BGS changes: Learnings/Issues/comments

Probably slow to the party on this one but has anyone else noticed that the bands on the economic and security status bars are slightly different sizes on a per system by system basis? For instance, in our Military system (damaged/repairing station too) the none security state is much narrower than all the others...

I'm assuming its based on the economy type and maybe default security level but I only have 4 systems to go by with our faction so no real way to work out the details here.

Yes, they all vary in the size of the bands. Would need to look closer to try to determine the reasons.

Conflict observations.
...
CW/War - 6 completed - five of which ended +4% (winner) and -4% (loser) but one went +2%/-2%
Elections - 6 completed - four of which ended +4%/-4%, one ended +2%/-2%, and one finished +3.6% / -4.3%
...

I've also seen a few War/Civil Wars end with +2/-2. They were all at close-victory or draw when I last checked them before they completed.
 
Has anyone any insights into the ‘Investment’ State?

I understood it to be entered after a failed Expansion phase (no available system close enough), and a preparation for an Expansion ‘boost’.
We now have two systems in Investment State, neither one have been close to Expansion, and even if they had there are available systems within reach.

One theory proposed by a Squad member was that after a successful Boom State the Investment is triggered to determine the population ‘happiness’ level?
If that were true it will seriously hamper the advance of Influence values!

Any thoughts, please?

Investment state change from a pre-movement state to an economic one. As i understand things (so far) it is no longer related to expansion.



On the other hand expansion appears to work as per 3.2... which had investment as a component. BGS is broke. Thargoid out front should have told ya.

Bah ninja'd
 
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Inf is locked from pending till after cooldown save for a 4% gain to the winning side and 4% loss to the losing side. It doesn't matter if the population is 60 or 6 billion or if you won by 1 bond on 2 days or 2000 a day for 5 days

Not sure if this was an answer to my question from this morning. I accept that INF is effectively locked from the time they match BUT my question was, do we know whether actions taken in the pending period have any effect on the resulting CW/War/Election, or are those 48 hours (two ticks) effectively 'dead time' when there's no value in doing ANY further INF work? I expect that's a question that will take a while to answer.

I say 'effectively locked' because I'm still seeing slight deterioration in both parties INF. Most recently, two went pending Election on 23rd Dec at 7.1%. Since then each day it's drifted down 0.1% each tick and after five further ticks is at 6.6%. That's some reduction, but perhaps points to some rebalancing and rounding down caused by INF movements in some of the other five factions in that system.

Finally, it's not always a +4/-4% outcome. I'm seeing +2/-2%, and in my post above saw a curious fractional change, and a different change for the winner than the loser.
 
my experinece so far suggests there is no influence to be won or lost the moment a conflict is pending. You win or lost the 4% at the end (or a proportion of it depending on margin of victory - if I have understood correctly). Thats it.

Other inf changes during conflict appear to be linked to fractional adjustments, or when all factions are in conflict and therefore all 'locked'.

As ever, all thoughts are from my own observation only and experiences may differ.
 
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my experinece so far suggests there is no influence to be won or lost the moment a conflict is pending. You win or lost the 4% at the end (or a proportion of it depending on margin of victory - if I have understood correctly). Thats it.

Other inf changes during conflict appear to be linked to fractional adjustments, or when all factions are in conflict and therefore all 'locked'.

As ever, all thoughts are from my own observation only and experiences may differ.

Yup. Of all the conflict's (=~ 6) I've had resolve so far:
- All have lasted 7 days
- The winner/Lose has received +/-4%
- Influence has been locked during pending
- Honestly, haven't observed the effect during cooldown.
 
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We were managing a war and it seems to have gone the complete opposite of how we’d wanted it. No issues with other player groups. Only issue is mostly there’s no ships spawn at the conflict zones, making them impossible to partake in.
 
Inf is locked from pending till after cooldown save for a 4% gain to the winning side and 4% loss to the losing side. It doesn't matter if the population is 60 or 6 billion or if you won by 1 bond on 2 days or 2000 a day for 5 days

I see minor changes to INF for both factions but they are locked together in a conflict....over the week it might only change by 0.1% increments to get about 0.5% total change while both factions move together. This is more likely when they are the only factions in system that are in conflict. Could just be rounding...
 
I see minor changes to INF for both factions but they are locked together in a conflict....over the week it might only change by 0.1% increments to get about 0.5% total change while both factions move together. This is more likely when they are the only factions in system that are in conflict. Could just be rounding...

