This other ( related? ) thread from another section might interest you--> https://forums.frontier.co.uk/threads/pp-2-0-has-sent-bgs-into-crisis.629816/ ... if you can sift thru all the typical forum flaming lolAnyone seeing unusual results since Ascendancy? Tonight one of my system conflicts went from 3-0 to 3-2 in 24 hours. Seems a little funky but maybe it’s all in my head.
Thanks, I was hoping there was some discussion on this.This other ( related? ) thread from another section might interest you--> https://forums.frontier.co.uk/threads/pp-2-0-has-sent-bgs-into-crisis.629816/ ... if you can sift thru all the typical forum flaming lol
Thanks for the feedback, Ian. I imagine it will be days (probably weeks) before things settle down.Mostly the unusual results seem to be "systems with larger swings than normal" which could just be increased traffic, or maybe rare goods are really effective as a trade option and no-one ever noticed before, or something like that where Powerplay is significantly changing the distribution and incentives of the much larger number of non-BGS-playing CMDRs. Certainly I'm not seeing anything out of the ordinary on my monitoring of Colonia (where recorded traffic was up a bit with Ascendancy, but not as much as in the bubble) and low-traffic systems in the bubble (Powerplay-controlled or otherwise) don't seem massively out of line either.
There do also seem to be the occasional issues with conflicts or systems getting "stuck" (and possibly therefore "catching up" once they unstick) though those seem a lot rarer. Still, that might have been what you saw. Or it might have just been an excessively-cached tick so you missed it going 3-1, there's the usual reports of that sort of thing.
Actual technical discussion about what's happening more widely is unfortunately in rather short supply - it's mainly complaints that "Frontier have broken the BGS" without being able to point to what, specifically, is responding differently to inputs to how it was last month.
It sometimes depends on when and where you look for data. We've just been checking one system where the system map and the right-hand Status panel give the same position as the previous day and the Local News gives updated figures - 11 hours after the tick.There do also seem to be the occasional issues with conflicts or systems getting "stuck" (and possibly therefore "catching up" once they unstick) though those seem a lot rarer.
Certainly - though one example had apparently frozen for multiple days, which goes well beyond normal tick propagation issues.It sometimes depends on when and where you look for data. We've just been checking one system where the system map and the right-hand Status panel give the same position as the previous day and the Local News gives updated figures - 11 hours after the tick.
"issues with conflicts or systems getting "stuck""Mostly the unusual results seem to be "systems with larger swings than normal" which could just be increased traffic, or maybe rare goods are really effective as a trade option and no-one ever noticed before, or something like that where Powerplay is significantly changing the distribution and incentives of the much larger number of non-BGS-playing CMDRs. Certainly I'm not seeing anything out of the ordinary on my monitoring of Colonia (where recorded traffic was up a bit with Ascendancy, but not as much as in the bubble) and low-traffic systems in the bubble (Powerplay-controlled or otherwise) don't seem massively out of line either.
There do also seem to be the occasional issues with conflicts or systems getting "stuck" (and possibly therefore "catching up" once they unstick) though those seem a lot rarer. Still, that might have been what you saw. Or it might have just been an excessively-cached tick so you missed it going 3-1, there's the usual reports of that sort of thing.
Actual technical discussion about what's happening more widely is unfortunately in rather short supply - it's mainly complaints that "Frontier have broken the BGS" without being able to point to what, specifically, is responding differently to inputs to how it was last month.
Actual technical discussion about what's happening more widely is unfortunately in rather short supply - it's mainly complaints that "Frontier have broken the BGS" without being able to point to what, specifically, is responding differently to inputs to how it was last month.
I strongly suspect this is not "missions don't work" as a problem - I had no problem getting data missions to work in my own tests, which were in Powerplay-affected systems just in case that mattered - but that something is preventing that system being processed entirely and you'd find that non-mission sources of influence also apparently did nothing.A lot of tried mission types from mission boards do not yield any effect. We have tried data missions, normal trade (delivery/source and return), killing pirates, and just recently passenger missions, and none of them yielded any influence change. The systems stayed still.
I strongly suspect this is not "missions don't work" as a problem - I had no problem getting data missions to work in my own tests, which were in Powerplay-affected systems just in case that mattered - but that something is preventing that system being processed entirely and you'd find that non-mission sources of influence also apparently did nothing.
This doesn't seem a common problem - most systems are moving influence each day, including those in Powerplay areas or even Strongholds - but seems to be a lot more than just "influence doesn't work" and more like "the entire BGS tick sequence doesn't happen in that system".
So that's how you get things like elections failing to resolve, or expansion states not taking the normal length of time: it fails somewhere in the state tick, so it never gets around to processing the influence tick at all, and then any test for "do bounties/missions/trade affect influence" will obviously fail to give a result.
Elections certainly seem to show up a lot in "things getting stuck" systems - but certainly not in every example, so it's possibly just that they're easy to notice when they do get stuck. Similarly I can find plenty of examples of Powerplay systems and even very active Powerplay systems where the influence is moving from day to day, for a variety of Powers.
There may well be no particular pattern to which ones are getting stuck (and for how long) beyond "that's the system the tick calculation happened to crash in" but having a list of times and dates where a system didn't move in any direction for a couple of days despite influence (of any sort) being put into it might well help Frontier find it.
The testing of missions was just with Kaine systems, but I would expect for any power to be able to find plenty of examples of systems which work normally, just because "the BGS is frozen everywhere" would have been far too noticeable. It's the examples of ones which don't that are the important bit.Which powers did you test? It could be something as silly as one power in particular not validating anything that isn't a certain action. Or in the bigger picture, there is some order or priority in which actions are tallied and some systems are unaccounted for. This doesn't change the fact that the problem is there and it's a good place to start looking from. These could also be multiple issues, one looks like it stems from transactions and the other might have more to do with conflict and state resolutions at the time of the tick. I'm keen to investigate these in more detail.
We need facts, not maybes. We have identified a problem so it is a good place to start. It might be the tip of an iceberg or not a widespread issue but it still needs addressing. Is it limited to just ALD? Let's go find out. One thing to add is that I'm unpledged but others involved in these tests are pledged, being pledged or not did not seem to have any bearing on it, so it probably leans more to the transactional side of things.but I would expect for any power to be able to find plenty of examples of systems which work normally, just because "the BGS is frozen everywhere" would have been far too noticeable. It's the examples of ones which don't that are the important bit.
I wouldn't want to rule out it being the same issue just yet.I agree with you about the state resolution, this seems to have spawned on its own from the update and is more indiscriminate by nature and it leads me to believe that it is a separate issue and I do feel for those who are in the middle of the hypothetical Venn diagram.
It's certainly weird, since missions worked 4/4 for me in tests. (Using data courier and credit donation types)Is it just certain powers? Or some other variable?