Its not worth arguing with Bambi. You wont convince him he is wrong so just leave him to his own opinions and he'll have no more reason to keep posting.
Do not feed the troll.
Do not feed the troll.
Its not worth arguing with Bambi. You wont convince him he is wrong so just leave him to his own opinions and he'll have no more reason to keep posting.
Do not feed the troll.
I don't like what I've seen so far in Alpha videos, as there to me is far too much ambient lighting going on from sources I'm not able to explain. For ships with many angles that can bounce light around, or secondary light from near orbital bodies, or even direct light from other spaceships and stations - sure, up the ambient lighting. But for the rest? No thanks, I prefer reality. Most space "sims" looks utterly ridiculous. Even most space movies.
2010 - A Space Odyssey (The Year We Make Contact) is probably the best example of how real I want things to look (also Europa Report is noteworthy). If anything, I'd rather have the ability to set the shade of the background blackness to contrast off object blacks, although not as ridiculously blue as FE2. Preferably to a players own desire to tweak to match his display gamma and preference.
I'm sorry, but the images shown by OP are ludicrous "examples of realism"I don't mind certain interesting areas within the milky way of course, but in general it should be as boring as the real thing. For me it's the gameplay that makes or breaks a game, not the amount of "beautiful" yet unrealistic visuals.
I'm sorry, but the images shown by OP are ludicrous "examples of realism"
Considering a few of them are photos