BGS changes: Learnings/Issues/comments

Influence seems to move but the 2 faction on war are moving together. Look Wulpulis.

In our case, both are losing inf while we are the one winning.
 
https://forums.frontier.co.uk/showt...-reports-are-inaccurate?p=7265758#post7265758


We only had 50 conflicts till I manually checked 18 missing so far

Are you talking about the in-station Faction Summary news messages?
I don't think they show any State information any more. Probably because they'd have to show 1-3 active and pending States for every system that Faction is in. Ok if it's just one or two systems, but for a Faction in 10 systems that could be 30 different States to list.
 
BGS is now mindless rubbish

bugs aside, which are to numerous to list, these changes are just horrible, they are turning the BGS into one big horrible mindless grindfest just like the rest of the game
there is far to much i need to say about that to make my point, and i just can't be bothered, i think i'll just go play something else at this point, i'm not getting any younger here
thanks for all the tips, tricks and know how Jane, but this is just rubbish now
 
there is far to much i need to say about that to make my point, and i just can't be bothered

It is really hard to see your point, because you don't state it.
Which changes exactly? Squadrons? Multistates? Happiness? Seasons and Leaderboards? Stop of Board switching? New conflict system? New mission types?

Please elaborate. BGS always was a matter of doing just the right amount of things to maximize results. This hasn't changed, has it?
 
i guess my biggest problem is just how much longer it is going to take to accomplish anything now on top of the way there is little chance to expediate that in any way
basically you just expand, and SLOWLY work up the faction list of the system bit by bit, without there being any tangible results to show your faction members for their efforts for 7 days minimum.I have enough trouble keeping them interested as it is
no real strategy to deploy at all now either, it would be more fun trolling a PMF now than running/belonging to one..look, i maybe overeacting a bit, but this all looks like a giant step backwards to me rather than any type of improvement
perhaps i can try to keep members engaged in all these wars, mostly pointless wars now, but it has not been lost on me that nothing has really changed there other than they are longer, and for the most part unavoidable and pointless
i guess i can just check in with the faction every 1-2 weeks and see how things turned out and report/update them on the happenings..that is if there is anyone left to do it to, and ofc stay interested myself
i just don't like what i am seeing personally, best of luck to those that do
 

Jane Turner

Volunteer Moderator
bugs aside, which are to numerous to list, these changes are just horrible, they are turning the BGS into one big horrible mindless grindfest just like the rest of the game
there is far to much i need to say about that to make my point, and i just can't be bothered, i think i'll just go play something else at this point, i'm not getting any younger here
thanks for all the tips, tricks and know how Jane, but this is just rubbish now

I can't say I disagree that much - I feared that all "intelligent" strategy has been removed and so far it does seem to be that way.
 
"BGS is now mindless rubbish
bugs aside, which are to numerous to list, these changes are just horrible, they are turning the BGS into one big horrible mindless grindfest just like the rest of the game"

It is very hard now for the few who cared about BGS and spent most of a year learning how it worked in the past to care about it any more. Just pulling the rug out from under years worth of hard work is not treating the long time players of the game with respect on top of only giving a hint as to what the changes are and how they work in a way the players can respond intelligently to the changes.

Right now our faction is seeing the opposite of what we expect from our efforts. Are we now to thing up-side-down and backward on everything to make this work? Nonsense.

Please roll back the BGS to last day pre-release and restore the logic to pre-release.
-Pv-
 
Something is not right with BGS in CZs. I have found:


  • capital ship or 2 Corvettes in Low CZ;
  • special Fed wing ships (incl. a FDL) heavily engineered fighting for a minor faction;
  • minor faction CMDR commenting they are winning the battle and then 10-15 mins later called for Retreat;
  • NPC ships firing red lasers - made me think there were other players in CZ.

In summary, it has become significantly more difficult to win a war or conflict in game with no daily progress update.
 
capital ship or 2 Corvettes in Low CZ;
While the capship sounds like a bug, Corvettes are normal. Rank and "punchiness" of ships is what changes in different intensity.

special Fed wing ships (incl. a FDL) heavily engineered fighting for a minor faction
That's normal. Spec Ops ships which are heavily engineered can randomly spawn as an objective for the other side to destroy.

minor faction CMDR commenting they are winning the battle and then 10-15 mins later called for Retreat;
Without knowing what the progress bars looked like at the time, could be entirely normal. The pre-canned quotes do suggest "progress" and there is a point (80-90% full) where they claim "they can win this one!" but it would still be entirely possible to lose at that point

NPC ships firing red lasers - made me think there were other players in CZ.
Again, engineered/tech brokered ships. Can't remember specifically which mod that is, but it's a thing.

In summary, it has become significantly more difficult to win a war or conflict in game with no daily progress update.
Not sure what you mean by "No daily progress update". The war status on the right panel updates daily.
 
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All the above (except capital ship) you mentioned as normal or intended I have experienced post-3.3 update only.

There is no progress bar that I could see. What I'm referring to is the NPC comms and comments you get after you have chosen a minor faction in CZ. I get a notification about minor faction retreating, Battle Won and minor faction decreased in influence and an indicator about factions who won/lost in Status of right panel. However, the indicator is reset shortly and now minor faction influences are locked for a period of 7 days hence you can't tell how much influence did a minor faction gain or lost on a daily basis like pre-3.3.

