BGS issue in colonia

I am not sure if this is a bug, balance issue or what. Recently in Colonia some of the factions seem to have made large changes even with someone working it to move the opposite way. It has been suggested that the passenger missions may have been the cause of this because of the large influence on the BGS on the some missions have on both ends of the trip. We asked the faction that has gained 40 percent in a few days if they were working it and they said no, our commanders have been working for our faction and have seen very little effect if any. Is it possible that the BGS influence is out of whack and causing this issue? would it be possible for someone to just look into it and see? If it is someone working against us, I understand but it seems like its moving the wrong way with no one pushing it. Thank you.
 
just because you can't see who is doing it doesn't mean that they aren't doing it, likely it's people in solo or private group running missions without checking with you to see if that's ok.
 
It's entirely possible the faction in question is simply lying to you. From what I can see, there isn't anything unusual going on aside from you guys being under a fairly determined attack. You've also seen a spike in traffic to your system so somebody is working it.
 
I really find that hard to belive. here are the stats 462 ships passed through Signalis space, including 15 ships in the last 7 days.
2 ships passed through Signalis space in the last 24 hours.

Carpe Noctem (War)53.877 %
Radio Sidewinder Galactic (War)30.616 %

yesterday it was Carpe Noctem 60% and RSG 21% so a 16% swing in 24 hours with a whole 2 commanders? That is a whole bunch of influence swing with almost no one passing through. unless the number of ships passing through is wrong? go figure.
 
and in the last 2 hours alone we have lost 12 percent. down to 18 percent. how many missions, does it take to drop influence that much in 2 hours?
 
That's the tick.

You need to be turning in combat bonds to gain influence - nothing else works for you if you are in a WAR state.
 
A ship doesn't need to leave and come back to fight against you in a war. The ships show up when they enter, but if they never leave, your traffic report can show no ships at all while a group of CMDRs fights in the CZs.

If you're doing missions during a war, you're not helping your faction. A single CMDR can drive your influence down by the maximum amount with very little effort if that's the case.
 
Influence values update once a day. This is called "the tick".

Running missions (including PAX missions), trading (at a profit or loss for +/- effects), and handing in bounties (not through Interstellar Factors) will affect the influence of a faction in a system under everyday circumstances. Mission target factions receive 1 point of influence (positive or negative) for each mission. They also receive state points for each mission.

However, when a faction is in certain states, some actions either have no effect, a standard effect, or an enhanced effect on the influence of the faction. Read the threads on this forum about states for a detailed understanding. The faction (game) is not lying to you; you just need to know how to interpret the data you're getting.

In your situation, RSG are in a war state. In this state, trading and missions have no effect. Only combat activities have an effect - handing in combat bonds or bounties. Someone has been fighting in a conflict zone and has been regularly handing in the bonds. Either that, or someone has been bounty-hunting and handing in the bounties in batches.


  • The system population is 50,000 - that means it will have a wide swing. If one faction loses, the other gains in a conflict state. A 12% loss is normal for that population if you aren't fighting back.
  • The state is war - only combat bonds will help. Bounties will help if the faction you are supporting is the controlling faction.
  • The traffic is low (it's Colonia), but as noted above, if a ship doesn't leave the system, it won't be counted in the traffic reports.
  • System influence updates once roughly every 24 hours.

Finally, influence calculations are transaction-based - as long as you hit the minimum value threshold for each transaction, 6 transactions of, for example, 100,000 credits is worth 6x more than 1 transaction of 600,000 credits.
Cash your bonds and bounties. Cash them often.
 
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Yeah, in a system with that low of a population, a single pilot farming the CZ could easily max out daily influence hardcaps if no one is fighting for the opposing side. Without even having to resort to purposely making small combat bond drops.
 

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yesterday it was Carpe Noctem 60% and RSG 21% so a 16% swing in 24 hours with a whole 2 commanders? That is a whole bunch of influence swing with almost no one passing through. unless the number of ships passing through is wrong? go figure.

Keep in mind Shipyards are everywhere now - and CMDRs making a decisive push are likely to remain inside the System anyway over more than 1 Day. Those will be invisible.

On the Traffic Stats, forget EDSM figures, since those only count Players that actually run a suitable tool to feed it.
Only the local Traffic Report will give you accurate figures.

IMHO there's often been and definitely are forces in Colonia that are very actively working against PMFs. If that's just to cause a little chaos, stir trouble or intentionally attempting to cause conflicts amongst PMFs.
Your best guess is as good as mine.
There's likely a very few exceptions, but most Colonia PMFs just want to get along - even more so since Shipyards stopped being an extremely rare good.
 
Jane's thread here seems to suggest that there are system hard caps on daily influence movements, though not to be confused with individual commander hard caps.

https://forums.frontier.co.uk/showthread.php/423837-Influence-caps-gains-and-the-wine-analogy
Yes, I see what you mean. I should have said that there are no negative caps for certain activities, so while difficult and time-consuming, it's quite possible to exceed the hard cap for a system. The only hard-coded cap for a system is the fact that you can't exceed 100%.
 
  • The system population is 50,000 - that means it will have a wide swing. If one faction loses, the other gains in a conflict state. A 12% loss is normal for that population if you aren't fighting back.
  • The state is war - only combat bonds will help. Bounties will help if the faction you are supporting is the controlling faction.
  • The traffic is low (it's Colonia), but as noted above, if a ship doesn't leave the system, it won't be counted in the traffic reports.
  • System influence updates once roughly every 24 hours.
A further note about Colonia - Wars for system control are very rare, so anyone searching for massacre missions by filtering the Galmap for War state will be attracted to them. I've seen a few big swings in recent wars which could be explained by mercenaries taking on those missions rather than necessarily any deliberate attempts to destabilise the region.
 
two commanders stacked with +5 influence missions can cause a lot of damage with the right conditions

remember also, if your faction is spread thin and in conflict somewhere then they gain no influence in any other system so you are more susceptible to negative influence gains.

i've also seen the bgs swing widely after a big update.

in either case, in a small system, just keep adding influence to your factions bucket. reinforce them.
 
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