General BGS & ODISSEY

Dear Frontiers, with the release of Odysseus, all military conflicts in BGS broke down. During the time that I pass the 4 middle zones in Horizon, the Odyssey player calmly passes 10 and gets an unfair advantage. It has become senseless to study BGS if you are not playing on a computer, or you are not interested in playing "legs". Please disconnect these legs from the BGS. Logically, a fighter cannot influence the politics of factions in systems on foot. Let those who really wanted these legs run and shoot like in CQC, and do not affect the changes in the influence of factions in the systems. They don't need it! Or make it so that only conflict zones between ships affect the capture of stations and control of systems, and foot soldiers in settlements fought only for these settlements. Or reduce the influence from the fighting of foot soldiers in the settlements on the BGS by 10 or more times. But do something, don't leave it as it is, It has always been a game of ships, and now it makes no sense. But one foot warrior cannot do more than a spaceship. Not logical.
 
Is it?

As far as I know, battles taking place on the ground revolve around that settlements ownership, and doesn't (or barely) count towards the outcome of the conflict overall. Frankly, this is roughly what I've been seeing in the sparse ground conflicts I've fought. So in other words, in Odyssey, it is possible to lose a war and still gain an Odyssey settlement.
 
The last statement is true. But these battles also influence the general conflict. Moreover, you can fly in a ship with unguided rockets and solve this zone in a matter of minutes in your favor.
 
It would be nice to know more specifically how much INF is gained by ground war vs space war. (EFB ^)

One thing is clear, it is significantly easier to rack up large quantities of bonds in High Intensity KneeZs than it is in ShipZs, and end more CZs in less time. I would like the INF gains to be biased in favour of space war personally, because a) space war has a much higher barrier to entry and skill ceiling, requiring a more unique set of skills. Any macaroon can play an FPS but gitting gud at flying spaceships is Elite's USP and skill in this area should be rewarded. And b) current ships HP : Damage ratios mean that even if you're operating extremely efficiently it just takes longer to rack up space kills than feet kills, so the lower number of kill transactions should be balanced for.
 
You can finish MUCH more missions (vs time needed) in ship when compared with "onfoot" ... seems fair to have kind of advantage for fight and CZs. Odyssey content needs to be much more integrated into ED to work as should and not other way around.
 
seems fair to have kind of advantage for fight and CZs. Odyssey content needs to be much more integrated into ED to work as should and not other way around.
Hard disagree.

1) Ships are huge and expensive pieces of kit, it doesn't make any sense that shooting 5 dudes on foot in some backwater settlement would be more significant in the flow of a conflict than shooting 5 entire spaceships (also filled with dudes).

2) Players have spent a lot of time honing their piloting skills so they could win conflicts in Elite: Dangerous: A Game About Spaceships since 2014 - if it became optimal to win conflicts by spamming rockets at legmen as they jump out of dropships that would be extremely sad.

There are other ways to integrate Odyssey content without negating one of the precious few areas in which piloting skill, a unique and beloved feature of Elite, is genuinely valuable.

At least equalising the amount of INF and bonds for time spent between the CZ types would be preferable.
 
Last edited:
Using ship rockets during engament in ground CZ is nothing else as kind of exploit which need to be fixed. It should be fairly easy to introduce few really nasty drones or on foot weapons which should be able dealt with it. Another possibility is just end concflict on foot when is first dumbfire or ship laser fired when combatants hides ... there are numerous ways how this can be handled.

Btw I have 5+ years experience with ships in ED, most spent in Bubble and local BGS daily involvement, so I think know something about it too.
 
Last edited:
You can finish MUCH more missions (vs time needed) in ship when compared with "onfoot"
I do agree with this though, but the solution here is to make INF rewards fairer for difficulty and time spent across the board. In the same way I described above. One imbalance/bias shouldn't be addressed by creating another, separate imbalance.

It's a problem that it's often easier to move INF by doing numerous, braindead and effortless courier-type missions than it is actually engaging in risky or skilled content.

Using ship rockets during engament in ground CZ is nothing else as kind of exploit which need to be fixed.
It's not an exploit, it's the "Sphere of Combat" they were specifically advertising. We all knew it was going to be horrifically imbalanced and stupid, and lo and behold... (edit: even not using a ship, it's comically easy to win FeetCZs with underhanded tactics)

Btw I have 5+ years experience with ships in ED, most spent in Bubble and local BGS daily involvement, so I think know something about it too.
I am not sure what this flex is for, but OK.
 
It's not an exploit, it's the "Sphere of Combat" they were specifically advertising. We all knew it was going to be horrifically imbalanced and stupid, and lo and behold... (edit: even not using a ship, it's comically easy to win FeetCZs with underhanded tactics)
:D I think we can nicely agree on disagree in this matter. Have a nice day!
 
But one foot warrior cannot do more than a spaceship. Not logical.
I think this hugely depened about circumenstances ... and that spaceship is piloted by the same warrior which can then leave ship and shoot on foot. In ship he only uses bigger guns because targets have better skin :) ... is also nice to see how one can easily forget that in ED you are pilot of the ship and not a ship itself
 
Hard disagree.

1) Ships are huge and expensive pieces of kit, it doesn't make any sense that shooting 5 dudes on foot in some backwater settlement would be more significant in the flow of a conflict than shooting 5 entire spaceships (also filled with dudes).
Yeah, kinda like that time when a bunch of guys with helos, gunships, chemicals, bombers beat that bunch of rice farmers...oh wait, they didn't. 😛
 
Back
Top Bottom