Blackouts (high G) don't dim the screen?

Recently returned to ED.

I've been doing this and that and noticed hard turns in glide would occasionally make me lose control (dead stick) for a few seconds once in a while on hard turns.

Friend mentioned blackout (and red outs) and how they dim (visually) his screen, visually showing the blackout.

I tested again, and I see no graphical dimming whatsoever.

Normal install (steam, and that means I didn't mess with any brightness) with no funny business. GTX 980.

Is this a setting that needs to be turned on? Or does it not work in fullscreen windowed? Kinda would like to see the screen blacking out when I do stuff like that again.
 
Dunno. But I do play in windowed full screen and it still gives me the blackout effect. It doesn't go super dark more fades in from the edges of the screen. You lose control input well before fully fading to black/red.
 
I suspect the thing in glide is not blackout related, or if it is they forgot the fading. I'm not sure you lose control in normal flight do you?
 
I suspect the thing in glide is not blackout related, or if it is they forgot the fading. I'm not sure you lose control in normal flight do you?

If you trigger a red out in normal flight, yes you do lose control for a few seconds.
You can try that in any agile ship, pitch down and boost repeatedly. If you manage to go all the way in the red, the pilot stops reacting and the ship goes in a straight line for a few seconds.

I don't think you can trigger black outs in normal flight anymore, ships aren't pulling hard enough.

It was very easy to do when the game was in alpha or beta, if I recall correctly, but then the G tolerance of the pilot was massively increased. Red out was a lower tolerance, so even with the increase you can still do it in very agile and fast ships

Edit : ninja'd! Thanks for the original thread link :)
 
I suspect the thing in glide is not blackout related, or if it is they forgot the fading. I'm not sure you lose control in normal flight do you?

I think maybe it is, I only experience it during extreme pulling up manoeuvres, and I experience it less when I am in a less manoeuvrable ship. For instance in my T6 it was very noticeable when pulling up level from a steep glide angle entry, in my Krait it is much less severe. I do get the fading of the screen in sharp manoeuvres in glide but in left right turns it's impossible to achieve the G forces required in my Krait, only pulling out from a near 59% dive to 7% glide in one manoeuvre will affect me.
 
Why are we subjected to aircraft mechanics in a spaceship that can go near neutron stars and black holes? I bet some of those exotic objects exert much more then 25g. The black out mechanic is just irritating.

BTW if you want to see it, turn the ship on its side while gliding and boost and try to boost round in a circle. If you try that not on your side, eg loop the loop you will stall the glide.
 
Why are we subjected to aircraft mechanics in a spaceship that can go near neutron stars and black holes? I bet some of those exotic objects exert much more then 25g. The black out mechanic is just irritating.

BTW if you want to see it, turn the ship on its side while gliding and boost and try to boost round in a circle. If you try that not on your side, eg loop the loop you will stall the glide.

Blackouts or redouts aren't aircraft mechanics.

Anyway, the gravity of an object depends on your distance to it. Not sure at which distances we drop out when it comes to neutron stars but I am sure some geek could easily calculate the resulting gravity. I can't.
 
Why are we subjected to aircraft mechanics in a spaceship that can go near neutron stars and black holes?

Acceleration and its effect on the human body isn't something exclusive to aircrafts.

I bet some of those exotic objects exert much more then 25g. The black out mechanic is just irritating.

It doesn't matter much how strong the gravitational pull of an object is, you're generally not going to feel it or experience any kind of black or redout if it's the only force acting on you. Redouts and blackouts (and all the nasty things that happen to the human body in high g situations like car crashes) are caused by the fact your body and surroundings aren't being accelerated uniformly and things break as a result. Gravity, at least locally and as long as you stay well outside the schwarzschild radius of the body attracting you (which in ED we do) accelerates everything uniformly towards its source. Your craft, your soft tissues and bones, the blood inside your body, all accelerate at the same rate and in the same direction so in effect they stay still with relation to one another and you are not feeling any of that acceleration, like all the astronauts in low Earth orbit (the acceleration due to gravity is about 7.3 m/s² for them, not all that much lower than what we experience down here except everything around them and inside them is falling at the same rate as they do).
 
I can't see why this is even in the game, surely going from a relatively low speed into FSD would turn the pilot into a sloppy gooey mess in the rear of the cockpit if there wasn't some kind of G preventative in the ship. So why would we we get any G effects at all?
 
I can't see why this is even in the game, surely going from a relatively low speed into FSD would turn the pilot into a sloppy gooey mess in the rear of the cockpit if there wasn't some kind of G preventative in the ship. So why would we we get any G effects at all?

