Bounty Hunters Beware. Now it's everyone attacking You!

Now before everyone jumps on me for starting another thread about Sys Authority ships attacking unprovoked, it seems it is no longer just the cops that attack. Twice today I have gone hunting at a Nav Point and was set upon by not only the ship I'm attacking (Python) but a Sys Authority Viper, two normal sidewinders and someone else I didn't get time to scan before my Asp was down to 60% hull. It seems everyone in the same faction attacked, all the while their rep remaining clean.

I checked after I jumped to SC, no fines, no bounty. This 'bug' cost me 90,000cr yesterday and 80,000cr today. We have been complaining since Beta about this bug, all to no avail, infact it seems to be getting worse. This is becoming game breaking for bounty hunting.
 
Don't know about beta, but its like that since release. Best thing to do is bounty hunt pirates and don't care about the others.

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Btw how did you lost credits? You can just fsd away if they are attacking you.
 
How is ships attacking someone who attacked their faction a bug? Sounds like immersive believable game design to me.

On the whole its pretty easy to BH against the AI, no need to remove even more challenge.
 
he lost credits for not being able to get the kill for the bounty as he had to bug out as every one was attacking
 
The two sidewinders were escorting a trader and you were red to them, so they attacked.
The authority attacked cause you shot their friends (wanted or not, they don't care).
Best to hunt in anarchy with KWS.
Check my FAQ in the sig below.
 
For me, if I attack a wanted ship that someone else is already attacking and I get the bounty, then that "someone else" often becomes hostile towards me, eventually to the point where I'm forced to jump out and back into a Nav Beacon instance.
 
I bounty hunt at Anarchy systems Nav points (need an anarchy system with a reasonable-sized population for best credits). Just KWS the targets and only kill those with bounties. Never have any cargo onboard because this stops anyone scanning you attacking giving you time to pick your targets. Occasionally, 2 sideys or a cobra and 2 sideys will show up and attack you (seems to be a scripted event to add variety) - they are often clean but at the Anarchy system you can just kill them with no consequences. For me, this seems to avoid all the faction issues whilst giving plenty of targets with high credit amounts.

I should add, the reason I don't attack anyone without a bounty is that the clean ships are sometimes NPC bounty hunters, if you leave them alone they will often take on the big high-value targets like Pythons and Anacondas. You can busy yourself mopping up the small-fry whilst they gradually weaken the bigger ships and then, when they weaken the targets enough, you can swoop in and finish them off.
 
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Is it still the "You attacked a faction member of ours so we attack you" thing going on?

Yes, but now it's not only a single cop that continually attacks. I had 4 or 5 of them turn on me. When I scanned the sidewinders their reps were still clean, as was mine.
 
Yes, but now it's not only a single cop that continually attacks. I had 4 or 5 of them turn on me. When I scanned the sidewinders their reps were still clean, as was mine.

So what part of my explanation about sidewinders escorting a trader didn't you understand?
 
Btw how did you lost credits? You can just fsd away if they are attacking you.

I lost credits because I had repair bills after they attacked. I could not fight back because they remained CLEAN even after attacking a ship with no fines or bounties on it. By the time FSD spooled up I was down to 60% hull.
 
I lost credits because I had repair bills after they attacked. I could not fight back because they remained CLEAN even after attacking a ship with no fines or bounties on it. By the time FSD spooled up I was down to 60% hull.

They remain clean because the faction sets the bounty.
 

Jon474

Banned
Whenever I find a WANTED pilot (either from a basic scan or using the KWS) in any system I now look to see to which faction they belong and then check if this faction is No1 or No2 influence in this area. I found that shooting at members of the top two factions (not a scientific test so treat with caution) brings down the wrath of all other members of that faction on my head. Shooting at No4 rarely gets you any attention.

Flying happy

Jon
 
How is ships attacking someone who attacked their faction a bug? Sounds like immersive believable game design to me.

Ok, here's the story. That's not just "one" story, that's "the" story. Every NPC ship/faction will behave in that way. If it were just "one" story, I would accept the "immersive" excuse:

- Federation in System A gives you a mission to kill 2 authority vessels in Independent System B
- You go there, shoot the authorities, become Wanted by the Independents
- Come back to the System A, give the mission, become Friendly/Ally with Federation A

- A Bounty Hunter from Federation A scans you. "Hello dear ally, it seems you're wanted by our ennemies. I'll kill you". He becomes wanted, because you're Clean. Note that the bounty is issued by Federation from System A.
- Shoot back. You're Clean; he's Wanted.
- Authorities see the fight. You, Clean Ally, shooting a bounty hunter, Wanted by their own Faction. Guess who they choose to attack? Bingo, you.

Ok, so, let's say, the guy's a Bounty Hunter. Money is more important than moral for some people, I can get it. Now, let's introduce a new character: Federation Trader from System A.

- Ship scan detected. What? A Type6 with a Kill Scanner?...
- Type 6 from Federation A is now shooting at you... ?!?!? He's now wanted.
- Kill him.

Now, get back to the station of Federation A. Get the bounties from the allied Bounty Hunter and Trader. Federation A becomes "even more friendly". Thanks for cleaning up!

Once again, if it were just one story of one (or a few) ships putting money first, even if they have to betray you to please their own ennemies, with one bad cop covering their back, I'd be fine with that. But every single NPC of every single (sub-) Faction behaves like that.

It just can't be working as intended.


(BTW, in the story, I just mentioned "Federation" and "Independents" to simplify. This story only works for the sub-faction controlling the system. So, anywhere I mentioned "Federation A", I meant "Ship of the sub-faction affiliated to the Federation and controlling the System A")
 
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So what part of my explanation about sidewinders escorting a trader didn't you understand?

I understood your point, the bit you didn't seem to understand is that up until today, when the escort attacked they became 'Wanted' for shooting a 'Clean' ship. Today their reps remained 'Clean' after they attacked so I could not fight back without incurring a fine and wanted status myself.

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Dear FD please make it so I can steamroller the AI interrupted.

Actually, all I want is for the game to follow the same rules we have to. If I lose in a fair fight fine, that's the fun. But if they turn on me with no repercussions for shooting a clean ship then that's clearly not fair, that's a bug. But thanks for your constructive input anyway :rolleyes:
 
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No. They remain clean because the OP didn't turn crime reporting on.

In independent systems the factions set bounties unique to that faction.

In Anarchy systems you wont get any bounties and remain clean.

Clean/wanted is all relative to juristiction.
 
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