-Wars not resolving properly
-Player effort getting overwritten by tick from other versions (OD <-> Horizons)
-Player effort needed has effectively doubled across the board.
-Oddyssey missions not tied in into current BGS state
The BGS is the only thing keeping alot of player factions going and right now, this important part of the game is unplayable.
Most of the faults are a direct result of the braindead decision of letting separate versions of the game exist and just keep them going with minimum effort in both thinking and implementation.
Since it is near impossible to actually theorize what is causing these issues, due to the subliminal nature of the BGS and the lack of communication from Frontier. I have no other option anymore to tell my player group to just give it up until Frontier actually acknowledges the problems and proposes changes to fix it.
But I will say this: In ANY software situation it is a maintenance and feature nightmare to keep separate versions supported, If there are background systems involved, this counts triple. Why didn't any of the technical team tell the powers to be this was the worse decision they could take? These issues are so massive it could well kill player groups at this point as their sole reason d'être is the BGS. Powerplay will get more affected by it 2.
This should be major priority to get fixed ASAP. the bad reviews until now was about what we play, the BGS is concerning why we play.
Hell, Ill even tell you the fix for the most parts, its not even hard.
1. Disable the current system where you just let everything go on with multiple ticks and just hope for the best (I mean, what?!).
2. Make a separate server (you all like juggling servers and versions so much) for the BGS
3. Instead of keeping old BGS system alive, send all player action to the new server.
4. Create Logic where new server calculates INF changes and control / asset-ownership
5. Propagate these result as a SINGLE tick to both versions.
Once you've done that we can all find the real bugs that are not tied to the monstrosity of that game design decision to juggle these versions BGS.
Of course the best solution would just be to bring the versions of the game together.
-Player effort getting overwritten by tick from other versions (OD <-> Horizons)
-Player effort needed has effectively doubled across the board.
-Oddyssey missions not tied in into current BGS state
The BGS is the only thing keeping alot of player factions going and right now, this important part of the game is unplayable.
Most of the faults are a direct result of the braindead decision of letting separate versions of the game exist and just keep them going with minimum effort in both thinking and implementation.
Since it is near impossible to actually theorize what is causing these issues, due to the subliminal nature of the BGS and the lack of communication from Frontier. I have no other option anymore to tell my player group to just give it up until Frontier actually acknowledges the problems and proposes changes to fix it.
But I will say this: In ANY software situation it is a maintenance and feature nightmare to keep separate versions supported, If there are background systems involved, this counts triple. Why didn't any of the technical team tell the powers to be this was the worse decision they could take? These issues are so massive it could well kill player groups at this point as their sole reason d'être is the BGS. Powerplay will get more affected by it 2.
This should be major priority to get fixed ASAP. the bad reviews until now was about what we play, the BGS is concerning why we play.
Hell, Ill even tell you the fix for the most parts, its not even hard.
1. Disable the current system where you just let everything go on with multiple ticks and just hope for the best (I mean, what?!).
2. Make a separate server (you all like juggling servers and versions so much) for the BGS
3. Instead of keeping old BGS system alive, send all player action to the new server.
4. Create Logic where new server calculates INF changes and control / asset-ownership
5. Propagate these result as a SINGLE tick to both versions.
Once you've done that we can all find the real bugs that are not tied to the monstrosity of that game design decision to juggle these versions BGS.
Of course the best solution would just be to bring the versions of the game together.