Birds?

bird system that will probably be in the game;
The exhibition version is a similar system.
Small bird exhibition. (small bird species)
middle bird exhibition. (big parrot species)
big bird exhibition. (Eagle, vulture)
If you put the eagle in the small bird exhibition, the welfare level will be low, but you can put small bird species in large bird exhibitions. no obligation to put in small exhibitions. ;)
 
I would love to have free flying birds in my zoo, instead of of exhibits. I hope they make flying animals habitat animals. Otherwise I don't see how exhibit-type enclosures would work in this game. I mean they worked just fine in the Frontier made Zoo Tycoon, but then again, there were so many animals with looping animations. In Planet Zoo, we either have static cold-blooded animals in exhibits or warm-blooded active animals in habitats. I am afraid exhibit type enclosures would not be in-line with the rest.
 
This is not possible. 🤷‍♂️ He has problems with animals that need the Frontier 3D motion system (Birds, Marine Animals). We saw an example of this with JWE. The reason for this is technical problems. Birds will cause the game to slow down excessively. Even now there is a lot of lag in the game(after a while). so I don't think anybody will like more lag. I don't think today's technologies can handle such a system yet. The game has an incredible amount of calculation, and I think there is an optimization problem, so the game is already slow. If the birds had a real movement system and had a real artificial intelligence, I think no one could build a zoo. a Quantum computer would be required for this. :)
On the other hand, terrarium animals had the right to have a real artificial intelligence. it would be a bit silly for birds to have real artificial intelligence. and as I said, this is a very difficult thing. These are "birds". it cannot be limited to just 1 or 2. Do you think it is possible for each of the 100 birds to have a separate motion system and a separate artificial intelligence? Do you think it's a good thing even if it is possible? If you are going to put 1-5 birds in your zoo then there is no problem. but today there can be thousands of birds in a zoo. When players take inspiration from this and put hundreds of birds in zoos in this game, there will be an incredible delay and after that the players will complain. sorry but this is what will happen. this is very clear. There are no delays in the game according to the size of the animals. most people get this perception. codes running in the background, delays occur as the animals with artificial intelligence increase. If you think birds will not be a sepep in the game because they are small creatures, you are very wrong. A bird with artificial intelligence and an elephant with artificial intelligence will cause the same delay in the game. I hope you understand the equation.
I don't know how I can tell that more. similar issues have been opened before, people made the necessary explanation there.
 
This is not possible. 🤷‍♂️ He has problems with animals that need the Frontier 3D motion system (Birds, Marine Animals). We saw an example of this with JWE. The reason for this is technical problems. Birds will cause the game to slow down excessively. Even now there is a lot of lag in the game(after a while). so I don't think anybody will like more lag. I don't think today's technologies can handle such a system yet. The game has an incredible amount of calculation, and I think there is an optimization problem, so the game is already slow. If the birds had a real movement system and had a real artificial intelligence, I think no one could build a zoo. a Quantum computer would be required for this. :)
On the other hand, terrarium animals had the right to have a real artificial intelligence. it would be a bit silly for birds to have real artificial intelligence. and as I said, this is a very difficult thing. These are "birds". it cannot be limited to just 1 or 2. Do you think it is possible for each of the 100 birds to have a separate motion system and a separate artificial intelligence? Do you think it's a good thing even if it is possible? If you are going to put 1-5 birds in your zoo then there is no problem. but today there can be thousands of birds in a zoo. When players take inspiration from this and put hundreds of birds in zoos in this game, there will be an incredible delay and after that the players will complain. sorry but this is what will happen. this is very clear. There are no delays in the game according to the size of the animals. most people get this perception. codes running in the background, delays occur as the animals with artificial intelligence increase. If you think birds will not be a sepep in the game because they are small creatures, you are very wrong. A bird with artificial intelligence and an elephant with artificial intelligence will cause the same delay in the game. I hope you understand the equation.
I don't know how I can tell that more. similar issues have been opened before, people made the necessary explanation there.
Honestly I don't see a difference between adding a mammal or bird as a habitat animal. Like you said, If they will have the same performance cost, then it will all be the same in terms of performance when 4 habitat animals are added per DLC, whether it is a bird or a mammal. Right now there are animals that have 10 offspring per litter. If the number of animals were really a problem they would first cut down on the litter size. Birds are typically going to have very few young, so when you look from that perspective they will be even more economical than some of the animals we already have in the game. Therefore I don't think performance is the issue here. It's a design choice, mainly.

