I know a lot of people from all over the place wherever I go on internet say that they would want to have "their own Blue, as a velociraptor cosmetic option" for their parks, but the point is this: Blue is a unique velociraptor specimen with her very own design and personality that both Frontier and Universal want to keep true with, as Frontier Developments themselves confirmed many times before., as oppose to using her design as a generic raptor for a game, that way she feels a lot more special as a "character".
Despite this, Blue herself could still have a potential to be in the game if decided. Instead of her looks being a raptor cosmetic, due to what might make her nature less special in-game than she is everywhere else, she herself could be an actual character and asset that you could utilize in your parks.
Blue could most definitely be something you could acquire in a major story based DLC expansion pack, particularly an Owen Grady focused DLC, just like there is one for Dr. Wu and Claire, because of the strong relationship both she and Owen have in the series. Her introduction to the game's story and lore themselves is quite challenging, so I really don't have a plausible concept of explanation to say at the moment. But there are elements that do show some potentiality for an in-game inclusion if decided.
Firstly, the game utilizes certain film lore elements to make its own story and timeline. In the case of characters from the films, the game uses the current status of both living and deceased characters from within the last five movies in the franchise, particularly from within the Jurassic World trilogy saga. The four living people from the film universe that "appear" in the game are Owen, Claire, Dr. Wu, and Dr. Malcolm. The tour voiceover for the Gyrosphere and Jurassic Tour rides will say that Owen Grady formerly trained velociraptors himself when they detect a velociraptor in-game, one perfect example as to how the game utilizes historical lore elements from the films to make its own lore. Since Blue is a current living character herself in the Jurassic World saga, there's your starting point right there.
In gameplay terms, Blue could be researched before even utilizing her yourself in your parks, but then there's the other tricky part: purpose.
What kind of purpose would Blue have in Jurassic World Evolution? I have a couple of theories as to how she could serve an in-game purpose if she were to be added in-game.
She could be an attraction of her own for visitors to see from special buildings with some unique-ness to them like feeding or trick shows or something like that, but I think that's the least probability for a beloved character like her. Perhaps she could be a special kind of "security" asset, whom which she could provide some distractions for escaped dinosaurs to make it easier for ACU choppers to tranquilize escaped and/or troubling dinosaurs, or maybe to have her as an "executioner" for certain escaped dangerous dinosaurs (though I would probably not agree too much on that last part of the suggestion).
However she would be executed as a park asset, it would be best that she would be spawned from special buildings or whatever after research and limit the amount of constructing that feature to one per map kind of like how some of the operation buildings in the game are like in normal gameplay. Although, because she's a single unique character, I find it pretty hard to see how she could be unitized of her "building/spawner" is used on more than one map in campaign mode since there are five islands and seven maps in the main campaign, but that's not to say that wouldn't be possible.
Any further suggestions on how the character, Blue, could have a potential in-game?
Despite this, Blue herself could still have a potential to be in the game if decided. Instead of her looks being a raptor cosmetic, due to what might make her nature less special in-game than she is everywhere else, she herself could be an actual character and asset that you could utilize in your parks.
Blue could most definitely be something you could acquire in a major story based DLC expansion pack, particularly an Owen Grady focused DLC, just like there is one for Dr. Wu and Claire, because of the strong relationship both she and Owen have in the series. Her introduction to the game's story and lore themselves is quite challenging, so I really don't have a plausible concept of explanation to say at the moment. But there are elements that do show some potentiality for an in-game inclusion if decided.
Firstly, the game utilizes certain film lore elements to make its own story and timeline. In the case of characters from the films, the game uses the current status of both living and deceased characters from within the last five movies in the franchise, particularly from within the Jurassic World trilogy saga. The four living people from the film universe that "appear" in the game are Owen, Claire, Dr. Wu, and Dr. Malcolm. The tour voiceover for the Gyrosphere and Jurassic Tour rides will say that Owen Grady formerly trained velociraptors himself when they detect a velociraptor in-game, one perfect example as to how the game utilizes historical lore elements from the films to make its own lore. Since Blue is a current living character herself in the Jurassic World saga, there's your starting point right there.
In gameplay terms, Blue could be researched before even utilizing her yourself in your parks, but then there's the other tricky part: purpose.
What kind of purpose would Blue have in Jurassic World Evolution? I have a couple of theories as to how she could serve an in-game purpose if she were to be added in-game.
She could be an attraction of her own for visitors to see from special buildings with some unique-ness to them like feeding or trick shows or something like that, but I think that's the least probability for a beloved character like her. Perhaps she could be a special kind of "security" asset, whom which she could provide some distractions for escaped dinosaurs to make it easier for ACU choppers to tranquilize escaped and/or troubling dinosaurs, or maybe to have her as an "executioner" for certain escaped dangerous dinosaurs (though I would probably not agree too much on that last part of the suggestion).
However she would be executed as a park asset, it would be best that she would be spawned from special buildings or whatever after research and limit the amount of constructing that feature to one per map kind of like how some of the operation buildings in the game are like in normal gameplay. Although, because she's a single unique character, I find it pretty hard to see how she could be unitized of her "building/spawner" is used on more than one map in campaign mode since there are five islands and seven maps in the main campaign, but that's not to say that wouldn't be possible.
Any further suggestions on how the character, Blue, could have a potential in-game?
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