Bought a type 10 as an armed trader - having second thoughts

Idk, I've never actually been able to find a time or reason to ever have an armed trader. Pips to shields and bounce. Money to make and time is money, fighting is time spent not making money and the possibility to lose a fair chunk of it while you're at it.

I think i may be coming around to your philosophy :)
 
Idk, I've never actually been able to find a time or reason to ever have an armed trader. Pips to shields and bounce. Money to make and time is money, fighting is time spent not making money and the possibility to lose a fair chunk of it while you're at it.

Trade profits are low, bounties can be huge.
 
Idk, I've never actually been able to find a time or reason to ever have an armed trader. Pips to shields and bounce. Money to make and time is money, fighting is time spent not making money and the possibility to lose a fair chunk of it while you're at it.

This!
As an aside I own both a T9 and a T10 and use the 10 as a large multi role ship.
 
How much cargo can a T10 hold?

My Cutter outfitted for trading can hold 720 tons. It is engineered. When interdicted my shields never go down more than one ring before I jump away. My fully loaded jump range is over 20 LY's, I am not at home so can not look up the exact number.

Less than a Cutter. I actually traded in my T10 for a Cutter. My T10 only hauled around 600 tons and that was shieldless. Cutter is also faster and handles much better in supercruise. Keep the cutter for trade.
 
Bought a T-10 as an armored and armed miner. I haven’t expected that mining could be so relaxing and enjoyable activity just because I’m doing it in T-10.
 
Why not do both at once ?.

Efficiency. Takes time to fight, likely requires heavier shielding, which requires more power, less jump range, probably less cargo space, bounties probably spread out to systems you weren't going to, more time spent traveling to collect reward instead of collecting reward. Cr/Hr min/maxing, it's what trading is about. If you find it fun to fight every interdictor and collect their bounties, by all means enjoy it, but these are my reasons why not.
 
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Efficiency. Takes time to fight, likely requires heavier shielding, which requires more power, less jump range, probably less cargo space, bounties probably spread out to systems you weren't going to, more time spent traveling to collect reward instead of collecting reward. Cr/Hr min/maxing, it's what trading is about. If you find it fun to fight every interdictor and collect their bounties, by all means enjoy it, but these are my reasons why not.

Fair enough, I don't do min-max myself variety being the spice of space life. Trade is something I only do for engineers and minor faction specific missions.

I've also found if you just melt the pirate they don't interdict you more than once, so it might actually be faster anaconda kill time being so short. Reasonably sure you make more money my way as well even cashing at an interstellar factor, but I don't watch credits it's all guesswork with me.
 
The new Type-9 is a wonderful ship and I have it kitted out pretty well. It can keep 3 medium beam turrets lit indefinitely and those things pack a punch. Mine carries 688t of cargo with a 6A shield and a class 5 SLF bay. Took out an NPC FAS and Python with it already. I'm not even done engineering my Military Composite armor or my shields and shield boosters yet.

Prior to 3.0 I was using the Type-10 a lot; in fact I sunk >400MCr into it. Now, I don't really have a use for it. I'm not that combat focused and if I do want to do a bit my FDS and FAS are a lot more fun. I'm also low on coin atm (65MCr) and I have an Anaconda, a Cutter, the Type-10, and the Type-9 and I think I want to sell my Type-10 so I can A-rate either the Conda, or at least make my Cutter better. But I cannot make up my mind yet.

I do think the shine has worn off on me for the Type-10 because I get the same cockpit feel in the Type-9 with way more cargo space. I often regret selling ships when I do (I miss you Beluga!) but I feel like I am spreading myself out too thin with too many big ships to upgrade and engineer.
 
Thanks for the input cmdrs, it, i think, clarified my thinking on the subject. One of the takeaways i got from the thread was that trading might be more efficient when done in a dedicated trade ship.

I bought a type 9, did some ~grade 3 engineering on it, shields, thrusters and a g5 fsd and did single hops from the high tech theocracy i have been hanging around in lately. I was getting some good scores delivering ~700 tons of medicines going out and paltry profits coming back. Good money for one jump and back imo. Better than i would have made doing missions.

Was trading in open and did some practice interdictions and flight with some obliging npcs and it was a nice change from the asassination missions and such that i normally do in my FDL. Trading is entertainingly tense so its nice to do some asassination missions to break it up and relax a little :)

o7
 
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