The War status of minor factions have never changed until war is finished.
 
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All the above (except capital ship) you mentioned as normal or intended I have experienced post-3.3 update only.
That's my point. FD, for most of those things regarding the engineered NPCs, it's entirely intentional.

NPCs in the conflict zone are using engineered stuff, and tech broker stuff... is this intended?
Yes, this is intended.

Your listing it under a comment of "Something is not right with BGS in CZs. I have found:" suggests you think it's buggy/broken, but it's not.

There is no progress bar that I could see. What I'm referring to is the NPC comms and comments you get after you have chosen a minor faction in CZ. I get a notification about minor faction retreating, Battle Won and minor faction decreased in influence and an indicator about factions who won/lost in Status of right panel. However, the indicator is reset shortly and now minor faction influences are locked for a period of 7 days hence you can't tell how much influence did a minor faction gain or lost on a daily basis like pre-3.3.

The War status of minor factions have never changed until war is finished.

Influence is locked and does not change^ and doesn't affect the outcome of the war... you can have far less war and still win it.

As far as the indicators go, you seem to be conflating them somewhat.

The indicator you see in a CZ is just a progress meter for that instance of the conflict zone only. Unless you have a wingmate hold the instance open, that CZ progress will reset each time. CZ's are just activities to win your chosen faction points.

The status panel winning/losing is a measure of overall progress. Each day, the number of activities done on that day are tallied, and a point awarded to the "winner" of that day, pushing the bar from "Draw" to "Close Victory/Victory/Total Victory". In other words, it's a best of 7 activity.

^ Except for daily normalisation fluctuations. There is a claim that influence changes "bank up" and are applied at the end; I have evidence from Beta that that is not the case, but I'm waiting to see how current live plays out before having that debate.
 
Initially, I thought some things weren't right b/c didn't know these were intended changes in 3.3 as I never experienced them pre-3.3.

I knew about the influence lock bet warring or conflicting minor factions, except don't understand the reason for the lock - i.e., not showing influence changes. Why do you think we shall have far less wars and still win them? On the contrary, I thought wars/conflicts have been extended from 3 to 7 days now and you need to win battle in a CZ every day to win the them 4 of 7 days, no?

Are you saying the colour horizontal bars against each minor faction in Status changes daily and are used to indicate the progress for each war/conflict? If so, I shall take note of them now.
 
I thought wars/conflicts have been extended from 3 to 7 days now and you need to win battle in a CZ every day to win the them 4 of 7 days, no?
No. You just need to hand in one combat bond if you're unopposed. Actually, you don't even need to go to the CZ - a bounty will do.

Are you saying the colour horizontal bars against each minor faction in Status changes daily and are used to indicate the progress for each war/conflict? If so, I shall take note of them now.
I don't think that's the case - I try to go by the faction status logs in starport services, but they're almost completely broken right now.
 
No. You just need to hand in one combat bond if you're unopposed. Actually, you don't even need to go to the CZ - a bounty will do.

What do you mean unopposed and you confirm bounties count as bonds now? If so, why change CZ for you to win a battle? The other thing that frustrated me was my 3rd bullet point above - "minor faction NPC CMDR commenting they are winning the battle and then 10-15 mins later called for Retreat".

I don't think that's the case - I try to go by the faction status logs in starport services, but they're almost completely broken right now.

Thanks for confirming I'm not a complete noob. So there's no progress indicator on which minor faction is winning until war/conflict is over? This is my main frustration.
 
What do you mean unopposed and you confirm bounties count as bonds now? If so, why change CZ for you to win a battle?
By unopposed, I mean there's no one working for the other faction, dropping combat bonds and bounties. Bounties have always counted as bonds, provided they're handed in in the same system as the conflict.

As for why change a CZ... Well, they were pretty boring! The progress bars do provide an objective-based take on CZs, even if completing the objective isn't strictly necessary. Competing an objective also seems to give an influence boost (it says so in the message you get when you clear the CZ), but whether this really is the case hasn't been confirmed yet, to my knowledge. It might give an influence boost at the end of the conflict.

Thanks for confirming I'm not a complete noob. So there's no progress indicator on which minor faction is winning until war/conflict is over? This is my main frustration.
There is (or should be) -- it's the faction status summaries in starport services > main, but it's broken right now. Yes, it has been reported. Sometimes it works fine, listing all conflicts in all systems for both parties. Sometimes it doesn't work for one faction. Sometimes it doesn't work at all, with both factions blithely reporting how happy they are and nothing else.
 
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By unopposed, I mean there's no one working for the other faction, dropping combat bonds and bounties. Bounties have always counted as bonds, provided they're handed in in the same system as the conflict.

If neither faction controls the system they have a conflict/war, handing in bounties for wanted faction ships will decrease their influence and is this why massacre missions during such states have disappeared?

There is (or should be) -- it's the faction status summaries in starport services > main, but it's broken right now. Yes, it has been reported. Sometimes it works fine, listing all conflicts in all systems for both parties. Sometimes it doesn't work for one faction. Sometimes it doesn't work at all, with both factions blithely reporting how happy they are and nothing else.

Thanks again. I shall take a look at this when I go online later.
 
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