All good points - is the fact that we can't really get decent screenshots of the visual result in a Rift part of the problem?
I can't test atm, at work. I thought it was the shaders. Kudos to those who've done more work than I mucking about with video settings etc.
I can't test atm, at work. I thought it was the shaders. Kudos to those who've done more work than I mucking about with video settings etc.