BGS changes: Learnings/Issues/comments

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True, We had a few systems where blocking tricks were the only way to take over the system and if we lost them now we could never take them back.
But we have already made up our minds to get smaller if we need as we have 10 systems and up to 30 states is too much for us.
So what about not leaving but getting smaller and more manageable?
It's now possible for one or two players who know what they're doing to kick over all your sandcastles at once.

That's the problem. That's not even taking the entire galaxy being on fire into account.
 
We have now dropped from 72% to 24% since 3.3, with none of our actions counting for Inf. We are now Election Pending, and probably wont be able to win that either.
If we lose this system due to this bug, I will be retiring from BGS, and probably the game (yes, you CAN haz my stuffs). It took 9 months to take this system, and without the ability to conflict lock a faction, it will be impossible to retake it.

Ditto.

All of my friends that I was able to convince to help do some BGS work have now sworn off this game (all on XB1) due to the CZ bugs. We worked for months also to take system we're now being thrown out of because we can't obtain combat bonds to defend ourselves. Seems the enemy in one system, another PMF, is taking our last asset while we're unable to get bonds.

And Expansion state's target system remains hidden - although I don't think they added that info in 3.3, something I personally find disappointing to say the least. I don't know why a MF wouldn't be advertising the info at every station in every system they're present in - asset(s) controlled or not.

Bye, bye BGS for me. Too much male cow manure - like PowerPlay (in my opinion). :(
 
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I've not seen this change posted yet, assuming it's a change and not a bug....

One of our systems had a INF correction (dragging us down about 10% INF from current INF, while working towards the 60% coup) and matched us with the controlling faction on first day for the new BGS, matching at 33.4%-ish. Which was a surprise.

The system has 3 stations, one orbital and 2 planetary (one larger than the other). We held the larger of the two planetary stations taken from a third MF a week or so eariler. Controlling MF held the two other stations.

Was happy with that war initially but upon closer review we saw that we were defending our sole station in the system but we weren't attacking the orbital station of the controlling faction as expected, rather the less desirable smaller planetary base. So almost a lose-lose scenario.

As the last week progressed we hit ALL the CZ bugs (too slow dealing with the first issues to discover the crossed wires problem in time) and have lost the war and our station to the controlling faction.....very demoralising for our PMF. Might be a tough ask to work on recapturing we'll see...today is the first day of that task and working out what chaos is unleashed as conflict INF is unlocked as wars end. Not yet keen to look into vortex of chaos....

The only silverlining is that there is a data point for a change in asset targets during war. No longer is it the most valuable asset each time. My hypothesis is that matched wars give you the lowest value asset while coup wars might give highest value asset to maintain some kind of 'benefit' for coup wars.

Any other data points out there to confirm, refute, or refine it?

Anyone seen something similar for Civil War or Election?
 
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I've not seen this change posted yet, assuming it's a change and not a bug....

One of our systems had a INF correction (dragging us down about 10% INF from current INF, while working towards the 60% coup) and matched us with the controlling faction on first day for the new BGS, matching at 33.4%-ish. Which was a surprise.

The system has 3 stations, one orbital and 2 planetary (one larger than the other). We held the larger of the two planetary stations taken from a third MF a week or so eariler. Controlling MF held the two other stations.

Was happy with that war initially but upon closer review we saw that we were defending our sole station in the system but we weren't attacking the orbital station of the controlling faction as expected, rather the less desirable smaller planetary base. So almost a lose-lose scenario.

As the last week progressed we hit ALL the CZ bugs (too slow dealing with the first issues to discover the crossed wires problem in time) and have lost the war and our station to the controlling faction.....very demoralising for our PMF. Might be a tough ask to work on recapturing we'll see...today is the first day of that task and working out what chaos is unleashed as conflict INF is unlocked as wars end. Not yet keen to look into vortex of chaos....

The only silverlining is that there is a data point for a change in asset targets during war. No longer is it the most valuable asset each time. My hypothesis is that matched wars give you the lowest value asset while coup wars might give highest value asset to maintain some kind of 'benefit' for coup wars.

Any other data points out there to confirm, refute, or refine it?

Anyone seen something similar for Civil War or Election?
A conflict I'm working has a large pad ground base at stake instead of the second orbital (which is an outpost), so there's definitely been a change there.
 
I've not seen this change posted yet, assuming it's a change and not a bug....

One of our systems had a INF correction (dragging us down about 10% INF from current INF, while working towards the 60% coup) and matched us with the controlling faction on first day for the new BGS, matching at 33.4%-ish. Which was a surprise.

The system has 3 stations, one orbital and 2 planetary (one larger than the other). We held the larger of the two planetary stations taken from a third MF a week or so eariler. Controlling MF held the two other stations.

Was happy with that war initially but upon closer review we saw that we were defending our sole station in the system but we weren't attacking the orbital station of the controlling faction as expected, rather the less desirable smaller planetary base. So almost a lose-lose scenario.

As the last week progressed we hit ALL the CZ bugs (too slow dealing with the first issues to discover the crossed wires problem in time) and have lost the war and our station to the controlling faction.....very demoralising for our PMF. Might be a tough ask to work on recapturing we'll see...today is the first day of that task and working out what chaos is unleashed as conflict INF is unlocked as wars end. Not yet keen to look into vortex of chaos....

The only silverlining is that there is a data point for a change in asset targets during war. No longer is it the most valuable asset each time. My hypothesis is that matched wars give you the lowest value asset while coup wars might give highest value asset to maintain some kind of 'benefit' for coup wars.

Any other data points out there to confirm, refute, or refine it?

Anyone seen something similar for Civil War or Election?

Not to state the obvious...but a coup war is just that - a coup..the idea being you are challenging the current controlling faction, previously by bypassing them somehow and then hitting above 60% inf, forcing them into a war for the controlling station, controlling station usually being considered the prime asset because that is the station that controls the system...so winning that station as fast as possible by the high inf challenge is the coup d'état aka an overthrow....
 
Our Coup War has just ended. It was a zero traffic system, so minimal effort was put in. Went from 82.6 before to 86.6 after.
 
All conflict results seem to be a 4% gain or loss for each respective faction regardless of how far to the left/right the slider for the conflict progress ends up. Population also seems to be irrelevant.
 
There was a conflict that started pending with 3.3. There appears to have been at least a day where states/conflicts weren't updated at all
 
I'm trying to wrap my head around the new BGS so bear with me on this one....

but, how do you directly influence a faction now? It seems a lot of actions (data, murder, etc) affect the sliders alone, and from the results of these sliders 'flavour' missions are generated. Its these missions that seem to affect influence directly- meaning you cant synergistically kill / data bomb / BM / mission run etc.

Too much eggnog?
 
I'm trying to wrap my head around the new BGS so bear with me on this one....

but, how do you directly influence a faction now? It seems a lot of actions (data, murder, etc) affect the sliders alone, and from the results of these sliders 'flavour' missions are generated. Its these missions that seem to affect influence directly- meaning you cant synergistically kill / data bomb / BM / mission run etc.

Too much eggnog?

Now is probably a bad time to try and understand it. It's much less frustrating to go and collect mats while the hardcore BGS folks bang their collective heads against this thing. I just finished re-engineering my FDL. :)

And now, the search for more mats goes on.
 
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