Someone is going to ask you to back up that statement in 3... 2... 1...... but right now the state of the game is less than optimal
Thanks for your SC content though @Katie Byrne, i havent watched much of it, but the recent Carrak video was interesting, especially since i'd just tried it out in PTU a few days ago. Interesting to read your thoughts (aka opinions) on this thread's topic.
Anyway, since the OP posted this thread, it would appear a that the answer is "not really". A small number gave up, more diversified, some new ones popped up.
As for the state of the game, that would appear to be contentious, with some pulling out various stats (Steam, Inara, Fuel Rats, Hull Seals, content creator's stats etc) and others discounting them for this or that reason.
One thing statement i would make is this: Odyssey has not massively boosted player numbers, so if the intent was to increase these then it failed. If it was merely to retain or stop the game dying off quicker, then it may have worked. But i'd say it was hardly a resounding success. I guess next financial report will be interesting - especially if they try and plop out the console version just beforehand like they did with the PC one.
If streamers and Youtubers are following Elite for their livelihood, then no doubt we'll see more in the future of how the game's health is reflected on their content.
What will be interesting to see if any cover the console launch, if/when that happens, as usually it's very neglected by content creators. For example they havent highlighted the "CE-108255-1 / CTD issues", nor the lack of current gen (PS5 and seriesX) versions, nor the network / instancing issues and so on.
The state of the console versions is currently really poor (in my opinion), and it will be interesting to see what FDev do with consoles.