That's normalisation effects, a result of rounding causing the influences to not normality add up entirely to 100%
 
Yup. Of all the conflict's (=~ 6) I've had resolve so far:
- All have lasted 7 days
- The winner/Lose has received +/-4%
- Influence has been locked during pending
- Honestly, haven't observed the effect during cooldown.

I do know of one election that seems to be borked. It has been running since December 15. A friend has been following it - in Ingariko, between Jet Legal and Sietae Fed.
 
I do know of one election that seems to be borked. It has been running since December 15. A friend has been following it - in Ingariko, between Jet Legal and Sietae Fed.

http://https://forums.frontier.co.uk/showthread.php/467394-Never-ending-conflicts-in-BGS

Lot of that about in certain places/factions. It may be that those conflicts and states that are stuck went pending before a fix was put in and need a manual kick to get moving.

The dates would seem to concide.
 
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my experinece so far suggests there is no influence to be won or lost the moment a conflict is pending. You win or lost the 4% at the end (or a proportion of it depending on margin of victory - if I have understood correctly). Thats it.

Other inf changes during conflict appear to be linked to fractional adjustments, or when all factions are in conflict and therefore all 'locked'.

As ever, all thoughts are from my own observation only and experiences may differ.

Yes. True.

If I may, let me rephrase.

Given that War/CW outcome would hinge on either a) winning the battle 'rounds' and/or b) cashing in bonds, then it seems there is likely little that could be achieved during the pending period. Might be worth testing if handing in bounties during pending phase has any impact.

For Elections, it's currently unclear to me what actions would help here, but pre-3.3 I presumed it was all non-bounty/combat actions. In which case, would trading, missions, exploration data during the pending period help get that faction off to a better start once the election goes live.

As I write this, I'm convincing myself more and more that the pending window now is 'dead time' and there's zero point from INF purposes to perform any actions. Although, the Economy/Security/Happiness scores might still be affected.
 
A faction won a War, gaining the +4% INF boost. The losing faction had only non-landable surface installations. The winning faction gained one of the new orbital non-landable installations, and none of the surface ones. The orbital types don't show up in the SysMap details, but the surface ones do, with owner details. I flew out to the orbital that changed hands and dropped from SC to local flight. There are no markers or indicators as to ownership. The authority ships present all belong to the controlling faction (not either of the two factions in the recent war). After about a minute a scenario seemed to commence with authority ships noting a lot of pirates circling this civilian installation and calling on pilots to assist. I left.
 
There are no markers or indicators as to ownership.
Interesting - I see two markers of ownership for the installations around me.
- the installation is listed as belonging to the faction if nav-targeted from normal space (from supercruise the drop indicators override this). Bug: anarchy ownership just shows as "Anarchy".
- the civilian ships near the installation belong to the owning faction. (You can distinguish ownership if two anarchy factions in the system this way)
 
Interesting - I see two markers of ownership for the installations around me.
- the installation is listed as belonging to the faction if nav-targeted from normal space (from supercruise the drop indicators override this). Bug: anarchy ownership just shows as "Anarchy".
- the civilian ships near the installation belong to the owning faction. (You can distinguish ownership if two anarchy factions in the system this way)

Yup, same here.

It'd still be nice if the new installations appeared on the system map though, and if ownership could be seen from SC. This is a problem for any facility though, not just the new orbitals (it gets clobbered by the "safe drop-out" UI.
 
Interesting - I see two markers of ownership for the installations around me.
- the installation is listed as belonging to the faction if nav-targeted from normal space (from supercruise the drop indicators override this). Bug: anarchy ownership just shows as "Anarchy".
- the civilian ships near the installation belong to the owning faction. (You can distinguish ownership if two anarchy factions in the system this way)

Ok, will fly back past it and see if I can spot the ownership tags and take a closer look at the local shipping.
 
- OK what happens to influence of the remaining faction when all other factions are locked in state of war / CW ?
It can happen rather easy nowadays....
I honestly for the life of me cannot understand that simulation logic.

the other remaining faction is what.... waiting for the rest to complete ?
 
the other remaining faction is what.... waiting for the rest to complete ?
Yes. Their influence isn't locked as such, but there's not really anything to get it from either. You might get a fraction of a percent here and there from renormalisation, but nothing significant.
 
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