Bit of a fridge logic question that's been bugging me -- SRV replacement

If you can have replacement Fighters, I think it would be great if you could apply a similar mechanic to SRVs. The fighters are as I understand it basically assembled from a prefabricated flatpack that was loaded into the ship. Well, if you can flatpack a space fighter you should be able to flatpack a dune buggy. Love to see this happen at some point. Maybe if it was a feature of class 5 baysor larger, there would be a point to larger SRV bays.
 
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The fighters were meant to be fun throwaway items, the relatively high limit per bay is meant to encourage using them in combat because nobody would consider them if you could only take one or two glass cannons into a combat zone. SRVs are far harder to lose, so it's less of an issue.
 
If you can have replacement Fighters, I think it would be great if you could apply a similar mechanic to SRVs. The fighters are as I understand it basically assembled from a prefabricated flatpack that was loaded into the ship. Well, if you can flatpack a space fighter you should be able to flatpack a dune buggy. Love to see this happen at some point. Maybe if it was a feature of class 5 baysor larger, there would be a point to larger SRV bays.

I wondered exactly the same thing last night as my attempts to jet down the side of a very tall and steep mountain ended in skygroundskygroundskygroundBOOM!
 
'Fridge logic'?

http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeLogic

Fridge logic is a term usually about movies but also games, where you can suspend disbelief while you're playing, but the real world asserts itself, you get up from the play session, go to the bathroom or hit the fridge, and suddenly all the ways in which the fictional world you're partaking in doesn't make sense bore into your skull and suspension of disbelief is utterly lost and when you get back to what you're doing it's all you can think about.
 
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If you can have replacement Fighters, I think it would be great if you could apply a similar mechanic to SRVs. The fighters are as I understand it basically assembled from a prefabricated flatpack that was loaded into the ship. Well, if you can flatpack a space fighter you should be able to flatpack a dune buggy. Love to see this happen at some point. Maybe if it was a feature of class 5 baysor larger, there would be a point to larger SRV bays.

The SLF are intended to be true glass cannons.
If we would not be able to produce them on board their use would become troublesome very quickly.
Personally I feel FD made the right decision here.

There is of course a consistency problem with the 3d print mechanic as we cannot print SRV's.
This is something FD should address rather sooner than later.
I can foresee a good use of the 3d print mechanic for example when FPS gets introduced.
We might buy weapon blueprints and produce them ourselves. Such a blueprint would of course be much more expensive than just buying a weapon.
We would be able to store multiple blueprints in our ship library and we could then choose the right personal weapons when we go on a sortie.

I also think we should not be able to print SLF for free. There should be a choice in the game to either buy an actual SLF, or buy a much more expensive blueprint. A blue print might cost a few million.
Only when we own the blueprint of a particular SLF version we should be able to reproduce them in our ships.

Every type of bay (SLF bay, Limpet Drone bay (if FDev plans to add this), SRV bay) might have 3 blueprint slots.
This would force us to make a choice of what to install. I think having to make choices is a good thing in a game.

As indicated I would like to see this mechanic used for SRV too and also for different types of Limpet drones.

If FD thinks this mechanic through then they could have an awesome tool for us cmdrs in the game.
The way they currently implemented 3d printing is a bit lackluster.
To me it seems as if they do not see the cool flexible gameplay possibilities this mechanic has to offer.
 
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To have in-ship manufactured SRVs would just take yet another element of danger & risk out of a game. We can already carry more than one SRV, and on top of that we can repair SRVs, refuel our SRVs, boost SRVs, gold-plate our SRVs.

Therefore the only danger remains for an SRV is either total carelessness, or you took it into a combat situation. If you do the latter, surely there ought be some consequence left? Taking this away would reduce the remaining tension and therefore the little fun out of any base invasions.
 
To have in-ship manufactured SRVs would just take yet another element of danger & risk out of a game. We can already carry more than one SRV, and on top of that we can repair SRVs, refuel our SRVs, boost SRVs, gold-plate our SRVs.

