Black holes: Cool in Fortnite. Boring in Elite Dangerous

Just a note to people out there: The Black Hole definition is still unsure, but after the discovery of Neutron Stars in 1967, it was considered that Black Holes may very well be stars that collapsed, but instead of turning into white dwarfs or exploding in super novas, their gravity pull was so intense that they formed black holes. If this is true, then there are still stars inside, and the accretion disk is a gravitational border formed by the rotation of energy around it. This means that the black hole may have intense heat, a very large range of gravity pull, and a whole spectrum of dangerous radiation that can very well disintegrate matter at the molecular level.
Another possibility is the Black Hole being a star that emits light outside the visible spectrum.
We are still far from certainty, and that leaves many options for a space simulator game. Of course it's more fun to make Black Holes scary and dangerous!
 
ITS. A. GAME.

I mean if we want to get realistic, then ED's Audio Team would be out of a job, no sound in space, right?
Some concessions have to be made but every "unrealism" ads up. Every time they concede the next concession comes easier. An example are the fighter things held together by energy ribbons. Stupid, but since they don't care, you don't care and enough people don't care they leave that crap in the game. I hate overwatch. We don't need more neon. We dont need more bubble wrap, we dont need things easier. We want to feel like we're in an approximation of a spaceship. Some things you can't simulate, like g force. You can approximate, add challenges associated with it and not feel constantly pulled out of it. Even if you deny immersion you have to admit, you might as well play minesweeper if you can't get into your movie, show or game.
 
I don't like playing Fortnite as the kids do. Instead I play like that berry-eating girl from first Hunger Games - I stay out of sight and let everyone else kill each other off. For me it's more of a survival / exploration game than an FPS.

The 50-v-50 mode, on the other hand, can be a great fps, because its an entirely different game on some levels.

After 5 years of Quakes, 2 years of Quake Tournaments, 8 years of Unreal Tournament, including running the Little Shop of Horrors server, and 10 years of America's Army, I'm very FPS'd out.
 
I think I managed to play one entire round of Fortnight before I was bored to death of it. I just don't see the appeal.

It's OK, but once every two weeks is enough for me.

After 5 years of Quakes, 2 years of Quake Tournaments, 8 years of Unreal Tournament, including running the Little Shop of Horrors server, and 10 years of America's Army, I'm very FPS'd out.

Ahh UT2K4, that was peak FPS for me! All those awesome maps, Osiris was one of my favourites and some of those custom maps, Legoland, The Christmas tree etc!

UNSTOPPABLE!!!
 
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That’s where I disagree with you all the way on the overall game design direction of Elite.

It seems that almost everything in Elite Casual - and by this, a sense of danger and necessity for control and cautiousness -
requires for you to try pretty hard to even invoke that sense of danger and risk of death.

I think Frontier got a hell of a lot of essential things wrong in the game exactly by trying to prevent you from any involountary dangers.

All the automatic emergency dropouts are rubbish and should only apply with a special subsystem or module active that can get damaged etc.
If im on a high speed a course to hit a planet, let me hit the planet and explode to learn to pay attention next time.

combat is the only real source of danger in elite and even here it’s almost optional by the way it was designed by its balance of rules and timers.

it’s a bummer as I never felt the game really nailed its basic set of rules, it’s kind of like saying ‘let’s have danger but only for those players who really really want it’.

it can’t work like this, it’s a make-believe gameplay.

Honestly if you can't already do it with a planet/star it just wouldn't be realistic or plausible to be able to accidentally fly into a Black hole.
 

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Yeah, the good ol' harmless and Gravity-less Black Holes (and to a far lesser extent our Gravity-less Atmo Planets and normal Stars).
I can't recall when the 1st request to make them a tad more realistic came, but it must have been at or before Release (Beta/Gamma phase) already.

Unfortunately, the person responsible for Exploration for a long time... no Naming and Shaming ("Exploration is solid" [sic] when it was still deep in its old Alpha Placeholder state) didn't comprehend nor agree, hence nothing got invested in it.

I guess they could "hotfix" them by simply adding visual HUD Distortions, increased Temp and Hull Strain Audio FX when getting anywhere near it in SuperCruise already and do emergency dropouts far further out than now.
Coupled with (in Normal Space too close) some Module Damage, Control issues and rapidly increasing (ludicrous) speeds developing should be enough to scare and motivate anyone to flee back into SuperCruise and away from the monster ASAP - with minimal Dev effort.

But it's still Dev effort and that's (obvious these days) a rare good.
Black Holes deserve some attention thou, they really do.
 
"Epic tricked a bunch of children into watching a stream of nothing for hours, therefore we need to update what black holes look like."

I'm not feeling that segue.
 
It's OK, but once every two weeks is enough for me.



Ahh UT2K4, that was peak FPS for me! All those awesome maps, Osiris was one of my favourites and some of those custom maps, Legoland, The Christmas tree etc!

UNSTOPPABLE!!!
UT2K4 was good, but the peak FPS for me was Action Half-Life. That mod did Battle Royale years before it was cool. I didn't like it, tho.
 
They were a bit more exciting back in 3301 when you couldn't select the types of stars you could auto-plot to and didn't know what you were jumping to ahead of time without checking. In that respect they were more like close binaries are in the game today.
 
And outside the ship? In vacuum?
If there was enough mass in a blast or the like to hit the ship with through the vacuum... But either way it's supposedly simulated from the avionics to help with situational awareness.

But anyway, there's no reason black holes in the game couldn't maintain some realism and be a part of more exciting game-play.

Off the top of my head, seeing and interacting with something like this on the rare occasion could be pretty neat...

EHK37VG.jpg
 
I too can't for the life of me figure why they haven't made black holes more of an experience and by extension a central selling point to buying the game. BH's are the one galactic phenomena that pretty much every layman has some understanding of and interest in, all while understanding essentially nothing about them.
 
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My point is that our ships have


Wasn't this explained in that external "sounds" were synthesised by the ship in order to enhance the pilots spatial awareness?

Either officially or just by us fanbois?
Yeah, it's been mentioned earlier in the thread as well. I haven't lost a canopy since 2015, but I've heard that the sound goes out when you do, so this (if true) might help to confirm it.
 
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