Big 3 for daily use

I fit out my first multirole 'conda this week after taking about a year off. I have it loaded out with a class 7 fighter bay, a huge cannon (may switch to a PAC later, but I wanted to use the cannon for a while) and a full compliment of efficient beam turrets. It tears it up and I'm not even really good at flying it yet.
 
Obviously there are exceptions to all rules. Some players are happy to travel 400ly at jumps of sub 20lys.. That's fine and entirely their choice. In the old days of Community Goals, I always brought a Cutter. Now since they changed them, I ignore them as they've becone a grind-athon in my opinion.
Guardian FSD booster, 27ly jump range Corvette, fully combat fitted.
 
Who flies a shield less Cutter ? Who flies a Cutter with filled Cargo racks in a CZ?

Was just looking to clarify. There is no limit to the number of head-scratchingly odd things people have done around here.

I have 3 Cutters on my main account, A Multi-Cannon, A Pulse and Beam weaponised, all have max G5 shielding. One is an armoured freight carrier (Opals) and the other 2 are combat platforms. I also have 2 x Vettes beams and MCs again, both weapon platforms, but as the Vette has a really bad JR I rarely use them. Add to that multiple Condas, Pythons and a range of smaller ships all go to make up my maxed out fleet.

Of Cutters and Corvettes, I have just one of each. Not sure what “a really bad JR” is. Anacondas I own two of, one combat rigged and quite effective. The other is a general mission runner. Pythons number three - one my original CZ camper, that I could sit in until my ammo was depleted, my fuel nearly exhausted and my trigger fingers blistered. One is still rigged as a mining ship and has been parked where it was last used for over two years. The third is a cargo hauler, as there is no other medium ship that can match its capacity.

For PvE a fully engineered Cutter is next to invincible and can go anywhere in a respectable timeframe. The Corvette, while being more agile loses out on shielding and jump range making it only really useful close to home.

While I can’t comment on the current state of CZs, when I last did these, a fully engineered Imperial Courier was all you really needed to stay until you just didn’t want to see anything blow up again. The AI is only so good as a pilot, and it doesn’t take much to out-skill it.

Obviously there are exceptions to all rules. Some players are happy to travel 400ly at jumps of sub 20lys.. That's fine and entirely their choice. In the old days of Community Goals, I always brought a Cutter. Now since they changed them, I ignore them as they've becone a grind-athon in my opinion.

Haven’t CGd in close to a year, but I always did my hauling in my Type-9, and my combat... I’ll get to that.

Then there's the Anaconda. Again, properly engineered, is just as useful as the big 2, but can't compete in the longevity shield stakes, but can sure dish out some hurt. Offset to this is it's amazing utility, go anywhere fast ability, and can be in one in under a few hours, the other 2 being hidden behind grind walls.

They are great multi-role ships to be sure.

I had a beluga. That is I bought it in SD, and A-Rated it. Took it for a test spin and sold it back. Just not for me :)

Have two of these as well. One is a giant people mover, as intended and has made me a fortune. The other I built with the intent of being a long-range Explorer, a role it finally got to fulfill with the launch of 3.3. Prior to this it was my go-to ship for CG Combat. Yep, CG Combat. With a pair of beam lasers and a trio of plasma accelerators and a fighter escort this thing could, and can still, just dish out punishment. Got more than a few laughs from wing mates who’d never seen one engage, followed by a lot of “wow, did not expect that”’s.

The Pyhton with G5 engineering and Mirror Composites is a thing og beauty in the HazRez, but just can hold it against wings. Especially the Federal wings of GS (+slfs) and FAS. Against anything else, it is pretty good fun.

I made my Combat fortune in a Python with Heavy Duty lightweight hull, HRP’s and 52/57/54 resistances, and used it as a battering ram just as much as a gun platform. Federal Door Stops are easy, even in wings. Rail Eagles though... those sting.

The T-10 might be more your style I feel. Though in my playstyle, it is just too heavy and lacks shielding. It lays down the hurt for sure, but also takes it. It's a more a stand-off weapons platform. I don't play in wings, so I fly just because I like it as a 'flying machine' :)

o7

Of Type-10’s I also have two - one for AX combat, one for regular combat. Both have several inches of dust on them. AX combat I discovered quite quickly to be incredibly tedious. Regular combat in a Type-10 is like taking a tank to a demolition derby. You won’t lose, but you won’t have much fun winning either.

I’ll venture back into the Combat arena again at some point, and I’ll likely blow the dust off of one of my Vultures to do it until I get use to it again, then I might just peel off the plastic wrap and take my Mamba out for its first flight since I bought it.

So, no. Not my style at all. Not that I haven’t tried it, just don’t like it. Now combat Orca... that can be a little too much fun.
 
Not sure what “a really bad JR” is.