That said, I would also prefer birds to be habitat animals. I agree that they won't fit with the current exhibit system as it is, since it wouldn't make sense to have them idle all they long like reptiles. So either they need a third, new, in-between system for birds or simply add them as habitat animals by giving the players tools to close off the top of habitats. I believe that will be much cheaper and feasible to pull off from a game development perspective, since the new group of animals would be using existing mechanics. On the other hand, if they choose to add flying birds as exhibit animals, they will have to make a third enclosure type that is somewhere between habitats and exhibits which use looping animations. That sounds like an entirely new code and set of mechanics with a much higher cost.
 
I would love birds in the game. Both small aviary birds as well as large ones in their own enclosures, like eagles and vultures.

It's one of the biggest missing categories in the game.
 
That said, I would also prefer birds to be habitat animals. I agree that they won't fit with the current exhibit system as it is, since it wouldn't make sense to have them idle all they long like reptiles. So either they need a third, new, in-between system for birds or simply add them as habitat animals by giving the players tools to close off the top of habitats.
Fundamentally, I feel the Pteranodons from Jurassic World Evolution are relatively similar to the exhibit animals, with the exception that they don't change spots. They have a looped animation that lasts a few minutes.

I'm not saying that this is the route it's likely to take, but on the surface it does seem like a possibility (granted, despite being on the same engine, the two games obviously don't have too much in common).
 
I’ve been thinking about this and it struck me, how much do birds in zoos actually fly?

Birds like parrots, toucans, birds of prey for example might fly in a straight line from one end of an aviary to another. You don’t need to give them animations to allow for countless possibilities of height and length.

You could give them two perches - these could be like climable pieces and include some actual trees and they can fly/flap between those two points if there is sufficient space.

They could spend much of their time perching and birds like parrots could perhaps climb along logs and wooden posts etc.

It might not meet everyone’s expectations but it could be a solution.

I’m still hoping we get more ground birds as there is a huge number that work within the constraints of the game as we know it.
 
I’ve been thinking about this and it struck me, how much do birds in zoos actually fly?

Depends on the bird, Zoo and its habitat. Some "outside" birds have their wings clipped.

Blijdorp has some very big aviaries, just as some other zoo's here. Where the birds have plenty of room to fly.

But, Flamingo's for instance in Blijdorp, have a outside habitat with no netting or fencing. The Flamingo's have their wings clipped because of that.
But, that will change before the end of the year, because they will change the habitat and give it netting and fencing, so clipping won't be necessary anymore.

So, in Blijdorp's case I would say, the birds fly a lot because they utilise these large Aviary's. Other Zoo's in Netherlands tend to follow the same strategy.

Examples Blijdorp:

Vultures: https://goo.gl/maps/feVJK9UTszrgiCAf6

Asian Aviary: https://goo.gl/maps/eAqCVbawFrvrUMrY7

African Aviary: https://goo.gl/maps/sCojrH4D1vpLbsKG7

Current Flamingo Habitat: https://goo.gl/maps/CfzJU4xzybrYVQNr5
 
But even with the Blijdorp aviary for vultures, which I have seen, they aren’t fluttering all over like some people seem to think birds in the game need to do. They could move around in the same way I suggested in my post, flying from a high point to a low and from two points of similar heights without the complexity of moving around every available part of the space.
 
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But even with the Blijdorp aviary for vultures, which I have seen, they aren’t fluttering all over like some people seem to think birds in the game need to do. They could move around in the same way I suggested in my post, flying from a high point to a low and from two points of similar heights without the complexity of moving around every available part of the space.

Absoluty true indeed. They don't constantly fly.
And just having them fly in between pre-set spots would work fine for me.
 
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