Black holes should kill you if you fly into them

You only got close enough for the automated safety mechanism to collapse the frame shift. All you can see is the gravitational lensing effect. You weren't really that close. Maybe you can try boosting at it? Idk prob run out of fuel.
 
My opinion is that space should be filled with lethal phenomena, black holes included. Why is exploration a snoozefest? Right now the biggest risk in exploration is falling asleep on your keyboard. Where are the coronal mass ejections? The cosmic rays? The interstellar debris fields and rogue planets? Some parts of the galaxy have young solar systems where asteroids and comets bombard the planets because everything is still forming.
 
They should be dangerous. Right now they just pull you out of supercruise and then heat your ship up. That's just disappointing.

While most experienced explorers would agree, if black holes started killing people there would unfortunately be demands to have it nerfed by beginners. I would like exploration to be dangerous enough that you need to learn about the dangers and gain experience avoiding them so that exploration, like combat and trading, actually rewarded time and effort put in to learn how to do it properly, but personally I don't ever see this happening.
 
While most experienced explorers would agree, if black holes started killing people there would unfortunately be demands to have it nerfed by beginners. I would like exploration to be dangerous enough that you need to learn about the dangers and gain experience avoiding them so that exploration, like combat and trading, actually rewarded time and effort put in to learn how to do it properly, but personally I don't ever see this happening.
Instadeath without warning would be poor gameplay, and everyone (beginners and experienced players alike) would be right to complain if it was implemented like that.

If black holes were designed in such a way that you could be given a fighting chance of survival (like the interdiction mini game), then I doubt many people would complain.
 
Don't the big ones do, if you don't get away? But, unlike white dwarfs, it's easy to do so..

I do agree they should be more dangerous. It would only make sense to be no turning back, if one would be foolish enough to get close to them..
 
Black holes should suck you in , and if you didn't die, transport you back in time , restore your old data and you lost credits, ships, etc ;)
 
Instadeath without warning would be poor gameplay, and everyone (beginners and experienced players alike) would be right to complain if it was implemented like that.

If black holes were designed in such a way that you could be given a fighting chance of survival (like the interdiction mini game), then I doubt many people would complain.

Oh agreed, and that's the point, if I equip my ship, keep an eye on what systems I am jumping into, maybe if I am extra cautious and de-throttle when entering a BH system, many ways to avoid spaghettification, but if I just blindly jump from system to system without checking what the star type is or taking any precautions then I will probably be killed at the first black hole I encounter.

Many years ago when I first started playing I made a WD system in the bubble my home system, about every second time I jumped in to visit my home station I hit the WD exclusion zone, that was before they had jet cones, now I can jump into WD, NS and BH at full throttle in my Phantom and I never have a problem because I have practiced and know what I am doing. I would expect if I was a poor pilot and hit the exclusion zone of a BH, WD or NS I should suffer serious damage, like if I did it twice it would destroy the ship, any ship! I might still escape alive if I made sure I was equipped with AMFU and heastinks and hull repair limpets and took proper care when jumping out, but a beginner explorer not properly equipped and prepared might not escape.
 
<yawn> they used to cause overheating damage as you tried to jump out, but you could die, so people demanded they were nerfed.

Yep, I remember those days, and the jumping in between two close binary stars, that was always fun, unfortunately anything actually dangerous in exploration is nerfed to oblivion! It's something I am struggling to understand. We get lots of threads by apparant new players asking for exploration to be dangerous, but the moment they put in something dangerous we get a flood of demands to nerf it!
 
Yep, I remember those days, and the jumping in between two close binary stars, that was always fun, unfortunately anything actually dangerous in exploration is nerfed to oblivion! It's something I am struggling to understand. We get lots of threads by apparant new players asking for exploration to be dangerous, but the moment they put in something dangerous we get a flood of demands to nerf it!
I get the feeling people want danger as an abstract concept, but when they find it also applies to them then they change their minds. Similar to the way people want more harsh c&p, but when they get caught out they call for it to be nerfed...
 
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