be) -- it's the faction status summaries in starport services > main, but it's broken right now. Yes, it has been reported. Sometimes it works fine, listing all conflicts in all systems for both parties. Sometimes it doesn't work for one faction. Sometimes it doesn't work at all, with both factions blithely reporting how happy they are and nothing else.Thanks for confirming I'm not a complete noob. So there's no progress indicator on which minor faction is winning until war/conflict is over? This is my main frustration.
By unopposed, I mean there's no one working for the other faction, dropping combat bonds and bounties. Bounties have always counted as bonds, provided they're handed in in the same system as the conflict.
There is (or should be) -- it's the faction status summaries in starport services > main, but it's broken right now. Yes, it has been reported. Sometimes it works fine, listing all conflicts in all systems for both parties. Sometimes it doesn't work for one faction. Sometimes it doesn't work at all, with both factions blithely reporting how happy they are and nothing else.