Bigger ships and their interiors, isn't something wrong here?

Hi,

What's going on with cockpit sizes and ship sizes?

I just tried out the Keelback in the beta and the cockpit is the same size as my ViperIV on live, but if I look at it from the outside, there's so much more space that you can't see from the inside...

I really think this is what makes the ships feel very alike, which is a shame imo.

20161004141715_1.jpg

Versus
20161005222222_1.jpg

20161005222215_1.jpg
 
Hi,

What's going on with cockpit sizes and ship sizes?

I just tried out the Keelback in the beta and the cockpit is the same size as my ViperIV on live, but if I look at it from the outside, there's so much more space that you can't see from the inside...

I really think this is what makes the ships feel very alike, which is a shame imo.

http://i209.photobucket.com/albums/bb259/gobbles666/20161004141715_1.jpg
Versus
http://i209.photobucket.com/albums/bb259/gobbles666/20161005222222_1.jpg
http://i209.photobucket.com/albums/bb259/gobbles666/20161005222215_1.jpg

Try increasing your FOV? Haven't tried it yet, but I've been thinking of doing it for some time.
 
Hi,

What's going on with cockpit sizes and ship sizes?

I just tried out the Keelback in the beta and the cockpit is the same size as my ViperIV on live, but if I look at it from the outside, there's so much more space that you can't see from the inside...

I really think this is what makes the ships feel very alike, which is a shame imo.

http://i209.photobucket.com/albums/bb259/gobbles666/20161004141715_1.jpg
Versus
http://i209.photobucket.com/albums/bb259/gobbles666/20161005222222_1.jpg
http://i209.photobucket.com/albums/bb259/gobbles666/20161005222215_1.jpg
The sense of scale isn't really easy to grasp, from the impressions of VR I've heard though it matches up just fine, remember in cockpit you see from your own perspective, from an outside perspective that can easily seem 'smaller'
 
Yup - VR demonstrates the size difference and sense of scale perfectly. It's just not something that you can get from a normal monitor.
 
Elite has a weird sense of scale, things are not the size one would expect and not where you'd expect them to be. For example, one would expect the instrument panel to be within easy reach of your chair. If you look at the screenshot you posted, it's actually several feet away. Also, windows on ships are enormous, many square meters in size. Those things add up to your normal cues for size being completely wrong.
 
Elite has a weird sense of scale, things are not the size one would expect and not where you'd expect them to be. For example, one would expect the instrument panel to be within easy reach of your chair. If you look at the screenshot you posted, it's actually several feet away. Also, windows on ships are enormous, many square meters in size. Those things add up to your normal cues for size being completely wrong.

...but why not? The holographic display would just hover in front of the player, as it does now... but instead the sides are all cramped up, like you need them to control something.

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Yup - VR demonstrates the size difference and sense of scale perfectly. It's just not something that you can get from a normal monitor.

So it actually looks like there's like a meter or two between the sides and the player, in VR?
 
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Or: The seat moves forward once in use?

Look at the top photo; look at how far back it is compared to the side window.

Just a thought. :D
 
...but why not? The holographic display would just hover in front of the player, as it does now... but instead the sides are all cramped up, like you need them to control something.

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So it actually looks like there's like a meter or two between the sides and the player, in VR?


Yeppers. I have my POV maxed out with my Rift. Its honestly like you are sitting there. The keelback T-7 are cool in that point of view. It defiantly feels like you are sitting at the bottom of a 1 story building. Believe it or not I feel more cramped in my Anaconda. The roof is only .10 meters from the top of your head maybe less. It feels like you are going to bonk it ever time you leave a station.

However the rest of the cabin behind me in the Anaconda is larger than my Apartment.
 
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My question would be why such large cockpits in the first place? It feels like a waste of space and a structural weakness. At first I thought that there needs to be plenty of room for the pilot to maneuver and be able to get in his chair whenever we get spacelegs and get to float around our ship mid-flight. But now it looks that you can play squash in most cockpits with room to spare.
 
Yeppers. I have my POV maxed out with my Rift. Its honestly like you are sitting there. The keelback T-7 are cool in that point of view. It defiantly feels like you are sitting at the bottom of a 1 story building. Believe it or not I feel more cramped in my Anaconda. The roof is only .10 meters from the top of your head maybe less. It feels like you are going to bonk it ever time you leave a station.

However the rest of the cabin behind me in the Anaconda is larger than my Apartment.

Definitely. Some are quite cavernous, with the scanner floating about 6 feet in front of you :)

Hmm, maybe one should check out one of these infamous VR headsets :p

But really, shouldn't the perspective actually carry over to a 2D screen...I mean why can't I see 1-2 meters floor to each side with my trackIR? It feels like something's missing...
 
It's hard to get a proper sense of scale without the 6dof offered by a VR headset or TrackIR. Frontier could improve that a bit for 3dof users by having the camera's position offset a bit compared to the center of rotation, creating some much needed parallax at least in small cockpits. Although without the ability that actually get out of your chair even that wont help much when some cockpits are 10m wide.
 
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It's hard to get a proper sense of scale without the 6dof offered by a VR headset or TrackIR. Frontier could improve that a bit for 3dof users by having the camera's position offset a bit compared to the center of rotation, creating some much needed parallax at least in small cockpits. Although without the ability that actually get out of your chair even that wont help much when some cockpits are 10m wide.

...But I have a TrackIR. Even if I enable xyz axes and move around, the cockpit looks so small compared to outside viewing. You sit in what is about a closet, but if you look from the outside, you actually sit in a cockpit the size of a have a dorm room (keelback)....
 
...But I have a TrackIR. Even if I enable xyz axes and move around, the cockpit looks so small compared to outside viewing. You sit in what is about a closet, but if you look from the outside, you actually sit in a cockpit the size of a have a dorm room (keelback)....
Ok, i'll try again.

Look at the seat, it is forward more when you look at it from the inside. The arm rests, obscure the view of the floor. Think about it?
 
Ok, i'll try again.

Look at the seat, it is forward more when you look at it from the inside. The arm rests, obscure the view of the floor. Think about it?

But if the seat is more forward when inside, then why is there not more room behind you? The side of the seat actually lines up with the blue lights both from the inside and out, so it seems the view isn't actually more forward.

It feels like the cockpit is artificially smaller from the inside, for some reason.

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I am more concerned with that 6% hull integrity. You are a disgrace.

Hehe I was on a killing spree with my fighter, fun times ;-)
 
...But I have a TrackIR. Even if I enable xyz axes and move around, the cockpit looks so small compared to outside viewing. You sit in what is about a closet, but if you look from the outside, you actually sit in a cockpit the size of a have a dorm room (keelback)....

I have a track IR too. Even on triple screen - you get absolutely no sense of the sheer size of the ships in Elite. Everyone says it, because it's true - but until you have tried VR for yourself it's just indescribable.
 
It's hard to get a proper sense of scale without the 6dof offered by a VR headset or TrackIR. Frontier could improve that a bit for 3dof users by having the camera's position offset a bit compared to the center of rotation, creating some much needed parallax at least in small cockpits. Although without the ability that actually get out of your chair even that wont help much when some cockpits are 10m wide.

Even with TrackIR, you still don't really get the sense of depth. I would love if they enabled a bit more lateral movement (as opposed to rotation) so we could move left and right more, and also peer around the seat more instead of turning to face into it. :)

The thing that got me were the "handles" on the inside of the Lakon (especially Asp) cockpits. From TrackIR it looks like I could just reach over and use them to pull myself out of the seat. But from outside, it's clear I'd need to stand up on the seat and jump to reach them!
 
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