You don't actually accelerate when going into SC. The FSD is essentially an Alcubierre Drive. From wiki:

'Rather than exceeding the speed of light within a local reference frame, a spacecraft would traverse distances by contracting space in front of it and expanding space behind it, resulting in effective faster-than-light travel. Objects cannot accelerate to the speed of light within normal spacetime; instead, the Alcubierre drive shifts space around an object so that the object would arrive at its destination faster than light would in normal space without breaking any physical laws.[1]'

https://en.m.wikipedia.org/wiki/Alcubierre_drive
 
You don't actually accelerate when going into SC. The FSD is essentially an Alcubierre Drive. From wiki:

'Rather than exceeding the speed of light within a local reference frame, a spacecraft would traverse distances by contracting space in front of it and expanding space behind it, resulting in effective faster-than-light travel. Objects cannot accelerate to the speed of light within normal spacetime; instead, the Alcubierre drive shifts space around an object so that the object would arrive at its destination faster than light would in normal space without breaking any physical laws.[1]'

https://en.m.wikipedia.org/wiki/Alcubierre_drive

It makes no odd whether the object or the region it sits in moves, that mass has to be accelerated and that would effect the mass itself.
 
Yes I did but it's on Wiki which in my experience is usually flawed anyway. Other research suggests that there is no known way to create it so how do we know that the bubble itself wouldn't be constrained by relative space? The thing we do know is that if mass is moved from point A to B at faster than light, it's gonna hurt, whether it's in a quilted jiffy bag or not.
Nice theory though.
 
Recently returned to ED.

I've been doing this and that and noticed hard turns in glide would occasionally make me lose control (dead stick) for a few seconds once in a while on hard turns.

Friend mentioned blackout (and red outs) and how they dim (visually) his screen, visually showing the blackout.

I tested again, and I see no graphical dimming whatsoever.

Normal install (steam, and that means I didn't mess with any brightness) with no funny business. GTX 980.

Is this a setting that needs to be turned on? Or does it not work in fullscreen windowed? Kinda would like to see the screen blacking out when I do stuff like that again.

Been a few months, I'll check again, could definitely black out and redout in glide. Screen type should make zero difference (I use VR) There might be a graphics setting that enables the actual visual blackout redout, all my settings are on max.

Last time I had a redout under normal propulsion was in a non enginered Viper many years ago, don't think it is possible outside of glide now.

Yes I did but it's on Wiki which in my experience is usually flawed anyway. Other research suggests that there is no known way to create it so how do we know that the bubble itself wouldn't be constrained by relative space? The thing we do know is that if mass is moved from point A to B at faster than light, it's gonna hurt, whether it's in a quilted jiffy bag or not.
Nice theory though.

It is a game mechanic based on hypothetical technology, don't think about it too much. Bottom line is the Cmdr doesn't experience extreme forces when entering or dropping out of superluminal speeds. You can also see in Supercruise, a Bobble head wont move during acceleration and deceleration, it will in normal space.
 
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Deleted member 38366

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I get all those visual effects and indeed they make my CMDR lose Flight Controls for ~5 sec. Works very easily in Glide and in any Ship, especially if you're doing it FA OFF.
 
Blacking out in normal flight is moste certainly possable. It happens to me in my viper all the time. Often in the middle of a fight!


It doesnt happen when boosting because the blood doesnt get forced to the heat or feet just the back and if you go fast enough like in the case of shock mines all lined up you do black out if there is the slightet turn or pitch.

It doesnt matter if you are in a plain a car or a spaceship. Its just physics.
 
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Yes I did but it's on Wiki which in my experience is usually flawed anyway. Other research suggests that there is no known way to create it so how do we know that the bubble itself wouldn't be constrained by relative space? The thing we do know is that if mass is moved from point A to B at faster than light, it's gonna hurt, whether it's in a quilted jiffy bag or not.
Nice theory though.
From my understanding of it, the mass itself isnt actually moved as such, rather space is moved around the mass. Basically you move the universe around you

As said though it is a theoretical technology so you need a bit of handwavium

Hyperspace isnt an alcubierre drive just SC so Im not sure how exactly that would effect the pilot in this theoretical physics based universe lol

https://hypertextbook.com/facts/1998/PhillipAndriyevsky.shtml

Ok it says an untrained person will blackout at 4-6g because the blood is effected by gravity too. So what happens when you land on a 8g planet? Or accelerate away from it?
As regards stuff like this I think the idea is some kind of genetic engineering of the hoomens which makes sense to have the blackout at 25Gs and the redout at whatever

Basically lots of handwavium and probably a bit of in universe expectations
 
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