How does one bring down another's influence in order to start a war?
What missions should I be doing and who for?
I'm wanting to reduce my Controlling Factions Influence enough to start a Civil War in order to gain more ground in my system. There are no player factions in here so I don't wish to upset anyone by impeding their progress.
Any help would be appreciated.
Your options are negative actions for the faction you want to reduce, or positive actions for the faction you want to increase.
If it's a fairly quiet system you should be able to do this just by increasing the other faction (which will decrease the top faction at the same time) by running missions for the faction you want to increase, trading and handing in data at their remaining stations, and using a KWS to find bounties for them (save any bounties for your controlling faction to hand in once the war starts)
In a busy system where background player traffic is propping your faction up quite a lot, you might also need to do some negative actions against your own faction.
- smuggling, if you have a black market, or loss-making trades if you don't
- fail (not abandon) missions for your own faction
- assault or murder system authority and other ships belonging to the controlling faction
Of course, those negative actions (apart from the smuggling) have a problem that they'll hurt your reputation with your own faction, which may cause trouble later. So long as you don't get down to Hostile, you'll not get hurt too badly by this.