I think they had 4 beams in the video, but that is a pretty bad solution for a 4A power distributor. So I did the math and slotted the best DPS/DPE config available for the slot and the power distribution: 2 med pulse, 2 small pulse. Gimbals not turrets. Turrets do great DPE, and are a good way to go if you have massive shields and bad agility (like an Anaconda?). But the Asp is fairly agile and somewhat fragile so turrets are an unnecessary gambit imo. On my Asp, I put the small pulse in the widest slots because those are the ones that have the best firing arc. The firing pattern also looks prettier imo. You can check the math for ideal DPS/DPE here:
https://forums.frontier.co.uk/showthread.php?t=140240
total wattage of 2 med pulse + 2 small pulse lasers: 6.16 MW
4A power regen: 3.5 MW
Capacitor Bank: 32 MJ
Time to drain: 32 / (6.16-3.5) = 12 seconds
Damage = DPS x time = 37.84 MW x 12 seconds = 454.08 MJ per capacitor (@ 4 pips)
If you add in the Dumbfire Missile damage vs large targets, the DPS goes up by about ~50%
If you can beat that DPS and total damage per capacitor drainage with another build, please let me know.
WOWOWOWOW ZILJAN!!! I have never bothered to try the med pulse lasers!!! OMG!! IT CUTS THRU SIDEYS AND EAGLES LIKE HOT KNIFE THRU BUTTER!!! I was sooo stupid with the MC!!! I assumed no laser could come close to kinectics for hull..boy, was I wrong!!! Thank you for that!! I tried it and now I feel the dark side of the Force calling... is like a whisper... is like the evil Orinoco...all what I hear is "go kill, go find 'em, go kill..we need blood!!"...crazy stuff right there!
Must be, but also too expensive compared to 6B and only 4 secs difference. 21 MM difference in budget....hmm... too much. But you are on the money with everything else!(And the 6A scoop is pretty impressive too.)
Last edited: