So we got boost in ED, maybe its time for it to retire?
Boost never come to me as something logical, why do you have a boost function? Is it like a nitro burn in race cars? well maybe we need another mechanic instead. Something that burn fuel as crazy but keep you on the same rate as the top boost will do. However you can keep it as long as you can burn fuel.
Just for the fun of it, they can build in the heat mechanics as well. I would like a afterburner kind of mechanic instead of boost, what do you CMDR's say?
Edit:
Boost, the mechanics should not retire, only the way its applied. One option could be to have two "boost" modes.
A. as it is now (don't touch my boost)
B. Add on function, Retro burn mode, where the fuel burn are 50% higher and the speed proportional higher, for a longer period of time.
If you look at the boost function as a nitro function in cars, you can also only inject nitro into the engine for a short period, however you can only do it as long as you have nitro in your nitro tank.
The reason I wonder about this are because often commanders spam the boost button endlessly in a combat or run away situation. The "not enough energy in capacitors" keeps spamming a long time after the actual situation is over.
if you could select a retro burn sequence and then get a longer burn time, but not an instant speed gain, you could for tactical reasons select this instead of boost.
Boost never come to me as something logical, why do you have a boost function? Is it like a nitro burn in race cars? well maybe we need another mechanic instead. Something that burn fuel as crazy but keep you on the same rate as the top boost will do. However you can keep it as long as you can burn fuel.
Just for the fun of it, they can build in the heat mechanics as well. I would like a afterburner kind of mechanic instead of boost, what do you CMDR's say?
Edit:
Boost, the mechanics should not retire, only the way its applied. One option could be to have two "boost" modes.
A. as it is now (don't touch my boost)
B. Add on function, Retro burn mode, where the fuel burn are 50% higher and the speed proportional higher, for a longer period of time.
If you look at the boost function as a nitro function in cars, you can also only inject nitro into the engine for a short period, however you can only do it as long as you have nitro in your nitro tank.
The reason I wonder about this are because often commanders spam the boost button endlessly in a combat or run away situation. The "not enough energy in capacitors" keeps spamming a long time after the actual situation is over.
if you could select a retro burn sequence and then get a longer burn time, but not an instant speed gain, you could for tactical reasons select this instead of boost.
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