As per the title, larger cannons are genuinely terrible. In this post, I hope to show WHY larger cannons are awful and suggest a possible rebalance which would keep the spirit of the weapon the same while increasing its usefulness. Even statwise crunching the numbers, the first cracks show. Compared to its closest competitors in the slots (Namely, multi-cannons for the cheap kinetic and PAs for the heavy KO weapon, as well as the L missile rack to show how truly bad the cannon is), the Cannon sits in a weird position.
It doesn't have the damage even in its fixed form, being roughly 3/5 of a PA shot, nor does it have the muzzle velocity of the MC which makes aiming it more difficult (With the enemy being able to dodge if as well as the plasma). That all with the large having a very close DPS with the missile rack, but that particular weapon outclassing it with having a better damage type and application with very similar ammo capacity (Explosive being significantly better at bricking modules and doing more against hulls due to their natural weakness to explosive damage).
The DPS for all these weapons comes to the same, but the following issues come together to make the weapon into one for which better alternatives exist across the board.
It doesn't have the damage even in its fixed form, being roughly 3/5 of a PA shot, nor does it have the muzzle velocity of the MC which makes aiming it more difficult (With the enemy being able to dodge if as well as the plasma). That all with the large having a very close DPS with the missile rack, but that particular weapon outclassing it with having a better damage type and application with very similar ammo capacity (Explosive being significantly better at bricking modules and doing more against hulls due to their natural weakness to explosive damage).
The DPS for all these weapons comes to the same, but the following issues come together to make the weapon into one for which better alternatives exist across the board.
- Low muzzle velocity: Even in the fixed form (Not speaking about gimbal and turret forms, where the velocity is worse), the velocity barely exceeds that of the plasma accelerator. This makes shots more difficult to aim, plus easier to avoid as smaller adjustments will lead to a miss for the ship with cannons.
- It's important to note here that this is NOT an issue with the small cannons and to a lesser extent mediums: Their muzzle velocities are far higher, but the muzzle velocity goes down as the mounts become larger. If the velocity remained the same, we'd be talking about a very different weapon already.
- Engineering upgrades: The cannon has a weird set of experimentals which don't really do much for it: Dispersal Field, High Yield Shell and Force Shell being the uncommon specials it gets. Compare this to:
- Plasma with Thermal Conduit, Phasing Sequence, Target Lock Breaker, Dispersal Field and Dazzle
- Multi-cannon with Corrosive (The single greatest experimental you can have for increasing ship damage), Incendiary (In case lasers are lame), and Emissive
- Emissive, little Grom Bomb, Overload and Penetrator for missiles. Of those the last one is particularly notable with its ability to nuke internal modules, basically making the Dumbfire missile superior to the potential of the High Yield Shell entirely
- Penetration loses value with larger weapon mounts: Aside from Plasma, whose AP is at 100 all the time, the Cannon has the highest AP, right? Which is true (At 70 and 90 for L and H mounts respectively). However, unlike with S and M mounts (Where the AP and higher DPS genuinely makes the cannon a better alternative versus the multi-cannon, at least against large ships), the Multi-cannons are already very close to the maximum
- So much so with Corrosive Shell that an L multi-cannon will not only reach the necessary threshold for doing full damage to any ship other than a Type-10, but will also do +25% damage with each shot. The H cannon is even worse when compared to the rest as very few ships have their base armour value at 68+
- The per-shot damage is... Kind of Meh? Comparing the Plasma Accelerator, Dumbfire missile rack and Cannon when considering boom-and-zoom attacks shows that its profile is much closer to a missile and without HRPs, the cannon outright loses to the Missile once resistances are taken into account (Notably, said resistances will likely still keep the damage comparable while the missile has a higher RoF.) This means that even with comparable time on target, multicannons will only do significantly worse if the engagement is really short (Which is even less of an issue in the huge category as the huge MC doesn't have spin-up, acting as an autocannon instead. Notably for the L slot weapons, the multi starts winning with the exhaustion of the cannon until it runs out of ammo itself.)
- The cannon's muzzle velocity should be 1100-1200m/s for all variants and mounts. This in itself would significantly help aiming the weapon and increase effective damage
- Larger variants should get a burst DPS increase over other weapon types to account for AP values becoming inflated (Don't worry, it won't kill Plasma as that weapon type still has the niche of having Absolute damage).
- Ideally, I'd accomplish this by slashing the mag size in half, but increasing damage and maybe touching RoF and reload speed. Sustained, it should be slightly below the multicannon, but the burst should be higher. This means the multi would be more effective with long ToTs. There is space for this as the damage potential of a full load is still around 1/7 lower than a Multicannon.
- Consider buffing the Experimental Effects on the Cannon to increase their value: Specifically, this concerns the extreme damage reduction High Yield Shell has, as well as the muzzle velocity for the Force Shell. Disrupting flight paths is a useful tool, but the lower muzzle velocity means subsequent hits become more difficult.
- Consider adding a Thermal and Corrosive payload experimentals... After all you can fit a lot of boom in a larger shell and those two would possibly improve build diversity (Corrosive to facilitate its effect and Thermal in order to be able to bust down shields) Corrosive at least since it's the only Kinetic weapon without the mod.
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