Therefore the only danger remains for an SRV is either total carelessness, or you took it into a combat situation. If you do the latter, surely there ought be some consequence left? Taking this away would reduce the remaining tension and therefore the little fun out of any base invasions.

Your points just stress the fact that in practice it would make virtually no difference at all if we could also print our SRV.
 
Fridge logic is a term usually about movies but also games, where you can suspend disbelief while you're playing, but the real world asserts itself, you get up from the play session, go to the bathroom or hit the fridge, and suddenly all the ways in which the fictional world you're partaking in doesn't make sense bore into your skull and suspension of disbelief is utterly lost and when you get back to what you're doing it's all you can think about.

...:O...
 
I take it you've never visited TVTropes. Don't. It will take your life away.

It's the internet equivalent of 'I'll just play for 10 minutes , half an hour tops' sessions that stop when you realise several hours have past and it's now 3:30 am.

While we're talking about 3d printed stuff, given the size of the controller units, why can't we have 3d printed reusable limpets? I know we can synthesis them but it's not the same.
 
Alas the 34th century equivalent of the laser printer which is used to construct ship launched fighters is incapable of synthesising the rubber needed to make the tyres of the SRV.
 
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Ian Phillips

Volunteer Moderator
Alas the 34th century equivalent of the laser printer which is used to construct ship launched fighters is incapable of synthesising the rubber need to make the tyres of the SRV.

Rubber trees died out when Earth got overheated.... the formula was lost in the exodus!
 
How about, let's split the difference here - a Synthesis Recipe for an SRV, and done.

Think you might lose your SRV? Make sure you have or gather enough materials to synth one.
 
How about, let's split the difference here - a Synthesis Recipe for an SRV, and done.

Think you might lose your SRV? Make sure you have or gather enough materials to synth one.

What should be required to synth one?

I'd say at the very least Iron, Nickel, Zinc, Carbon, Tungsten (for the gearbox)
 
If you could print more SRVs that would do away with the need for multiple bays, as there is only one type of SRV, the Scarab, at the moment.
If there were multiple SRV types or configurations then have multiple bays would still have a reason to be fitted even with SRV priniting.

So I suspect we will see a transition to SRV priniting only if and when more SRV or SV (Since they might not be recon) are in game but not before.
 
If you could print more SRVs that would do away with the need for multiple bays, as there is only one type of SRV, the Scarab, at the moment.
If there were multiple SRV types or configurations then have multiple bays would still have a reason to be fitted even with SRV priniting.

I agree. That's why I proposed that instead of multiple bays, Class 4 bays should be the first SRV bays that can print SRV's. Class 2 bays should be just little SRV garages, no maintenance equipment, but a class 4 bay should be big enough to hold a SRV and the materials to print a couple more. A class 6 bay should be enough to keep printing as many SRVs as you could ever need.
 
Your points just stress the fact that in practice it would make virtually no difference at all if we could also print our SRV.

No, his points stress that there are no choices and consequences you can accept if you want to mitigate the risk of losing SRVs. Having a whole crapton of them as with SLFs would remove it.
 
The fighters were meant to be fun throwaway items, the relatively high limit per bay is meant to encourage using them in combat because nobody would consider them if you could only take one or two glass cannons into a combat zone. SRVs are far harder to lose, so it's less of an issue.

Then might I suggest, in order to re-balance things, that what this game needs is.... more ground-combat. :p

Seriously, wouldn't it be great if there were convoys of NPC SRVs to be intercepted, bases that needed assaulting or attacks that needed repelling?
Let's have the ability to land, deploy an SRV (with either you, NPC crew or a multicrew player aboard), take off again and provide air-support.

Make the C2 SRV bays single-use items and make the C4 bays into "factories" like the SLF bays are.
That way explorers could go for a lightweight single bay or a heavier multi-use bay.

C'mon FDev; take the first step. Let's at least see some NPCs in SRVs trundling around planet surfaces.
 
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