Ship Builds & Load Outs Bi-Weave Shield Generator & FAS

Owning a brand new and functional FAS, was one of my in-game dreams that came true. Putting in the time and effort to get one was worth it, and LFT 37's discount pricing helped me get there. This brings me to my next point, which is modules. Specifically, the class 5 Bi-Weave Shield Generator.

If I had to think of one word to overly describe this part, I would probably go for ineffectual. Believe me, I'm not saying this as a form of exaggeration since I always choose my wording, but in this particular case, it's totally justified.

So there I was, eradicating Pythons and FDLs in RES sites, making easy credits while having a sense of self assurance because apparently 3 fixed Beam lasers, a handful of SCB's and an adequate agility, was too much for NPC's to handle. Restocking ammo back in home station and repeating process without cashing in any bounties first (confident much?) followed a couple of times, until I decided to call it quits and plan my future outfitting. Ready to jump out when I spot a Clipper ahead and persuade myself to have one more fight. No SCB's left and hull nearly half down ? No problem, I've taken some of these before with ease. Pew pew, both at each others throats until the moment we're face to face. His Fragment cannons are reloading and I'm about to deliver the final blow. That's when he starts charging at me with his set of multi-cannons and my beams function more like pulse lasers. At this point, I think to myself that the darn shields can at least hold off the multi-cannons while I get rid of his 11% hull. WRONG. They instantly go down and what comes next is a strong feeling of disbelief as I watch my canopy breach and hear the dreadful 'Eject' warning. Result: total unclaimed bounties + rebuy cost = instant 2,7 mil loss.

I'm not mad (much) about it. However, I do feel the need to warn others here that using such weak shields can be an unnecessary gamble. They're ridiculously bad and will probably make you lose a ship to a situation where you'd normally come out from untouched. No matter the class, no matter the armor, bi-weave shields will act more as your Achilles heel and potentially set you back. If you already got one of those, my advice is to sell them and upgrade as soon as possible. You could even get roughly 200 Auto docking computers for the same price :)
 
Owning a brand new and functional FAS, was one of my in-game dreams that came true. Putting in the time and effort to get one was worth it, and LFT 37's discount pricing helped me get there. This brings me to my next point, which is modules. Specifically, the class 5 Bi-Weave Shield Generator.

If I had to think of one word to overly describe this part, I would probably go for ineffectual. Believe me, I'm not saying this as a form of exaggeration since I always choose my wording, but in this particular case, it's totally justified.

So there I was, eradicating Pythons and FDLs in RES sites, making easy credits while having a sense of self assurance because apparently 3 fixed Beam lasers, a handful of SCB's and an adequate agility, was too much for NPC's to handle. Restocking ammo back in home station and repeating process without cashing in any bounties first (confident much?) followed a couple of times, until I decided to call it quits and plan my future outfitting. Ready to jump out when I spot a Clipper ahead and persuade myself to have one more fight. No SCB's left and hull nearly half down ? No problem, I've taken some of these before with ease. Pew pew, both at each others throats until the moment we're face to face. His Fragment cannons are reloading and I'm about to deliver the final blow. That's when he starts charging at me with his set of multi-cannons and my beams function more like pulse lasers. At this point, I think to myself that the darn shields can at least hold off the multi-cannons while I get rid of his 11% hull. WRONG. They instantly go down and what comes next is a strong feeling of disbelief as I watch my canopy breach and hear the dreadful 'Eject' warning. Result: total unclaimed bounties + rebuy cost = instant 2,7 mil loss.

I'm not mad (much) about it. However, I do feel the need to warn others here that using such weak shields can be an unnecessary gamble. They're ridiculously bad and will probably make you lose a ship to a situation where you'd normally come out from untouched. No matter the class, no matter the armor, bi-weave shields will act more as your Achilles heel and potentially set you back. If you already got one of those, my advice is to sell them and upgrade as soon as possible. You could even get roughly 200 Auto docking computers for the same price :)

Actually bi-weave shields on a FAS are fantastic.. But you do have to hull tank the FAS first. If you have around 2500 armour you can stay out all day in a FAS and not worry about the shields dropping and coming back up all the time. Most people use the FAS with either bi-weaves or no shields at all. (Although that last one is more if you're doing PVP+stealth)
 
The Bi-Weave shield is not meant to be used as a regular shield. It's meant to be used as a tiny regenerative hp buffer to reduce the amount of damage your hull takes in predominantly hull tanky ships. You still need to hull tank under the shields because they will be going down frequently. It's ideal for taking small opponents for very long periods of time in a REZ site, while still providing a strong hull tank under it.
 
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If you have around 2500 armour you can stay out all day in a FAS and not worry about the shields dropping and coming back up all the time. Most people use the FAS with either bi-weaves or no shields at all. (Although that last one is more if you're doing PVP+stealth)

Wouldn't it be a better long term investment to have stronger shields (even with less armor) as opposed to having to pay regular repair costs due to constant exposure ? I've heard about people going forward with that PvP strategy, but it implements silent running so I get why you'd ditch the shields all together. I assume it doesn't work as well against NPC's though.

It's ideal for taking small opponents for very long periods of time in a REZ site, while still providing a strong hull tank under it.

Why would you want to just take on small opponents ? Credits and fast rank progression, both come easier against bigger ships. You might not even get to have a say about that in a high CZ.

I guess playing styles do differ a lot between one another.
 
Why would you want to just take on small opponents ? Credits and fast rank progression, both come easier against bigger ships. You might not even get to have a say about that in a high CZ.

I guess playing styles do differ a lot between one another.
Should have been more specific. Ideal for taking out small opponents, without needing to stop for repairs. You'd obviously be able to take on the big ships since you'd have a ton of hull to tank with, but that would require more pit stops. Shields are obviously the way to go for extended farming but this provides an alternative for ships with naturally weak shields.
 
Bi-Weaves are great on tanky ships! As long as you fit enough hull reinforcements and MGC, your hull can take a pounding. And the Bi-Weaves are more than good enough to fully sustain fire from anything up to an Asp (although Railgun Asps are a pain no matter what ship you fly). Best of all, Bi-Weaves come back online REALLY quick.

Plus when you're equipping class 5s and higher, they are a LOT less expensive than 5As, lowering insurance costs.
 
Wouldn't it be a better long term investment to have stronger shields (even with less armor) as opposed to having to pay regular repair costs due to constant exposure ? I've heard about people going forward with that PvP strategy, but it implements silent running so I get why you'd ditch the shields all together. I assume it doesn't work as well against NPC's though.
Trouble is even if you go all out the FAS just doesn't get good shield totals, so you're better off outfitting to its strength. I use the FAS for CZ's, 5C bi weaves, double chaff and two A Boosters, and I can usually stay out till I run out of ammo. Before I usually swore by the shield tank, but I can't tell you what an extreme comfort it is to have a strong hull around you. Usually in a shield tank you're running when the shields fail and waiting for them to reform. In the FAS shields go down its no big deal, just go on fighting and watch your canopy.
 
Plus AMFUs repair canopy now, so as long as you don't lose it entirely, it's easy to patch up and keep going.
 
It works incredibly well for PVE and PVP. I'll take this over my vette any day for a real fight. A lot of folks drop the one SCB I have on my build. I prefer it - gives you an extra damage free ram, and let's you fill shields right after coming back online. There are better PVP builds that strictly hull tank with sinks - this is an all rounder.
 
Looks good as an all round mission runner, drop a heat sink for a KWS and you can partake in some Res/Nav hunting as well.

Have to say I've only ever found 11LY jump crippled, even 15LY is absolutely fine, especially if you swap out for a Fuel Scoop. You don't really need the 6A power plant with that build, especially if you're wanting to cut down your rebuy costs.

This is close to what I had for a while (Bi-Weave instead) for missions, an adaption of what you've put, good for PvE.
http://coriolis.io/outfit/federal_a...r0r04000m02p2043429276e.Iw18cQ==.IwBhrSuyg===

Now I'm in a system where I've outfitted purely for survival at the local Compromised Nav Beacon, hence the dedicated build.
 
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