Guardian FSD booster, 27ly jump range Corvette, fully combat fitted.

I think the point is, compared to the alternatives, the 'vette is the worst of them.

Sure, bung a 5H FSDB in it and it's alright but bung one in the others and they'll be even better.

My 'vettes do around 27Ly and that's fine for what I use them for but if I wanted to use one of "the big 3" as a main ship I'd probably use a Cutter or Annie so I'd have a 40-50Ly range instead.
 
I use my Cutter for mining. My Anaconda for exploration and taxi service. My Corvette for anything that involves killing NPCs. I've used all three for Thargoid combat, all seem effective at the task.

When I want something different, I will hunt NPCs in my T10 (with 7 Packhound Racks). Passenger missions, I exclusively use my Beluga.

Many times though, I will opt for one of the medium or small ships because they are so much fun to fly. I have a Courier that can do 800m/s boost, and that is simply awesome.
 
So it can manage 4 more tons than a Type-9 with nothing but cargo racks. Big deal. The Type-9 costs less, doesn’t slide all over, and won’t cost a small moon to replace when a pirate in a sidewinder blows it up.

I bought the Cutter long before the Type-9 was cool again. Now, there's barely a difference in cargo between them, and was a much needed upgrade for the Type 9. I'll still use the Cutter over the Type 9 for bulk hauling because of the better jump range and boosted speed. I do think they should have given it better maneuvering thrusters if they were going to upgrade the T9's cargo capability. As it stands today, there's not that much different between 'em that justifies the giant price differential.
 
I bought the Cutter long before the Type-9 was cool again. Now, there's barely a difference in cargo between them, and was a much needed upgrade for the Type 9. I'll still use the Cutter over the Type 9 for bulk hauling because of the better jump range and boosted speed. I do think they should have given it better maneuvering thrusters if they were going to upgrade the T9's cargo capability. As it stands today, there's not that much different between 'em that justifies the giant price differential.

Firepower... that’s what it comes down to. I might feel a bit intimidated staring down a hostile Cutter. I’d laugh at a Type-9. And not because a Type-9 can’t fight, I’ve put down a few NPC Anacondas with my freighter, but because it shouldn’t.
 
I think the point is, compared to the alternatives, the 'vette is the worst of them.

Sure, bung a 5H FSDB in it and it's alright but bung one in the others and they'll be even better.

My 'vettes do around 27Ly and that's fine for what I use them for but if I wanted to use one of "the big 3" as a main ship I'd probably use a Cutter or Annie so I'd have a 40-50Ly range instead.

Jump Range... now I got it. My Beluga does 40+, and has been my Big everyday ship for... quite a long time. But that’s the thing about ships, there’s lots of different ones for lots of different people and lots of different styles.
 
I have two corvettes, one for bounty hunting, the other for running high-paying missions. I've sold off (cutter, annaconda) the others, or never bothered to buy them (t-10, whale).
 
Corvette for pvp, cutter for pirating and delivering PP stuff, 4 condas, one for exploring, one for passengers, one for mining and one for ressource collecting
 
I fly a shieldless Beluga with auto pilot for passenger missions, this ship has made me billions. An Anaconda for luxurious exploration, fits everything. A Cutter for trading. 2 Corvettes, one for battle where numbers count, the other for bgs work (bounty is in the billions.. :) ).

Only problem with the big ones is you can't access small outposts, and also you miss the agility of small ships. So i alternate between big, medium, and small.

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I think the point is, compared to the alternatives, the 'vette is the worst of them.

Sure, bung a 5H FSDB in it and it's alright but bung one in the others and they'll be even better.

My 'vettes do around 27Ly and that's fine for what I use them for but if I wanted to use one of "the big 3" as a main ship I'd probably use a Cutter or Annie so I'd have a 40-50Ly range instead.

It's certainly the worst for jump range, no doubt. Awful jump range. It's a 'Bubble Baby' for sure. I'd go nuts trying to drive one to Colonia. But for PVE combat ? Thats my go-to ship.

Cutter is a good ship for hauling, and some combat ( my style, at any rate ), but the only hauling that pays any more is mission hauling. Bulk cargo doesn't really pay. I don't do mining. This used to be my main ship. It's rarely used any more.

As a pure credit machine, hauling passengers is where I get my cash. The Annie with a 50-60 LY jump range and a bunch of cabins is where it's at for me. I can pull a fist full of site seeing missions and make bank fairly quick. Map out the route, and you can cover it faster in an Annie than anything else.
 
It's certainly the worst for jump range, no doubt. Awful jump range. It's a 'Bubble Baby' for sure. I'd go nuts trying to drive one to Colonia.
Eh, engineered 6A FSD, D-rate everything else, and you've got a solid 45ly to work with.
Took me an afternoon to get mine to Bisley Landing in Benzaiten from the bubble.

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