Blaspheming against the flight model.

ED just needed to get rid of speed limits, introducing, instead, acceleration limits in proportion to human limitations (better thrusters would allow for improved acceleration). Also, removing artificial yaw limitation wouldn't destroy fun gameplay, because it would add new ways of controlling your ship, not subtract to them. And allowing for slightly better scanner ranges, with limited BVR combat, to multiply the playstyles.

So you want a slower game, with more sluggish ships? If you do the maths, there is enough g delivered by the thrusters to physically challenge pilots to extremes already.

And - as I said above - putting a heavier extra set of engines on a vehicle just because the pilot doesn't want to properly utilise the controls is not 'realistic'. Piling mass on because a pilot wants to use a rudder as effectively as elevators when they could just spend a quarter-second rolling first is *not* realistic in engineering terms.

And we already have slightly better scanners... up to 50-sih% extra range on long range mod, isn't it?


FDev just lacks the courage to do it.

Easy for you to say that from the comfort of your sofa, with no company and nobody's jobs to risk on the basis of your personal consumer desires.
 
The reason to implement theses mechanics were that the backers wanted them.
The high level backers(DDF) wanted a flight model, based on the pitch/roll model of of Elite.

Those that payed, got to vote. Simple as that.
So they payed for a WW2 flight sim model in space? :S
 
ED was always tuned to be fun and arcade like. From its inception it was always going to be this way. This was explained in detail many times in Kickstarter and elsewhere.

While I War was good, I don't really know if it would make ED any better- examples:

With the BVR missiles available in I War it would be a case of who runs out of chaff or missiles first, as missiles were extremely powerful.

Sniper PBCs would be worse than what long range mods are in ED.

Closing speeds would be a problem in multiplayer.

I'd love an aggressor shield though.

I think for ED the flight model is fine, it simply(?) needs for other mechanics to be tweaked to bring other mechanics in line. One of the reasons I War flopped was because of its flight model; its not as accessible to the masses while EDs is more like Freespace and X Wing.
 
You also seem to have contradicted your observation about space combat in TV series: There's no evidence in any of those shows of rotational dampening. It's not the flight model's fault if you can't manage your rotation.

.

Exactly, he's basically asking for hand holding. @Devari, learn to control the ship or keep FA engaged, the last thing I would want to see in game is rotational dampening with assist off.
 
There is even less need to have as much yaw as pitch on a spacecraft as their is on a modern aircraft.
Wrong. The exact opposite. If, in a combat situation, you have two ways to solve a problem instead of one, isn't it better? More flexibility instead of less? More control instead of less?

Heck: When was the last time you flew a plane that yawed as hard as it pitched?
That is precisely the problem. Just because the flight limitations of a plane flying in an atmosphere is what planes do on Earth and we are familiar with it, it does not mean that such a model should be adopted in the total different situation of space flight.

Planes don't yaw well because of they way physics work in a planetary surface with an atmosphere. Planes use wings and tail-plans to create lift for them to be able to change direction and, you know, fly...

In space there is no air to create pressure on wings and tail-plans. And since there is no preferred direction, thrusters should operate equally on all directions of movement for increased efficiency and flexibility.

Hardly an arbitrary design choice. It was made to enable dogfighting. Because firing missiles at blips on RADAR is dead boring.
As I have said before, both are not mutually exclusive. They can be used to complement each other and improve gameplay.
 
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Although I have a full HOTAS setup I've learned to fly all my ships using the keyboard only (which is particularly useful when travelling with a laptop when I don't have access to a joystick) and the only reason it is feasible to fly entirely with the keyboard is because of how well they have implemented gimbal tracking. If they ever severely nerfed this, i.e, by doing something like what they proposed with the gimbal sensor nerf that they suggested last year, I would probably lose interest in ship combat in Elite as I don't find the flight model to be enjoyable if I have to manually aim fixed weapons with poor weapon convergence and artificially nerfed yaw control.

Interestingly I find that using fixed weapons works much better with kb and mouse then with a HOTAS. I still use the latter cause I like it but ...
 
*Googles*

Oh, the next game that does not yet exist which people are going to spend a year loudly and gleefully shouting how it will destroy ED.

Let's wait until release before doing that, shall we?
That game's purpose is not to compete with ED. It's a hardcore space simulation game. ED is not one and was never intended to be so.
 
Independance War (1 and 2) and the Evochron series.

Evochron had an FM where you could go all Babylon 5 which was fun, but they changed it to be more dog-fighty and it just never felt as good after that IMO. Both styles have merit, both can be fun if done well it's the quality not the overall style that counts.
 
3. Artificially limited boost mechanics and top speeds further limits the gameplay,

This one stands out the most to me, we're in space, one of the dangers for space walks, if you push off, you just keep going unless tethered, it's the same with ships, boost and you'll keep going unless you reverse thrust, while there is friction in the form of space dust, it's not enough to slow a craft that has momentum.
 
Flight models cool bro...

I like it myself, for me FA off is enough of a nod to Newtonian without going full elite 2 frontier.

It's a design decision and is deliberate, more starwars than bsg
But I respect the view. OP should Check star citizen out it may be what you want . Personally I prefer eds model but OPs view is cool
 
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So you want a slower game, with more sluggish ships?
You are exaggerating.


