Black-Outs

The average amount of gforce required for someone to pass out is around five. If your rollercoaster/ride has a higher or just below 5g's then the peeps should blackout. This adds to the realism of the game. You have a banner telling you that the gforce is too high and guests won't want to ride it. Some do.
 
It´s the duration of high g-forces that cause people to black out. Old Schwarzkopf Loopers had more than 6g´s at entrances and exits of loopings for fractures of seconds.
It´s rides such as Goliath/Titan and Intimidator 305 which have these long, sustained high forces that cause grey- or black-outs.
The game already has a warning that people won´t ride your coaster because of high forces.
The PlanCo peeps seem to black-out on brake-runs anyway. As soon as the car hits the brakes, they all faze out like zombies. Instead of cheering and being pumped from the ride, they just fall into a coma.
 
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It´s the duration of high g-forces that cause people to black out. Old Schwarzkopf Loopers had more than 6g´s at entrances and exits of loopings for fractures of seconds.
It´s rides such as Goliath/Titan and Intimidator 305 which have these long, sustained high forces that cause grey- or black-outs.
The game already has a warning that people won´t ride your coaster because of high forces.
The PlanCo peeps seem to black-out on brake-runs anyway. As soon as the car hits the brakes, they all faze out like zombies. Instead of cheering and being pumped from the ride, they just fall into a coma.

Indeed, I had the same thought that length had to do with it.
 
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