BGS Problem

Hello,

I have a little problem with BGS in our system...We farm a lot against a faction, but this faction up...
Is it possible to create a list with all the names of the commanders who passed in the systems?


I notice that in the station, we can see the types of ships that passed ... But without additional information ...
In addition, does this list also contain the ships passed in unopened world?

Thank you very much....
 
All ships passing through the system (including the same ship multiple times), not all ships that remain in the system (subtle difference but very important). And all CMDR ships irrespective of mode. No, there is no way to get their CMDR names.
 
Hello,

I have a little problem with BGS in our system...We farm a lot against a faction, but this faction up...
Is it possible to create a list with all the names of the commanders who passed in the systems?
Nope, with the exception of anyone with a bounty listed in one of the local system bounty charts, but whether they're even in the system anymore or not is unlikely.

I notice that in the station, we can see the types of ships that passed ... But without additional information ...
In addition, does this list also contain the ships passed in unopened world?

Thank you very much....
It lists all ships, regardless of mode.

All ships passing through the system, not all ships that remain in the system (subtle difference but very important). And all CMDR ships irrespective of mode. No, there is no way to get their CMDR names.
Yep, really important point, if a ship never enters or leaves the system, and is simply operating there over the course of a few days, they won't be accounted for.
 
Nope, with the exception of anyone with a bounty listed in one of the local system bounty charts, but whether they're even in the system anymore or not is unlikely.

I'm wrong all the time, of course*, but my impression is that the highest bounties listed are faction-wide - not necessarily system-by-system.

*Don't get me started on the relationship between the Crimes list and the Bounties list.
 
I'm wrong all the time, of course*, but my impression is that the highest bounties listed are faction-wide - not necessarily system-by-system.

*Don't get me started on the relationship between the Crimes list and the Bounties list.
Ugh... so... there's three... but they're all different... maybe it's local faction-wide bounties, interstellar bounties, and power bounties... I forget... really wish they'd fix that.

But yeah... still, it's better than nothing, and will give you an indication who's messing with your system.
 
Ugh... so... there's three... but they're all different... maybe it's local faction-wide bounties, interstellar bounties, and power bounties... I forget... really wish they'd fix that.

I have no idea RE the power bounties because I just don't go there. It would be nice if they were labelled reliably (again?).

But as always what I really miss are the system news feeds and their archives. There's a war on, when did it start?
 
I suppose that, if you have bounty on your ship even by unsuccsessful mission penalties, and you jump into the system (by travelling to another system), you will be listed in the TOP 5 list. Then you have the traffic list, which seems to be every jump into the system also. And: the ship list and even the bounty list shows all plattforms and all modes of play (solo, PG or open). Then you have Inara and EDSM in parallel. But those only show the number of ships, if the pilot uses them.

Those informations are only hints to the relative amount of traffic. If someone works against you can be calculated if you know what you and your faction did to support your faction. That depends on the percentage of your faction, the more, the less "antiwork" is necessary to work against you. You can see the relative work against you. F.e.: you worked 40+ Influences per player per tick, are the leading faction with about f.e. 65% influence and you only kept your status within the tick. This only can happen, if there was an amount of work against you. You can´t see what work exactly, but you can see the relative amount of work.

f.e. as far as I guess: it needs one player who does the maximum work (all BGS tricks possible) to keep the work of 10 players (doing all BGS tricks also) at zero, if your factions has influences about 65-70%.
 
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Not even the third-party trackers like INARA or EDSM allow you to collect a list of names of visitors to a system, even though in theory those sites do collect a list of actual CMDR names. I think everyone agrees that publishing such a list would be way too exploitable and griefer-encouraging, and would only serve to discourage BGS players from using those sites.

Though it is worth checking the Inara and EDSM ship-counters for the system; the in-game traffic report multiple-counts a ship for multiple visits, while the Inara counter only counts each CMDR once, so might give you some idea of actual numbers of people involved.

Example: I was doing some mission-running in my Krait last night, dashing repeatedly back and forth in and out of the same system. Last I looked, the traffic report for the system said there were 24 ships visiting the system, 11 of them Kraits. The Inara report for the system says "8+ ships". EDSM has a list of three ships visiting the system, including just one Krait. Comparing all three lists, an observer could (reasonably) guess that that those 11 Kraits in the in-game Traffic report were just one guy, running missions.
 
Is it possible to create a list with all the names of the commanders who passed in the systems?
It is possible with some limitations.You can only list commanders entering to your monitored system
a) playing in the same platform as your commanders monitoring;
b) playing in open or the same private group as your commanders monitoring;
c) pass at the position (system entry point supercruise, station) where your commanders are;
d) get to the same instance as your commanders (that generally only matters at high player traffic).

For the time period these requisites are met your contacts panel contains the commanders entering to the area. Further information can be gained by scanning them. Your player journals or pen and paper can be used to record those additional pieces of information.
 
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