If you do the maths, there is enough g delivered by the thrusters to physically challenge pilots to extremes already.
Yes. But humans can deal with extreme Gs for short periods. Nothing new there.


And - as I said above - putting a heavier extra set of engines on a vehicle just because the pilot doesn't want to properly utilise the controls is not 'realistic'.
Putting the "extra set" is what allows him to properly utilize the ship.


Piling mass on because a pilot wants to use a rudder as effectively as elevators when they could just spend a quarter-second rolling first is *not* realistic in engineering terms.
If it gives the pilot the edge in combat, you can bet it is.


And we already have slightly better scanners... up to 50-sih% extra range on long range mod, isn't it?
Band aids are just that. They don't solve the inherent problem of gameplay, like the lack of proper BVR combat.


Easy for you to say that from the comfort of your sofa, with no company and nobody's jobs to risk on the basis of your personal consumer desires.
I guess it is, but catering to the lowest common denominator isn't a solution for excellence in any company.
 
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So, have you played Elite Frontier? Because if you lust for realism, that one has you covered. And it is not a lot of fun.

I liked FE2's flightmodel a lot. But people differ in their preferences for many reasons. In my case: I am an aeronautical engineer so working out how to fly in FE2 was not too difficult and part of the fun.
 
Wrong. The exact opposite. If, in a combat situation, you have two ways to solve a problem instead of one, isn't it better? More flexibility instead of less? More control instead of less?

And yet - even though yaw control in atmospheric craft consists only of a flap, rather than fusion thrusters - combat aircraft in reality lack this all-powerful yaw that you say is essential? The observed facts do not match your opinion.
In a combat situation, there is no point having two ways to solve a problem if an operator with a modicum of skill does not need one of them and possession of both options has a negative overall influence on performance, due to the mass increase.


Planes don't yaw well because of they way physics work in a planetary surface with an atmosphere. Planes use wings and tail-plans to create lift for them to be able to change direction and, you know, fly...
In space there is no air to create pressure on wings and tail-plans. And since there is no preferred direction, thrusters should operate equally on all directions of movement for increased efficiency and flexibility.


What?!
Sorry, but that's kind of nonsense. If you want to blind us with science, then try doing it rather than coughing about 'I win because physics'. If planes don't 'yaw too good' because atmosphere, isn't it remarkable that if they roll into a turn and use elevators then they turn a lot more effectively... it's almost like one of the control surfaces is more effective than the other!

Thrusters in space will only all perform the same as each other if they are all the same size and placed in balance. Again: Adding a few tons just because a pilot can't be bothered to roll makes no sense in military designs.
 
ED was always tuned to be fun and arcade like. From its inception it was always going to be this way. This was explained in detail many times in Kickstarter and elsewhere.

While I War was good, I don't really know if it would make ED any better- examples:

With the BVR missiles available in I War it would be a case of who runs out of chaff or missiles first, as missiles were extremely powerful.

Sniper PBCs would be worse than what long range mods are in ED.

Closing speeds would be a problem in multiplayer.

I'd love an aggressor shield though.

I think for ED the flight model is fine, it simply(?) needs for other mechanics to be tweaked to bring other mechanics in line. One of the reasons I War flopped was because of its flight model; its not as accessible to the masses while EDs is more like Freespace and X Wing.
All good points but:

With the BVR missiles available in I War it would be a case of who runs out of chaff or missiles first, as missiles were extremely powerful.

Sniper PBCs would be worse than what long range mods are in ED.
All of these weapons could be regulated not to be unbalanced. That is feasible.

Closing speeds would be a problem in multiplayer.
Initially in the combat, yes. But, eventually, all combat would break down to a "knife fight" or to a fast escape. IMO, it would be no trouble.

Jepp.
Most of them had played both Elite and FE2 and found the full Newtonian model of FE2 to be boring in combat. Pitch/Roll was choice.
A very bad one, I must say... :(
 
The DDF had nothing to do with the flight model. Frontier did a lot of internal prototyping and settled on this flight model, which *they* thought was fun. It's been tweaked based on feedback but fundamentally it's all theirs.

This is a timeless debate. It was debated in alpha, beta and ever since. Some like it, some don't. It could probably do with a bit of balancing.
 
You are exaggerating.

No: You said that you want ships that properly model g. By definition that means slowing things down, because the current model is already very much on the generous side of physiology.

Yes. But humans can deal with extreme Gs for short periods. Nothing new there.

Up to a limit. We can't play the 'realism' card to speed turns up if they then result in 20g.


Putting the "extra set" is what allows him to properly utilize the ship. If it gives the pilot the edge in combat, you can bet it is.

And yet we have been through two world wars and aircraft still don't have as powerful yaw controls as pitch. An entire century of human combat proves the supposition a fiction. Pilots bank into turns instead of coming home and crying that they'd have beaten that fw-190 if only the rudder was larger, and that they'd be happy to sacrifice some overall speed in order to have a larger rudder. :|



I guess it is, but catering to the lowest common denominator isn't a solution for excellence in any company.

Greggs, Microsoft, Candy Crush Saga, McDonalds and Poundland may disagree with that assertion!
 
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