Bison and camel are too small

After months without playing Planet Zoo (mostly because I didn't have the time) and finally getting to summer, I could go back to play it and enjoy the many little but substantial changes Frontier has made to improve the experience of the game over the months, and I'm loving it. However, I'm quite surprised to see that one thing hasn't changed at all, that is, some animals are still inaccurately sized. I'm not referring to the crocodilians, because despite what people say, females in real life are quite smaller than males, so I'm completely fine with that. However, there are two animals whose size is definitely off: the American bison and the bactrian camel. These two mammals are famous for being quite large, yet in the game 100% gene size individuals barely reach the average size of the animal in real life (specially the camel, the bison not as much but still noticeable), meanwhile individuals with a lesser % are just too small, I hope you consider upsizing them because I would love to see a camel like as big as this in the game. Greetings!

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I have been gathering data myself for such a thread. However, I still couldn't find the time from my irl schedule to compose the original post. I have been noticing some oddities with sizes since launch, and hopefully make a detailed inquiry soon.

Even though the data I'm collecting is still incomplete, even now I can tell you that there are several factors/issues contributing to such discrepancies:

1) Wrong average, minimum and maximum sizes for different species - which is the most apparent one obviously.
2) Sizes in the world and info boxes not matching - oddly some animals have this issue. They can be larger or smaller than the listed value (can be compared to building pieces).
3) Use of different methodology when gathering/researching size data for different animals. For some animals they used average minimum and average maximum sizes, while for others absolute maximum or minimum records.
4) Correct data used for wrong method of measurement - stuff like "while standing" values used for "between pegs" measurements resulting in oversized/undersized animals.

All these discrepancies contribute to some animals looking larger or smaller than they should. Hopefully I will make a comprehensive thread about it soon.
 
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Yes! And I think snow leopards are too small too, sometimes they're like cats :rolleyes:

Yes I was wondering that about snow leopards too. I’ve seen them next to people in zoos and they aren’t huge but in game they sometimes seem tiny.
 
Ok, so I figured out the deal with the tiny camels.

Firstly, the game uses the "at the shoulder" measurement type for the camels, yet for the actual models this translates to "at the hump" instead, which is the main cause of every single camel being extremely undersized for its stated size.

2.02 m tall camel against 2m construction pieces
camel1.jpg

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camel2.jpg

Another thing that grabbed my attention is the difference between old records and current maximum sizes. Looks like the camels shrunk sometime after launch, which confirms my suspicions about camels being larger in the past.
records.jpg

Because I don't remember camels being this small after release, or in any stream/video:
camel.jpg


So all they gotta do is revert the change they've made somewhere down the line. At first, probably, a different developer set accurate sizes for the camels "at the hump" using proper "at the shoulders" data (using the shoulder/hump ratio in the link here), but later, a different developer doing consistency screening/quality control noticed the figures did not match the actual (at the shoulders) figures in the source they were using and changed it.

There are several other animals with this very problem of using the highest or lowest point on the animal for "at the shoulder" figures. I will be compiling all this data in a future post of mine. Another common mistake is using "when standing/long" figures for "between pegs" measurement type on the actual model.

All these examples fall under the fourth category in my previous reply:
4) Correct data used for wrong method of measurement - stuff like "while standing" values used for "between pegs" measurements resulting in oversized/undersized animals.
 
No, not really. They were already small but fittet through the arches in the past. It is since two or three updates that hitboxes got bigger with every animal. Unfortunately, they won't fix it.
Do you know why they won't fix it? I tried building a stable for my camels, but they just won't fit through anything
 
Hey @Nioell, thanks for prompting me in the 1.2.4 thread. I spoke with the dev team on this, here’s what they had to say:

The amount of space needed is based on the radius of the animal, so that it can navigate and rotate from any position if it is forced to recalculate by behaviour. The current safety margins allow the habitat building system to be dynamic and freeform. Attempting to eliminate the margins to the minimum width or height of the animal would bring back or introduce issues like higher cpu load, longer load times, potential crashes, common escaping through walls and scenery objects, boxing of animals getting stuck too close to objects, and introduce massive and repeated clipping with almost every object in the game. Work continues on these systems but it’s a balancing act and we don’t expect to overhaul this.

This is what Chantè wrote about it.
 
No, not really. They were already small but fittet through the arches in the past. It is since two or three updates that hitboxes got bigger with every animal. Unfortunately, they won't fix it.
Sure, I know the whole story about the hitboxes getting bigger, but I think this might be why camels have it so extreme.
 
There needs to be more consistency in all information for animals in the game. Let it be animal distribution maps, biome, temperature suitability or sizes, there are a lot of categories where this problem exists. My recommendation to Frontier would be to set up a quality control team just for these scientific errors and keep everything accurate.
 
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