CQC is another of those points that really highlights the inexperience the team have with multiplayer games, in my opinion.
The fact we're now at a point roughly three years since its original release, and they still havent added private lobbies for matchmaking (leading to you being stuck at the matchmaking screen for long periods) all but confirms this.
I completely agree.
I've seen folks harp on about this being an "experienced dev team" in conversations about multiplayer and I just want to reach through the monitor and slap those people.
I've played several Frontier Developments games (as it turned out), and they all have one thing in common - Single Player.
Just look at the forums;
Jurassic World Evolution - single player
Planet Coaster - single player
Zoo Tycoon - single player
Elite / Frontier - single player
and so on.
People seem to forget, Frontier didn't just step into multiplayer games, they dove face first into shallow water with an MMO called Elite: Dangerous.
I mean, credit where credit is due, ED would make a great single player sandbox. It's an okay low multiplayer sandbox, but MMO... nope.
Clueless when it comes to PvP, completely winging it with game balance and some really bad implementation with multiplayer features.
I still giggle at folks making a wing of 3 and using to people for wing nav beacons to do station to station jumps for trading.
(I'd like to take the time to point out I never did this, but did find it funny people were doing it). As for the PvP content (that you can do in Solo), Power Play...... the less said the better.
So yes, inexperienced is one of many, many, many words.
But they are getting better, we are training them - albeit slowly